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The King of Fighters XV/Terry Bogard/Combos: Difference between revisions
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Added a Starters and Enders section. |
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| || || || || || Anywhere || | | 2B > 2A > 3C > 214B || 173 || || || || Anywhere || Leaves opponent standing in advantage | ||
|- | |||
| 2B > 2A > 2A > 623C || 175 || || || || Anywhere || Ranged | |||
|- | |||
| 2B > 2A > 3C > 41236B > 623B || 238 || || || || Anywhere || Oki | |||
|- | |||
| 2B > 2A > 3C > 41236B > 623D || 262 || || || || Corner || | |||
|- | |||
| cl.C > 6A > 214B|| 206 || || || || Anywhere || Leaves opponent standing in advantage | |||
|- | |||
| cl.C > 6A > 41236B > 623B || 274 || || || || Anywhere || Oki | |||
|- | |||
| cl.C > 6A > 41236B > 623D || 300 || || || || Corner || | |||
|- | |||
| 2C > 214A || 155 || || || || Anywhere || | |||
|} | |} | ||
Revision as of 17:11, 31 March 2022
Starters and Enders
Starters
Number | Combo | Damage | Stun | Notes |
---|---|---|---|---|
1 | j.X | X | X | Jump-in. Can be used before starters 2 and 3. |
2 | 2B > 5B > 3C | 112 | 120 | Basic light confirm. |
3 | 5D > 6A | 146 | 150 | Most damaging combo starter. |
4 | CD | 75 | 100 | Goes over most low projectiles in the game and has huge range, but relatively slow start-up. |
Enders
Number | Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|---|
1 | 214B | 78 | 80 | 0 | ? | Anywhere | Advantageous on hit. Best used for continued pressure. |
2 | 214A | 90 | 60 | 0 | ? | Anywhere | Provides less stun than the above and the opponent can recover on hit but does more damage. |
3 | 41236B~623B | 154 | 120 | 0 | ? | Anywhere | Ending in Power Dunk does less damage, the oki is more rewarding on hit. |
4 | 41236B~623C | 172 | 140 | 0 | ? | Anywhere | Most damaging meterless combo ender. Opponent can recover safely on hit unless if canceled into 2141236P. |
5 | 41236BD > 623BD > 41236B~623C | 328 | 140 | 1 | 33% | Anywhere | Got meter to burn? No problem! |
6 | 2141236P | 200 | 0 | 1 | 0 | Anywhere | Most damaging Level 1 Super ender. Can be canceled into after 623C to prevent the opponent from recovering safely (best to use the 632146P~236P method for this). |
7 | 236236K | 190 | 0 | 1 | 0 | Anywhere | Slightly less damaging, but has better range. Are you OK? |
8 | 2141236AC | 355 | 0 | 2 | 0 | Anywhere | Most damaging Level 2 Super if you have the time to spare. |
9 | 236236BD | 343 | 0 | 2 | 0 | Anywhere | If you'd rather not bother with the extra dexterity, this is for you. Buster Wolf! |
10 | 2141236CD | 450 | 0 | 3 | 0 | Anywhere | Buster... LAUNCHER!!! |
Combos
Rush Auto Combo
Meterless: Terry follows up on the initial jab with a straight punch into a back fist, ending in qcb+A. (146 DMG)
1 Bar: Ends in qcfqcf+K. (231 DMG)
2 Bars: Ends in qcfqcf+BD. (356 DMG)
3 Bars: Ends in qcb,hcf+CD. (452 DMG)
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2A > 3C > 214B | 173 | Anywhere | Leaves opponent standing in advantage | |||
2B > 2A > 2A > 623C | 175 | Anywhere | Ranged | |||
2B > 2A > 3C > 41236B > 623B | 238 | Anywhere | Oki | |||
2B > 2A > 3C > 41236B > 623D | 262 | Corner | ||||
cl.C > 6A > 214B | 206 | Anywhere | Leaves opponent standing in advantage | |||
cl.C > 6A > 41236B > 623B | 274 | Anywhere | Oki | |||
cl.C > 6A > 41236B > 623D | 300 | Corner | ||||
2C > 214A | 155 | Anywhere |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |