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| intro = {{SUBPAGENAME}} is an unorthodox grappler who can use her ground projectiles to harass from afar, reset pressure, and safely end it. All the while using her command grab to initiate tick throws from any string. This powerful combination between good neutral, looping pressure with a command grab, and high damage makes her a force to be reckoned with on any position. However, Dolores players will find themselves having to work much harder for their damage and pressure outside of an Anchor position. Regardless, her attributes make her consistently placed among the best characters. On the contrary, Dolores' lack of a reversal without super can make her awkward to play against more explosive characters. Whether you like boxing opponents out and capitalizing on pokes with MAX confirms, being an aggressive grappler who is equal parts hard to read and to punish, or a vortex monster with left/rights for days, Dolores is for you. | | intro = {{SUBPAGENAME}} is an unorthodox grappler who can use her ground projectiles to harass from afar, reset pressure, and safely end it. All the while using her command grab to initiate tick throws from any string. This powerful combination between good neutral, looping pressure with a command grab, and high damage makes her a force to be reckoned with on any position. However, Dolores players will find themselves having to work much harder for their damage and pressure outside of an Anchor position. Regardless, her attributes make her consistently placed among the best characters. On the contrary, Dolores' lack of a reversal without super can make her awkward to play against more explosive characters. Whether you like boxing opponents out and capitalizing on pokes with MAX confirms, being an aggressive grappler who is equal parts hard to read and to punish, or a vortex monster with left/rights for days, Dolores is for you. | ||
| pros= | | pros= | ||
* | * '''Excellent Pressure''': Dolores has access to incredible, looping pressure thanks to her excellent strings. Once opponents have been conditioned to sit still, she can open them up with a command grab that has a massive hitbox. 214B also allows her to have access to crossups anywhere on screen, giving her even more mixup opportunities. | ||
* '''Huge Toolbox''': Dolores can zone ''and'' grapple at range, making her the best of both worlds. Dolores's huge variety of moves allows her to accommodate for many playstyles and switch things up on the fly. | |||
* '''Tons of Knockdowns''': Dolores gets hard knockdown frequently, meaning she can regain her pressure opportunities very easily. Many knockdowns are long enough that even if you drop a combo she will still be able to secure some oki. | |||
* '''Excellent Metered Damage''': While her meterless damage is solid, her metered damage is incredibly high. She can reach close to 500 damage with just 1.5 bars, letting her be a very meter-efficient anchor. | |||
* '''Superb Pokes''': Fantastic buttons such as f.D and j.D cover incredible range and options in both the air and neutral, with j.D being both a reliable air to air and jump-in. | |||
* | * '''Surprisingly Easy''': Normals with long animations and generous hitstop means her hitconfirms are quite easy. While her wide toolkit might seem unconventional, it's actually rather streamlined and accessible. All of this makes Dolores rather easy to learn despite her complexity. | ||
* Many knockdowns are long enough that even if you drop a combo she will still be able to secure some oki. | |||
* Fantastic buttons such as | |||
| cons= | | cons= | ||
* | * '''Poor Defense''': Dolores has no invincible moves outside of supers, making her extremely vulnerable to rushdown. Her 4f 2A is very stubby, and her 2B is 5f, meaning her abare potential is mediocre. | ||
* ''''Execution Heavy''': Very hard optimals mean that sometimes opting for less damage to maintain an easier full combo and knockdown can be the meaning between losing or winning a round. As well, keeping all of Dolores's choices in mind can make for difficult decision-making, especially during a heated match. | |||
* Very hard optimals mean that sometimes opting for less damage to maintain an easier full combo and knockdown can be the meaning between losing or winning a round. | |||
}} | }} | ||
Revision as of 20:49, 25 May 2022
The King of Fighters XV | |

Movelist
(*) - EX OK
(!) - MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Move
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Dolores is an unorthodox grappler who can use her ground projectiles to harass from afar, reset pressure, and safely end it. All the while using her command grab to initiate tick throws from any string. This powerful combination between good neutral, looping pressure with a command grab, and high damage makes her a force to be reckoned with on any position. However, Dolores players will find themselves having to work much harder for their damage and pressure outside of an Anchor position. Regardless, her attributes make her consistently placed among the best characters. On the contrary, Dolores' lack of a reversal without super can make her awkward to play against more explosive characters. Whether you like boxing opponents out and capitalizing on pokes with MAX confirms, being an aggressive grappler who is equal parts hard to read and to punish, or a vortex monster with left/rights for days, Dolores is for you. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
stand A
f.A
f.A |
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Far B
stand B
f.B
f.B |
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Far C
stand C
f.C
f.C |
|
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Far D
stand D
f.D
f.D |
|
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Close Standing Normals
Close A
close A
cl.A
cl.A |
|
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Close B
close B
cl.B
cl.B |
|
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Close C
close C
cl.C
cl.C |
|
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Close D
close D
cl.D
cl.D |
|
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Crouch Normals
Crouch A
crouch A
2A
2A |
|
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Crouch B
crouch B
2B
2B |
|
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Crouch C
crouch C
2C
2C |
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Crouch D
crouch D
2D
2D |
|
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Jump Normals
Jump A
jump A
j.A
j.A |
|
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
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Jump D
jump D
j.D
j.D |
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Rush Moves
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
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Blowback
Blowback
Blowback
CD
CD |
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ShatterStrike
ShatterStrike
236CD
236CD |
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jump CD
jump CD
j.CD
j.CD |
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Throws
Salaba
4/6C
4/6C |
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Maran
4/6D
4/6D |
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Command Moves
Forward A
Hilzuni
6A
6A |
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Target Combo
Target Combo 1
Close D>C
Close D>C |
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Special Moves
Burj
Burj
63214A/C/AC
63214A/C/AC |
|
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Qafas Qabl
Qafas Qabl
236A/C/AC
236A/C/AC |
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Qafas Khalfi
Qafas Khalfi
236B/D/BD
236B/D/BD |
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Nesh
Nesh
4214B/D/BD
4214B/D/BD |
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Altariq
Altariq
22A/B/C/D/AC/BD
22A/B/C/D/AC/BD |
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Super Special Moves
Ghadab
Ghadab
214214A/C/AC
214214A/C/AC |
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Hadir
Hadir
236236A/C/AC
236236A/C/AC |
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Climax Super Special Moves
Khalaq ai'ard
Khalaq ai'ard
2141236CD
2141236CD |
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|