-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
XV Broken/K': Difference between revisions
No edit summary |
|||
Line 335: | Line 335: | ||
|name=Blackout | |name=Blackout | ||
|input=236B/D/BD | |input=236B/D/BD | ||
|description3=* | |description3= | ||
* A sliding teleport that can switch sides, D version travels further. BD version travels slightly shorter than the D version, but is much faster. All versions are unsafe when cancelled from any move. D version is useful for catching up with the opponent on a wallsplat CD. | |||
}} | }} | ||
===Crow Bite=== | ===Crow Bite=== | ||
Line 356: | Line 357: | ||
|name=Narrow Spike | |name=Narrow Spike | ||
|input=214B/D/BD~214B/D | |input=214B/D/BD~214B/D | ||
|description2=* | |description2= | ||
* Can performed at almost any point of Minute Spike before K' lands on the ground. | |||
* If performed quickly, skips Minute Spike completely and can combo from heavies | |||
* Can be used as a frame trap if delayed. | |||
* All versions launches opponent slightly, with EX recovering faster. | |||
}} | }} | ||
===Air Minute Spike=== | ===Air Minute Spike=== | ||
Line 363: | Line 368: | ||
|name=Air Minute Spike | |name=Air Minute Spike | ||
|input=j.214B/D/BD | |input=j.214B/D/BD | ||
|description3=* | |description3= | ||
* All versions can be cancelled from any air normal but will not combo except on counter hit or if using EX version. | |||
* Can also be performed during a backdash. | |||
* Air EX version is an anywhere juggle and has significantly less lag when landing, allowing for juggles. | |||
}} | }} | ||
Line 372: | Line 380: | ||
|name=Heat Drive | |name=Heat Drive | ||
|input=236236A/C/AC | |input=236236A/C/AC | ||
|description2=* | |description2= | ||
* All versions can be held and deals proportionately more damage. Does not become unblockable when fully charged. | |||
* Stays in front of opponent if blocked. | |||
* Despite it being possible to Advanced Cancel into MAX Chain Drive, there doesn't appear to have any way to combo it, unlike in KOF XI. | |||
* Plays the satisfying blast sound effect all the way from KOF '99. | |||
}} | }} | ||
===Chain Drive=== | ===Chain Drive=== | ||
Line 379: | Line 391: | ||
|name=Chain Drive | |name=Chain Drive | ||
|input=2363214A/C/AC | |input=2363214A/C/AC | ||
|description2=* | |description2= | ||
* For A/C versions, the sunglasses will negate most normal or EX projectiles and clash with super projectiles. | |||
* For the AC version, the sunglasses will negate most normal/EX and super projectiles and clash with MAX super projectiles. | |||
* The sunglasses can be reflected but it is unrewarding to do so, as they deal 0 damage. | |||
* In all version, if the sunglasses misses, gets blocked or clashes with other super projectiles, K' stays in place and pulls out a new pair | |||
}} | }} | ||
===Climax=== | ===Climax=== | ||
Line 385: | Line 401: | ||
|moveId=k_2141236cd | |moveId=k_2141236cd | ||
|input=2141236CD | |input=2141236CD | ||
|description=* | |description= | ||
* Takes 1000 years to recover if blocked. | |||
* Only does 1 hit on block for 3 chip damage. | |||
* Negates almost any projectile that comes into contact with the flames but it's a moot point as you'll still be stuck with roughly 700 years of recovery if you do so. | |||
}} | }} | ||
Revision as of 11:17, 23 March 2022
The King of Fighters XV | |
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
(Hold OK) = Can be held before releasing.
Throws
Command Normals
Special Moves
Air Minute Spike - + / (*) (Midair Only)
Super Special Moves
Heat Drive - + / (!) (Hold OK)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
K' is an all rounder who uses his swiss army knife of a move, Ein Trigger, to poke, combo, and zone for big meter build or big damage. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
far A
f.A
f.A
|
|
---|
Far B
far B
f.B
f.B
|
|
---|
Far C
far C
f.C
f.C
|
|
---|
Far D
far D
f.D
f.D
|
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A
|
|
---|
Close B
close B
cl.B
cl.B
|
|
---|
Close C
close C
cl.C
cl.C
|
|
---|
Close D
close D
cl.D
cl.D
|
|
---|
Crouch Normals
Crouch A
crouch A
2A
2A
|
|
---|
Crouch B
crouch B
2B
2B
|
|
---|
Crouch C
crouch C
2C
2C
|
|
---|
Crouch D
crouch D
2D
2D
|
|
---|
Jump Normals
Jump A
jump A
j.A
j.A
|
|
---|
Jump B
jump B
j.B
j.B
|
|
---|
Jump C
jump C
j.C
j.C
|
|
---|
Jump D
jump D
j.D
j.D
|
|
---|
Rush
Rush
cl.AA/cl.AAX
cl.AA/cl.AAX
|
|
---|
Blowback
Blowback
Blowback
CD
CD
|
|
---|
ShatterStrike
Shatterstrike
236CD
236CD
|
|
---|
jump CD
jump CD
j.CD
j.CD
|
|
---|
Throws
Spotpile
Spotpile
(close) 4/6C
(close) 4/6C
|
|
---|
Knee Strike
Knee Strike
(close) 4/6D
(close) 4/6D
|
|
---|
Command Moves
One Inch
One Inch
6A
6A
|
|
---|
Knee Assault
Knee Assault
6B
6B
|
|
---|
Sniper Slide
Sniper Slide
4B
4B
|
|
---|
Special Moves
Ein Trigger
Ein Trigger
236A/C/AC
236A/C/AC
|
|
---|
Ein Trigger followup
Ein Trigger A followup
236A~
236A~
|
|
---|
Ein Trigger C followup
236C~
236C~
|
|
---|
Ein Trigger AC followup
236AC~
236AC~
|
|
---|
Blackout
Blackout
236B/D/BD
236B/D/BD
|
|
---|
Crow Bite
Crow Bite
623A/C/AC
623A/C/AC
|
|
---|
Minute Spike
Minute Spike
214B/D/BD
214B/D/BD
|
|
---|
Narrow Spike
Narrow Spike
214B/D/BD~214B/D
214B/D/BD~214B/D
|
|
---|
Air Minute Spike
Air Minute Spike
j.214B/D/BD
j.214B/D/BD
|
|
---|
Super Special Moves
Heat Drive
Heat Drive
236236A/C/AC
236236A/C/AC
|
|
---|
Chain Drive
Chain Drive
2363214A/C/AC
2363214A/C/AC
|
|
---|
Climax
Hyper Chain Drive
2141236CD
2141236CD
|
|
---|
Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|