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The King of Fighters XV/Isla/Combos: Difference between revisions

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Line 85: Line 85:
| ... c.C > 6B > j.236BD > 623BD > j.236D > 236236K|| 470  ||  || 2 || .2 || Anywhere ||  
| ... c.C > 6B > j.236BD > 623BD > j.236D > 236236K|| 470  ||  || 2 || .2 || Anywhere ||  
|-
|-
| j.C, 2C > 214B > 214214A > 236A > 623BD > j.236D > 236236K || 538 || 2.5 ||  || - || Corner || Needs the j.C, 2C to build the extra .5 meter.  
| j.C, 2C > 214B > 214214A > 236A > 623BD > j.236D > 236236K || 538 ||  || 2.5 || - || Corner || Needs the j.C, 2C to build the extra .5 meter required.  
|}
|}



Revision as of 00:40, 28 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

6B Notes

  • 6B combos from c.C, c.D, and both hits of 2C.
  • 6B chains for a lose frame trap from c.A, c.B, 2A, f.A.
    • Loses to 4 frame buttons
    • Loses to reversals
    • Trades with 5 frame attacks
    • Beats 6 frames or slower
  • 6B is special cancelable into all of her air specials as she is considered airborne during this move.
  • j.236BD is commonly used for extensions after 6B.
  • j.214B/D is used for hard knockdowns after 6B, is an overhead, and is generally safe on block due to pushback.

Other Notes

  • c.C is one frame faster than 2C or c.D and is generally recommended after jump-ins.
  • c.D has 10 more damage but is generally only recommended for hard punishes up close
  • Jump-ins add ~50 damage to the combos listed below noted by ...


Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 138 0 Anywhere Rush combo ending in a special move
cl.A > A > A > C 214 1 Anywhere Rush combo ending in a super
cl.A > A > A > D 325 2 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 449 3 Anywhere Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location Notes
2B, 2B, > f.A > 214B 148 Anywhere Basic low confirm
f.C > 214B 146 Anywhere
f.C > 214D~A 181 Anywhere Must be close, max range f.C will not connect in time
... > c.C > 6B > j.214D 184 Anywhere Meterless hard knockdown

EX

Combo Damage Stun Meter cost Meter Gain Location Notes
2B, 2B, f.A > 214BD~A > 623B 249 .5 .3 Anywhere
... c.C > 6B > j.236BD > 623D 303 .5 .3 Anywhere

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
2B, 2B, > f.A > 214B > 214214A > 214D~A 317 Anywhere
f.C > 214B > 214314A > 214D~A 338 Anywhere
... > c.C > 6B > j.214BD > 623BC > j.236D 351 Anywhere
... > c.C > 214B > 214214A > 236A > 623D 383 Corner 623D link after 236A

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
... c.C > 6B > j.236BD > 214B > 214214A > 214D~A 425 1.5 .4 Anywhere
... c.C > 214B > 214214AC > 214D~A 455 2 .3 Anywhere
... c.C > 6B > j.236BD > 623BD > j.236D > 236236K 470 2 .2 Anywhere
j.C, 2C > 214B > 214214A > 236A > 623BD > j.236D > 236236K 538 2.5 - Corner Needs the j.C, 2C to build the extra .5 meter required.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

External Links

Isla Combos by Meno

Navigation

The King of Fighters XV
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