-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters XV/Shun'ei/Combos: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
BreadBeard (talk | contribs)
No edit summary
Line 43: Line 43:
! Combo !! Damage !! Notes
! Combo !! Damage !! Notes
|-
|-
| '''?''' || || Standard low light confirm.
| '''2B > 2B > 2A''' || 80 || Standard low light confirm.
|}
|}


Line 50: Line 50:
! Combo !! Damage !! Notes
! Combo !! Damage !! Notes
|-
|-
| '''j.X > ?''' || || Standard jump-in starter.
| cl.D > 6A || 122 || Grounded punish starter.
|-
| j.X > cl.C > 6A || 176 || Standard jump-in starter. Usually is more consistent than cl.D due to D normals' pushback.
|}
|}


Line 58: Line 60:
|-
|-
| CD || 75 ||
| CD || 75 ||
|-
| cl.D > 6B || 113 || Leads to his air specials.
|}
|}
('''Note:''' 'Other Starters' won't be referenced in the 'Combos' section.)
('''Note:''' 'Other Starters' won't be referenced in the 'Combos' section.)

Revision as of 20:51, 1 May 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2B > 2A 80 Standard low light confirm.

Heavy Starters

Combo Damage Notes
cl.D > 6A 122 Grounded punish starter.
j.X > cl.C > 6A 176 Standard jump-in starter. Usually is more consistent than cl.D due to D normals' pushback.

Other Starters

Combo Damage Notes
CD 75
cl.D > 6B 113 Leads to his air specials.

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 125 0 Rush combo ending in a special move.
cl.A > A > A > C 230 1 Rush combo ending in a super.
cl.A > A > A > D 350 2 Rush combo ending in a Max super.
cl.A > A > A > A 443 3 Rush combo ending in a Climax super.


Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > 2A > 214A 135 0 Anywhere Crouching light meterless BNB. Subtract a cr.B or not depending on range.
2B > Rush Autocombo 148 0 Anywhere Better Shun'ei low confirm, believe it or not.
(j.X) > c.C > 6A > 623C, 214A 243 0 Anywhere
(j.X) > c.C > 6B > j.236A 175 0 Anywhere
CD, 214C 143 0 Anywhere Don't special cancel the CD, else it will whiff. If you do end up special cancelling, you can land a 214A after the 214C recovers for less damage.
(j.X) > c.C > 6B > j.236C, 214A 212 0 Corner

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > 2A > 214AC 182 0.5 Anywhere
2B > 2B > 2A > 623AC, delay 214C 230 0.5 Anywhere
(j.X) > c.C > 6A > 623AC, 214C 272 0.5 Anywhere
2B > 2B > 2A > 623AC, 623C, 214A 278 0.5 Corner
2B > 2B > 2A > 236AC, 623C, 214A 281 0.5 Corner
(j.X) > c.C > 6A > 236AC, 623C, 214A 326 0.5 Corner
(j.X) > c.C > 6B > j.236C, 623AC, 623C, 214C 414 0.5 Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > 2A > 214A > 236236K 287 1 Anywhere
2B > 2B > 2A > 236AC, 623AC, 214C 306 1 Anywhere
2B > 2B > 2A > 623AC, 623C, 214AC 317 1 Anywhere
(j.X) > c.C > 6B > j.236AC, 214AC 269 1 Anywhere
(j.X) > c.C > 6A > 623C, 214A > 236236K 395 1 Anywhere
2B > 2B > 2A > 236AC, 623AC, 623C, 214A 351 1 Corner
(j.X) > c.C > 6B > j.236AC, 623AC, 214C 361 1 Corner
2B > 2B > 2A > 236AC, 623C, 236236K 358 1.5 Anywhere Super canceling out of 623C makes Specter Extension whiff. Link into it instead.
(j.X) > c.C > 6A > 236AC, 623AC, 623C, 214AC 439 1.5 Anywhere
2B > 2B > 2A > 236AC, 623C, 214A > 236236K 396 1.5 Corner
(j.X) > c.C > 6B > j.236C, 623AC, 623C, 214C > 236236K 528 1.5 Corner

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Shun'ei Combos by Meno

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters