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The King of Fighters XV/Gato/Combos: Difference between revisions
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! Combo!! Damage !! Stun !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| 2B (> 2A) > c.B > 623D || 191 || 150 || 0.30 || Anywhere || Hard knockdown from a low starter. 2A can be added if point blank | | 2B (> 2A/c.A) > c.B > 623D || 191~204 || 150~180 || 0.30~0.33 || Anywhere || Hard knockdown from a low starter. 2A/c.A can be added if point blank | ||
|- | |- | ||
| 2B > 2A > 236A~6P || 141 || 160 || 0.20 || Anywhere || Works at a farther distance than the above combo | | 2B > 2A > 236A~6P || 141 || 160 || 0.20 || Anywhere || Works at a farther distance than the above combo | ||
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| 5C > 236C~6P || 182 || 190 || 0.24 || Anywhere || 5C poke conversion | | 5C > 236C~6P || 182 || 190 || 0.24 || Anywhere || 5C poke conversion | ||
|- | |- | ||
| (j.X/c.A), c.D(1-2) > 6A > 623D || 215 || 165 || 0.33 || Anywhere || Close heavy combo. Cancel the first hit of c.D after a jump-in or link | | (j.X/c.A), c.D(1-2) > 6A > 623D || 215~272 || 165~235 || 0.33~0.39 || Anywhere || Close heavy combo. Cancel the first hit of c.D after a jump-in or c.A link, or if you land c.D too far away midscreen. Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(1) | ||
|- | |- | ||
| 2B | | 2B > c.B > 623D~AB, 236C~6P || 212 || 195 || 0.38 || Corner || Low starter corner combo. Sacrifices hard knockdown for damage, stun, and meter build | ||
|- | |- | ||
| (j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D || 280 || 245 || 0.45 || Corner || Corner close heavy combo. Cancel the first hit of c.D after a jump-in or link | | (j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D || 280~333 || 245~315 || 0.45~0.53 || Corner || Corner close heavy combo. Cancel the first hit of c.D after a jump-in or link, or if you land c.D too far away. Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(1) | ||
|- | |- | ||
| (j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D~AB, 236C~6P || 296~349 || 290~360 || 0.54 || Corner || Sacrifices hard knockdown for damage, stun, and meter build. | | (j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D~AB, 236C~6P || 296~349 || 290~360 || 0.54~0.61 || Corner || Sacrifices hard knockdown for damage, stun, and meter build.Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(1) | ||
|} | |} | ||
Revision as of 14:03, 19 March 2022
Combos
Meterless
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
2B (> 2A/c.A) > c.B > 623D | 191~204 | 150~180 | 0.30~0.33 | Anywhere | Hard knockdown from a low starter. 2A/c.A can be added if point blank |
2B > 2A > 236A~6P | 141 | 160 | 0.20 | Anywhere | Works at a farther distance than the above combo |
5C > 236C~6P | 182 | 190 | 0.24 | Anywhere | 5C poke conversion |
(j.X/c.A), c.D(1-2) > 6A > 623D | 215~272 | 165~235 | 0.33~0.39 | Anywhere | Close heavy combo. Cancel the first hit of c.D after a jump-in or c.A link, or if you land c.D too far away midscreen. Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(1) |
2B > c.B > 623D~AB, 236C~6P | 212 | 195 | 0.38 | Corner | Low starter corner combo. Sacrifices hard knockdown for damage, stun, and meter build |
(j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D | 280~333 | 245~315 | 0.45~0.53 | Corner | Corner close heavy combo. Cancel the first hit of c.D after a jump-in or link, or if you land c.D too far away. Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(1) |
(j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D~AB, 236C~6P | 296~349 | 290~360 | 0.54~0.61 | Corner | Sacrifices hard knockdown for damage, stun, and meter build.Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(1) |
0.5 Bar
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
2B > 2A (> 2A) > 5A > 236AC, 623D | 263 | 180 | 0.32 | Anywhere | |
2B > 2A (> 2A) > 5A > 236AC, 623D~AB, 236C~6P | 279 | 225 | 0.40 | Anywhere | |
(j.X/c.A), c.D > 6A > 236AC, 623D | 318 | 200 | 0.37 | Anywhere | |
(j.X/c.A), c.D > 6A > 236AC, 623D~AB, 236C~6P | 339 | 245 | 0.45 | Anywhere | |
2B > c.B > 214BD~A, 66 214D~B, 623D | 334 | 230 | 0.43 | Corner | |
2B > c.B > 214BD~A, 66 214D~B, 623D~AB, 236C~6P | 349 | 275 | 0.51 | Corner | |
(j.X/cl.A), c.D(1-2) > 6A > 214D~B, 214BD~A, (delay) 236C, 623D | 402 | 325 | 0.55 | Corner | Cancel the first hit of c.D if after a jump-in or link. For an easier combo you can remove 236C for less damage, or replace 623D with 623B to sacrifice hard knockdown. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
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2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
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3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
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4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
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5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
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