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XV Broken/King of Dinosaurs: Difference between revisions
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|name=Ankylo Hammer | |name=Ankylo Hammer | ||
|input=236A/C/AC | |input=236A/C/AC | ||
|description3=* | |description3=* '''A version''' Dino swipes twice with his claws. Can combo from lights but whiffs at max 2A range. The first hit is super cancellable, while the second hit blows the opponent away for a soft knockdown. The second hit can also connect OTG but isn't particularly useful. Negative on block, but pushes Dino decently far away from his opponent. An important pressure tool, 236A can be input as a half-circle motion to option select a command throw against opponents trying to roll past Dino. | ||
* '''C version''' Dino swipes three times, with the final hit spiking the opponent into a hard knockdown. The full sequence moves Dino a half-screen distance. There is a small gap between the second and third hit, allowing the opponent a window to reversal. Super cancels on the second and third hits, and the second hit can connect OTG. Very negative on block. Primarily used as a combo ender, or done raw to challenge the horizontal space in front of Dino. | |||
* '''AC version''' Dino performs two advancing swipes and then bull-rushes the opponent for a wall bounce and hard knockdown. Like the C version, there is a gap between the second and third hit. Can be cancelled into from lights, making this an essential combo extension tool for Dino. However, it does not connect at max 2A range. Common routes after the wall bounce include 4A, juggle or OTG 236C, or 214X for an immediate side switch. Juggle opportunities off 236AC are variable depending on Dino's distance to the corner, and thus good positional awareness and on-the-fly decision making is required for making the most from this move. Using this move on airborne opponents is not advised, as it loses both its wall bounce and juggle properties. Dino is left extremely negative and close to the opponent on block. | |||
}} | }} | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
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|name=Ankylo Hammer (Brake) | |name=Ankylo Hammer (Brake) | ||
|input=236A/C~AB | |input=236A/C~AB | ||
|description2=* | |description2=* '''A version''' Brakes after the first claw swipe and leaves the opponent standing. Slightly negative on both hit and block, but the pushback allows Dino to reset his pressure in either instance. Useful for bullying opponents in the corner. | ||
* '''C version''' Brakes after the second claw swipe. Launches the opponent into a juggle state on hit, leading to huge damage in the corner. Quite negative on block, but if spaced correctly can be made safe and can even bait opponents expecting to reversal between the second and third hit of 236C. | |||
}} | }} | ||
===Giga Compy=== | ===Giga Compy=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV |
Revision as of 18:56, 3 April 2022
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Throws
- 6 Command Moves
- 7 Special Moves
- 8 Super Special Moves
- 9 Climax Super Special Moves
- 10 Misc
- 11 Videos
- 12 Navigation
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
King of Dinosaurs is an XYZ charcter who does QWE using ASDF. | |
Pros | Cons |
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Normals
Far Standing Normals
far A
far A
f.A
f.A
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far B
far B
f.B
f.B
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far C
far C
f.C
f.C
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far D
far D
f.D
f.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
crouch A
crouch A
2A
2A
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crouch B
crouch B
2B
2B
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crouch C
crouch C
2C
2C
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crouch D
crouch D
2D
2D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Rush Moves
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
Shatterstrike
236CD
236CD
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jump CD
jump CD
j.CD
j.CD
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Throws
Dyna Bomb
Dyna Bomb
(close) 4/6C
(close) 4/6C
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Dyna Buster
Dyna Buster
(close) 4/6D
(close) 4/6D
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Command Moves
Rex Head
Rex Head
6A
6A
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Yucatan Punch
Yucatan Punch
4A
4A
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Special Moves
Zetsumetsu Hurricane
Zetsumetsu Hurricane
41236A/C/AC
41236A/C/AC
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No resultsNo resultsNo results
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Assault Raptor
Assault Raptor
236B/D/BD
236B/D/BD
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Ankylo Hammer
Ankylo Hammer
236A/C/AC
236A/C/AC
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Ankylo Hammer (Brake)
236A/C~AB
236A/C~AB
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Giga Compy
Giga Compy
214B/D/BD
214B/D/BD
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Chicxulub Buster
Chicxulub Buster
4214B/D/BD
4214B/D/BD
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Super Special Moves
Super Zetsumetsu Hurricane
Super Zetsumetsu Hurricane
6321463214A/C/AC
6321463214A/C/AC
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Dinner of Dinosaur
Dinner of Dinosaur
236236B/D/BD
236236B/D/BD
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Climax Super Special Moves
Climax
Spiral Arm Excavation
2141236CD
2141236CD
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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