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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| (j.X) > c.D(1) > 6B > 41236BD, 623A || 338 || || 0.5 || || Anywhere || Robert's stage-universal Haoh Shoukou Ken confirm.
| (2B*3)/(cl.D > 6B) > 214BD, 6B > 646B/D || 265/310 || 220/230 || 0.5 || 30% || Anywhere || Robert's light and heavy confirms are the same midscreen. The meter build and corner carry is quite nice. You can cancel into 623C at the end instead for just 2 less damage and virtually the same oki and meter build, but could save you on time, since the animation for 646B/D is so long.
|-
|-
| (j.X) > c.D(2) > 6B > 214BD, 6B > 646D || 362 || || 0.5 || || Anywhere || Robert's main half-bar conversion. Also the main midscreen super confirm option.
| 2B*3 > 214BD, 6B > 236A, 623C || 293 || 280 || 0.5 || 45% || Corner || Light corner confirm. Close to refunding the bar used.
|-
|-
| (j.X) > c.D(2) > 6B > 214BD > 6B > 623A || 338 || || 0.5 || || Corner || THE Robert half-bar confirm combo. The DP allows an OS for either Haoh Shoukou Ken or Ryuuko Ranbu, depending of if you follow the DP with 663214P or 641236A. Get familiar with it. Note that this combo CAN work out of the corner but is quite unreliable outside of it.
| cl.D > 6A > j.214B/D, 214BD, 6B > 236A, 623C || 384 || 370 || 0.5 || 55% || Corner || Meter positive corner combo.
|-
|-
|- (j.X) > c.D(2) > 6B > 214BD, 623A, 623A || 329 || || 0.5 || || Corner || An easier Robert confirm option in the corner. Looks cool, too!
| 41236BD, 623A || 138 || 60 || 0.5 || 20% || Anywhere || Some extra damage after an EX command grab.
|-
|-
| (j.D) > c.D(2) > 6A > 214B > 214BD > 6B > 623C || || ||   || || Corner || tested by Deep Boice#5454 at Discord
| j.214BD, 623C || 206 || 100 || 0.5 || 25% || Anywhere || The amount of times you will be blowing meter on j.214BD are rare, but if you do land one, you can always get a 623C after. Sometimes you can get a 6B in there too, but it's height dependent.
|-
| 2C anti air > 646BD || 202 || 70 || 0.5 || 10% || Anywhere || If you're quick you can turn anti air normals into extra damage.
|-
| CD, 6B > 236A, 214BD, 646B/D || 308 || 190 || 0.5 || 45% || Corner ||
|}
|}



Revision as of 07:43, 31 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Unless stated otherwise, assume cl.D is hitting for both hits.

Rush Auto Combo

Meterless: Ends with 646K. (164 DMG)
1 Meter: Ends with 2363214P. (233 DMG)
2 Meter: Ends with 2363214AC. (335 DMG)
3 Meter: Ends with 2141236CD. (441 DMG)

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B*3 > 214D 184 210 0 25% Anywhere Light confirm. You must cancel the 2B fast for the 214D to connect.
2B*3 > 214B 164 190 0 25% Anywhere Using 214B as your ender leaves them standing, which can make it easier to threaten with command grab after.
cl.D > 6B > 214D 224 220 0 30% Anywhere Heavy starter combo.
cl.D > 6A > j.214B, 623C 271 280 0 40% Corner Corner combo. If you try to confirm this and it's blocked, j.214B is safe barring some command grabs, so it's better to cancel. 6A by itself would leave you at universal throw range.
CD, run, 2D 143 170 0 20% Anywhere Uncancelled CD confirm.
CD > 236A 130 160 0 20% Non-Corner A useful cancel that also confirms. This will lead into supers with meter as well.
CD, 6B > 236A, 623C 261 290 0 40% Corner Corner CD confirm. CD is safe enough on it's own, so try to avoid cancelling into fireball near the corner so you can get this confirm. The range on 6B is large enough to where this can connect even if you're a bit of a distance from the corner. When cancelling 6B into 236, if you get 623 too often, input 236 as 2369 instead.
j.214B/D, 623A 126 140 0 25% Corner If the j.214B/D hits very low, you can even get a 623C after.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
(2B*3)/(cl.D > 6B) > 214BD, 6B > 646B/D 265/310 220/230 0.5 30% Anywhere Robert's light and heavy confirms are the same midscreen. The meter build and corner carry is quite nice. You can cancel into 623C at the end instead for just 2 less damage and virtually the same oki and meter build, but could save you on time, since the animation for 646B/D is so long.
2B*3 > 214BD, 6B > 236A, 623C 293 280 0.5 45% Corner Light corner confirm. Close to refunding the bar used.
cl.D > 6A > j.214B/D, 214BD, 6B > 236A, 623C 384 370 0.5 55% Corner Meter positive corner combo.
41236BD, 623A 138 60 0.5 20% Anywhere Some extra damage after an EX command grab.
j.214BD, 623C 206 100 0.5 25% Anywhere The amount of times you will be blowing meter on j.214BD are rare, but if you do land one, you can always get a 623C after. Sometimes you can get a 6B in there too, but it's height dependent.
2C anti air > 646BD 202 70 0.5 10% Anywhere If you're quick you can turn anti air normals into extra damage.
CD, 6B > 236A, 214BD, 646B/D 308 190 0.5 45% Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
(j.D ) > cl.D > 6A > 214B > 214 BD > 6B > 236A > 5C > 646BD > 623A Corner tested by Deep Boice#5454 at Discord

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Robert Garcia Combos by Meno
The King of Fighters XV - Robert Garcia Combo Guide by Rooflemonger


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