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XV Broken/K': Difference between revisions
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[[File:KOFXV K Profile.png|thumb|K' is a cybernetically modified human with genes transplanted from Kyo Kusanagi by the secret organization NESTS.<br/>He wields the ability to manipulate fire, a power he controls with his right-hand glove.]] | [[File:KOFXV K Profile.png|thumb|K' is a cybernetically modified human with genes transplanted from Kyo Kusanagi by the secret organization NESTS.<br/>He wields the ability to manipulate fire, a power he controls with his right-hand glove.]] | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
==Gameplay Overview== | |||
{{StrengthsAndWeaknesses | |||
| intro = {{SUBPAGENAME}} (pronounced "kay dash" is an all rounder comfortable in the hands of both beginners and veterans. K's gameplan revolves around his swiss army knife of a move, Ein Trigger. Thanks to its many different follow-ups, Ein Trigger can be used to poke, combo, and zone for big meter build or big damage. Of course K' also has many other moves, such as his Crow Bite DP as an invincible reversal and his Blackout special that can swap sides with the opponent. Smart usage of K's variety of tools will result in K' being able to shine in whatever way you choose to play him. | |||
| pros= | |||
* Ein Trigger is incredibly versatile, with five possible follow-ups to choose from in any situation alongside being an alright poke on its own. | |||
* His meter build and meter spend are both great, with tons of useful EX moves for combos and utility. | |||
* Good damage returns on most of his conversions, especially in the corner. | |||
* Has great corner carry to put them in place for those combos. | |||
| cons= | |||
* Can be very centralized on just Ein Trigger, making him a bit predictable. | |||
* 6B overhead can't be Max Cancelled, instead being able to cancel to j.214B/D. This makes it much less rewarding than similar overheads, despite being as slow as them. | |||
}} | |||
==Movelist== | ==Movelist== | ||
(*) = EX OK | (*) = EX OK | ||
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<nowiki> # </nowiki> combo doesn't work on Meitenkun for some reason as the last 4B whiffs, may be character-dependent. | <nowiki> # </nowiki> combo doesn't work on Meitenkun for some reason as the last 4B whiffs, may be character-dependent. | ||
==Normals== | ==Normals== |
Revision as of 02:10, 3 April 2022
The King of Fighters XV | |
Gameplay Overview
K' (pronounced "kay dash" is an all rounder comfortable in the hands of both beginners and veterans. K's gameplan revolves around his swiss army knife of a move, Ein Trigger. Thanks to its many different follow-ups, Ein Trigger can be used to poke, combo, and zone for big meter build or big damage. Of course K' also has many other moves, such as his Crow Bite DP as an invincible reversal and his Blackout special that can swap sides with the opponent. Smart usage of K's variety of tools will result in K' being able to shine in whatever way you choose to play him. | |
Pros | Cons |
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Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
(Hold OK) = Can be held before releasing.
Throws
Command Normals
Special Moves
Air Minute Spike - + / (*) (Midair Only)
Super Special Moves
Heat Drive - + / (!) (Hold OK)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Ranged confirm/Punish |
f.C > 236A > 6C = 162 dmg |
½ Meter |
Ranged confirm/Punish |
f.C > 236AC~6D~4B, 4B > 623C~6D = 294 dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
# combo doesn't work on Meitenkun for some reason as the last 4B whiffs, may be character-dependent.
Normals
Far Standing Normals
Far A
far A
f.A
f.A
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Far B
far B
f.B
f.B
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Far C
far C
f.C
f.C
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Far D
far D
f.D
f.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
2A
2A
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Crouch B
crouch B
2B
2B
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Crouch C
crouch C
2C
2C
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Crouch D
crouch D
2D
2D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Rush
Rush
cl.AA/cl.AAX
cl.AA/cl.AAX
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
Shatterstrike
236CD
236CD
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jump CD
jump CD
j.CD
j.CD
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Throws
Spotpile
Spotpile
(close) 4/6C
(close) 4/6C
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Knee Strike
Knee Strike
(close) 4/6D
(close) 4/6D
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Command Moves
One Inch
One Inch
6A
6A
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Knee Assault
Knee Assault
6B
6B
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Sniper Slide
Sniper Slide
4B
4B
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Special Moves
Ein Trigger
Ein Trigger
236A/C/AC
236A/C/AC
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Ein Trigger followup
Ein Trigger A followup
236A~
236A~
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Ein Trigger C followup
236C~
236C~
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Ein Trigger AC followup
236AC~
236AC~
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Blackout
Blackout
236B/D/BD
236B/D/BD
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Crow Bite
Crow Bite
623A/C/AC
623A/C/AC
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Minute Spike
Minute Spike
214B/D/BD
214B/D/BD
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Narrow Spike
Narrow Spike
214B/D/BD~214B/D
214B/D/BD~214B/D
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Air Minute Spike
Air Minute Spike
j.214B/D/BD
j.214B/D/BD
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Super Special Moves
Heat Drive
Heat Drive
236236A/C/AC
236236A/C/AC
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Chain Drive
Chain Drive
2363214A/C/AC
2363214A/C/AC
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Climax
Hyper Chain Drive
2141236CD
2141236CD
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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