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Added Notes, Combos, Etc.
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* Can chain a second cr.B into cr.A
* Can chain a second cr.B into cr.A
* Can use cl.C instead of cl.D too
* Can use cl.C instead of cl.D too
* You can delay canceling of 3D into specials to guarantee 623D doesn't whiff.
* Meter Gain Values found by dividing number of pixels of gained meter by length of meter guage (300 pixels).
* Some meter gain values rounded to nearest hundredth.


===Rush Auto Combo===
===Rush Auto Combo===
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'''2 Bars:''' 5A(X3), 5D (363 DMG)<br>
'''2 Bars:''' 5A(X3), 5D (363 DMG)<br>
'''3 Bars:''' mash 5A 4 times (460)<br>
'''3 Bars:''' mash 5A 4 times (460)<br>
===0 Meter===
{|class="wikitable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
| cr.B > cr. A > 3D > 214D || 173 ||260|| 0 ||.24|| Anywhere || Corner Carry / Stun / Better KD
|-
| cr.B > cr.A > 3D > 623D  || 186 || 100 || 0 ||.32|| Anywhere || Damage / Super Cancelable
|}
King can combo into her Venom Strikes as well, but she can be '''punished on hit''' at certain ranges.
'''3D > Light Venom Strike''' or '''6B > Heavy Venom Strike''' can be used to make King safer on block; however, she can still be punished by certain moves.


===0.5 Meters===
===0.5 Meters===
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|}
|}


===1 Meters===
Heavy starter information in ( ).
{|class="wikitable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|  cr.B > cr.A > 3D > 623D > 236236P|| 292 (343)|| 100 (110) ||1|| || Anywhere ||Resets King to full screen
|-
| cr.B > cr.A > 3D > 623D > 214214K || 300 (345) ||100 (110) || 1  ||  || Anywhere || Safe Jump*
|-
| c.D > 6B > 236BD > 236B > 214B > 623D || 458 ||290|| 1 || .53 || Corner ||
|}
'''*Safe Jump after 214214K''': Corner - Forward Full Jump; Midscreen - Slightly Delayed Forward Hop
===1.5 Meters===
===1.5 Meters===
{|class="wikitable"
{|class="wikitable"

Revision as of 18:52, 13 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes

  • Can chain a second cr.B into cr.A
  • Can use cl.C instead of cl.D too
  • You can delay canceling of 3D into specials to guarantee 623D doesn't whiff.
  • Meter Gain Values found by dividing number of pixels of gained meter by length of meter guage (300 pixels).
  • Some meter gain values rounded to nearest hundredth.

Rush Auto Combo

Meterless: 5A(X3), 5B (154 DMG)
1 Bar: 5A(X3), 5C (231 DMG)
2 Bars: 5A(X3), 5D (363 DMG)
3 Bars: mash 5A 4 times (460)

0 Meter

Combo Damage Stun Meter cost Meter Gain Location Notes
cr.B > cr. A > 3D > 214D 173 260 0 .24 Anywhere Corner Carry / Stun / Better KD
cr.B > cr.A > 3D > 623D 186 100 0 .32 Anywhere Damage / Super Cancelable

King can combo into her Venom Strikes as well, but she can be punished on hit at certain ranges.

3D > Light Venom Strike or 6B > Heavy Venom Strike can be used to make King safer on block; however, she can still be punished by certain moves.

0.5 Meters

Combo Damage Stun Meter cost Meter Gain Location Notes
j.(x) > cl.D > 3D > 214BD > 214B > 623D 359-384 260-300 .5 .53 Anywhere j.P - j.C/D
cr.B > cr.A > 3D > 214BD > 214B > 623D 291 220 .5 .43 Anywhere
cl.D > 6B > 236BD > 236B > 236B > 623D 389 230 .5 .48 Corner .35 Meter Gain After EX
cl.D > 6B > 236BD > 236B > 214B > 623D 385 290 .5 .53 Corner .40 Meter Gain After EX

1 Meters

Heavy starter information in ( ).

Combo Damage Stun Meter cost Meter Gain Location Notes
cr.B > cr.A > 3D > 623D > 236236P 292 (343) 100 (110) 1 Anywhere Resets King to full screen
cr.B > cr.A > 3D > 623D > 214214K 300 (345) 100 (110) 1 Anywhere Safe Jump*
c.D > 6B > 236BD > 236B > 214B > 623D 458 290 1 .53 Corner

*Safe Jump after 214214K: Corner - Forward Full Jump; Midscreen - Slightly Delayed Forward Hop

1.5 Meters

Combo Damage Stun Meter cost Meter Gain Location Notes
j.(x) > cl.D > 3D > 214BD > 623D > [SC] 214214D Anywhere
cr.B > cr.A > 3D > 214BD > 623D > [SC] 214214D Anywhere
cr.B > cr.A > 3D > 236BD > 214B > 623D > [SC] 214214D Corner
cl.D > 6B > 236BD > 236B > 236B > 623D > [SC] 214214D Corner

2.5 Meters

Combo Damage Stun Meter cost Meter Gain Location Notes
j.(x) > cl.D > 3D > 214BD > 623D > [SC] 214214BD Anywhere
cr.B > cr.A > 3D > 214BD > 623D > [SC] 214214BD Anywhere
cl.D > 6B > 236BD > 236B > 236B > 623D > [SC] 214214BD Corner

3 Meters

Combo Damage Stun Meter cost Meter Gain Location Notes
j.(x) > cl.D > 3D > max > cl.D > 3D > 623D > [AC] 214214D Anywhere
cr.B > cr.A > 3D > max > cl.D > 3D > 623D > [AC] 214214D Anywhere

4 Meters

Combo Damage Stun Meter cost Meter Gain Location Notes
J.(x) > cl.D > 3D > max > cl.D > 3D > 623D > [AC] 214214D > [CC] Climax Anywhere
cr.B > cr.A > 3D > max > cl.D > 3D > 623D > [AC] 214214D > [CC] Climax Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

External Links

King Combos by Meno
King combos by Kakuge / Fighting Games

Navigation

The King of Fighters XV
System

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Characters