-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XV/Chris/Strategy: Difference between revisions
Line 7: | Line 7: | ||
==Mixups== | ==Mixups== | ||
'''214AC 2A(w) 236B''' | |||
After landing 214AC, whiff 2A, then either buffer 236B or time it. If buffered, the 236B will place Chris on the same side as the opponent. If timed, the 6 input will move Chris slightly forwards before executing the move, and 236B will cross the opponent up. Microwalk away from the opponent before following up to avoid wake up throw. | |||
==Defense== | ==Defense== |
Revision as of 22:17, 19 May 2022
General Gameplan
Neutral
Pressure
Mixups
214AC 2A(w) 236B
After landing 214AC, whiff 2A, then either buffer 236B or time it. If buffered, the 236B will place Chris on the same side as the opponent. If timed, the 6 input will move Chris slightly forwards before executing the move, and 236B will cross the opponent up. Microwalk away from the opponent before following up to avoid wake up throw.
Defense
Safejumps
C Throw
Corner: 2A(w) > f.5B(w) > Hyperhop (4F)
Anywhere: Hyperhop > Hyperhop (6F)
214AC
Midscreen: f.5B(w) > Super Jump (4F)
Corner: 2C > Hop (4F)
623BD
Anywhere: Neutral Jump (4F)
623AC
Anywhere: 236B > Forwards Jump (4F)
236236A
Anywhere: Super Jump > Hyperhop (4F)
236236AC
Anywhere: 236B > Forwards Jump (4F)