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The King of Fighters XV/Chris/Strategy: Difference between revisions

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==Mixups==
==Mixups==
'''214AC 2A(w) 236B'''
After landing 214AC, whiff 2A, then either buffer 236B or time it. If buffered, the 236B will place Chris on the same side as the opponent. If timed, the 6 input will move Chris slightly forwards before executing the move, and 236B will cross the opponent up. Microwalk away from the opponent before following up to avoid wake up throw.


==Defense==
==Defense==

Revision as of 22:17, 19 May 2022

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

214AC 2A(w) 236B

After landing 214AC, whiff 2A, then either buffer 236B or time it. If buffered, the 236B will place Chris on the same side as the opponent. If timed, the 6 input will move Chris slightly forwards before executing the move, and 236B will cross the opponent up. Microwalk away from the opponent before following up to avoid wake up throw.

Defense

Safejumps

C Throw

Corner: 2A(w) > f.5B(w) > Hyperhop (4F)

Anywhere: Hyperhop > Hyperhop (6F)

214AC

Midscreen: f.5B(w) > Super Jump (4F)

Corner: 2C > Hop (4F)

623BD

Anywhere: Neutral Jump (4F)

623AC

Anywhere: 236B > Forwards Jump (4F)

236236A

Anywhere: Super Jump > Hyperhop (4F)

236236AC

Anywhere: 236B > Forwards Jump (4F)

Countering Chris

External Resources

Navigation

The King of Fighters XV
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Characters