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! Notation !! Meaning
! Notation !! Meaning
|-
|-
| '''{X Starter}''' || Use the corresponding starter(s) from the 'Starters' section of this page.
| '''X Starter''' || Use the corresponding starter(s) from the 'Starters' section of this page.
|-
|-
| '''>''' || Cancel the previous move into the following move.<br />If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
| '''>''' || Cancel the previous move into the following move.<br />If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
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==Combos==
==Combos==
===Meterless===
===Meterless===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
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===EX===
===EX===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
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===1 Bar===
===1 Bar===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
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===2 Bars===
===2 Bars===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
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===3 Bars===
===3 Bars===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
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===4 Bars===
===4 Bars===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
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===5 Bars===
===5 Bars===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-

Revision as of 23:11, 28 April 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be canceled before it finishes.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input.
X/Y Do either X move or Y move in a combo (Both final damage/stun values will be shown).
X * N Repeat 'X' input 'N' amount of times.

Combos

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B, 2B, 5B > 236A 136 0 15% Anywhere Basic light string into 236A, not the best damage
2B, 2A/c.C(1) > 4/6A > 41236D 214/206 0 25% Anywhere Confirm into 41236D, you can get 2 hits of c.C into 4/6A if done as a punish/after a crossup
... > 41236D > BD, 623C 223 0 40% Anywhere 41236D break combo, and best midscreen meterless route
2B, 2A/c.C(1) > 4/6A > 41236D(3) > j.2D, 623C 277 0 45% Corner 41236D cancelled into fastfall allows a DP followup in the corner for more damage

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B, 2A/c.C(1) > 4/6A > 236AC, 236C 281 50% 15% Anywhere 236AC combo, 236C can whiff if done out of the corner
2B, 2A/c.C(1) > 4/6A > 41236D > BD, 623AC 271 50% 30% Anywhere Break into EX dp, simple damage increase from his normal midscreen route
2B, 2A/c.C(1) > 4/6A > 236AC, 41236D > j.2D, 623C 391 50% 49% Corner 236AC wallsplat when in the corner leaves them crumpled with enough time to follow up with 41236, very good corner route

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2B, 2A/c.C(1) > 4/6A > 236C > 2141236B/D 322 1 15% Anywhere Simple combo into super, the cancel from 236C can be done late and still combo to make the cancel simpler
2B, 2A/c.C(1) > 4/6A > 41236D > BD, 623A > 2141236B/D 318 1 45% Anywhere Break into dp > super. The motion for dp to super is 632146A > 236B/D
... > 41236D(3) > j.2D, 623A > 2141236B/D 362 1 45% Corner Fastfall cancel into dp > super. Can omit the dp and just go straight from dive to super for an easier combo that does 334

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Any combo into Quick Max > 5C(1) > 4/6A > 236AC, 236C > 2141236B/D 391 2 5% Anywhere Quick Max combo, not bad to use off of stray hits and counterpokes
2B, 2A/c.C(1) > 4/6A > 41236D > j.2D, 623A > 2141236BD 490 2 45% Corner Example of using max super, usually a worthwhile damage increase

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Any combo into Quick Max > 5C(1) > 4/6A > 236AC, 236C > 2141236BD 468 3 5% Anywhere Quick max combo with a max super ender, simple and good damage

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
c.C > 4/6A > 236C > 2141236B/D > 2141236CD 682 4 20% Anywhere Since his climax can be done midair, you can get almost the full super for 2141236 before cancelling
Max Mode, c.C > 4/6A > 236C > 2363214A/C > 2141236BD > 2141236CD 972 4 0 Anywhere Max Mode combo, and about the highest damage you can do. You won't always land this but when you do, it'll probably kill

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
c.C(1) > 4/6A > 236C > 2141236BC > 2141236CD 805 5 0 Anywhere Max super into climax, nice high damage to dump 5 bars on

External Links

Andy Combos by Meno

Navigation

The King of Fighters XV
System

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Characters