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The King of Fighters XV/Krohnen/Strategy: Difference between revisions
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GunMetalXIV (talk | contribs) m →Safejumps: Removed the OTG requirement. You can safejump off c.D no matter how it hits. |
GunMetalXIV (talk | contribs) |
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==Defense== | ==Defense== | ||
==Safejumps== | ==Okizeme== | ||
===After c.D=== | ===Safejumps=== | ||
====After c.D==== | |||
If you hit the opponent c.D, you can time a forward hop into h.D. If they try to use an invincible reversal like a DP, you will land and block it. If they do not, they will get hit or block h.D. You can time this safejump by whiffing a 2A after c.D. The timing is very tight. Practice. | If you hit the opponent c.D, you can time a forward hop into h.D. If they try to use an invincible reversal like a DP, you will land and block it. If they do not, they will get hit or block h.D. You can time this safejump by whiffing a 2A after c.D. The timing is very tight. Practice. | ||
Revision as of 04:04, 16 March 2022
General Gameplan
Neutral
Pressure
Mixups
Defense
Okizeme
Safejumps
After c.D
If you hit the opponent c.D, you can time a forward hop into h.D. If they try to use an invincible reversal like a DP, you will land and block it. If they do not, they will get hit or block h.D. You can time this safejump by whiffing a 2A after c.D. The timing is very tight. Practice.