Our Fatal Fury: City of the Wolves wiki page is ready for editing: https://dreamcancel.com/wiki/Fatal_Fury:_City_of_the_Wolves
XV Broken/Krohnen: Difference between revisions
Line 359: | Line 359: | ||
==Changes from K9999/Nameless== | ==Changes from K9999/Nameless== | ||
* | * '''New Design (and Voice):''' Make no mistake, this is very much the same K9999 that we've seen the last of since ''2002'', right down to having the same two team members. The only difference here is that he's got a new (yet familiar) jacket, he always keeps his red cape on, he put on some goggles (that look strikingly similar to Alba Meira's - of ''Maximum Impact'' fame - glasses), and he's grown out his distinctive blue hair. Oh, and he's voiced by KENN (of ''Yu-Gi-Oh!'' and ''Parasyte'' fame) instead of Nozomu Sasaki, Tetsuo's VA from ''AKIRA''. | ||
* | ** '''Toned down''' '''''AKIRA''''' '''References''': Speaking of which, the ''AKIRA'' references have been toned down ''significantly''. His move names are more direct and simple instead of being quotes ripped from the movie, his Raging Storm special is different, and he's replaced that fleshy abomination with more cybernetics; more on that below. | ||
* | * '''More fire in his Attacks:''' In his absence, it seems like K9999 finally got used to the Kusanagi flames, because come his return as Krohnen, he's literally spitting out nothing but fire for much of his moveset. 236P is now a burst of flames instead of sand, 623P has more fire in it than it did before (and is just as strong as Nameless' equivalent move from ''2002UM'', if not better), and his Raging Storm is actual fire instead of a psionic blast. All of this to make him closer to Kyo (since he ''is'' a clone of him) and as far removed from Tetsuo as possible. | ||
* '''EX Moves:''' Seeing as he's been gone for the better part of 20 years, K9999/Krohnen now has EX versions of his trademark special moves. And they're all very excellent in their own right. 236AC being a crumple stun, 623AC being one of the best moves in the game ''period'' because of its sheer versatility, and 214BD being both another great combo extender/starter and a great approach tool owing to its projectile invulnerability. Suffice to say that Krohnen is every bit as excellent with meter as his (intended) replacement was back in ''2002UM'', if not better. | |||
* | * '''New animation for 214K:''' Compared to K9999 leaping forward and throwing a spark of flames at the opponent's face (same story with Nameless, as the animation is virtually the same as K9999's), Krohnen slashes down at the opponent with a huge blade. What this translates to in gameplay terms is a much better, more usable Special Move that works as both a very solid approach tool (especially the EX version as mentioned above) and a great combo starter/extender depending on the version used. | ||
* | * '''Altered Super Special Moves:''' Okay, moreso with the "Moon..." (aka, Infernal Prominence in Krohnen's case) special rather than "You get lost too!" (aka, Fusion Blaster). In ''2002'', it was basically a psionic blast that, again, was taken straight from ''AKIRA''. In ''XV'', however, it's a big, devastating ball of fire that is liable to delete at least a third of your health bar; especially if canceled into from 623P. Fusion Blaster remains the same animation-wise, but is now infinitely more useful (especially post-Patch 1.32) as both a punish for fireballs and another great combo ender - especially the MAX version, which trades a volley of shots for a single, powerful shot that can be charged up. | ||
* | ** '''Simpler Inputs:''' Oh, right. As you might've noticed above, the inputs are much, ''much'' simpler than they were back in ''2002'', drastically lowering Krohnen's skill ceiling and making him more intuitive to play. Though if you've still got the muscle memory from ''2002'', the Pretzel Motion inputs can still be performed as mentioned above. | ||
* '''Shigure (6B) is Gone:''' In ''2002UM'', Nameless carried over K's Sniper Side (6B) from ''XI''. As K' has that move back in ''XV'' (albeit as 4B), Krohnen no longer has it in his repertoire, with his slide (3D) now being cancelable after the December 2021 Open Beta to compensate. | |||
* | |||
==Videos== | ==Videos== |
Revision as of 05:45, 26 July 2022

Unknown to most, however, is that he is actually NESTS' 9999th "perfected" clone of Kyo Kusanagi. Formerly known as K9999, he has adopted a new identity in an effort to hide himself.
Gameplay Overview
Krohnen is a defensive midrange character, who harasses his opponents with oppressive normals before punishing their jump-in attempts. | |
Pros | Cons |
|
|
Movelist
(*) = EX OK
(!) = MAX OK
(Hold OK) = Can hold down input briefly before releasing.
Throws
Command Normals
Special Moves
Super Special Moves
Fusion Blaster - +
/
(!) (Hold OK)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
2B - 2B - 6A = 133 dmg |
1 Meter |
Anywhere |
c.5C - 6A/3D xx 236236P = 238~279 dmg |
2 Meters |
Anywhere |
c.5C - 3D xx 236AC - dash - 623AC - 623A xx 236236P = 438 dmg |
Normals
Far Standing Normals
Far A
far A
f.A
f.A |
---|
Far B
far B
f.B
f.B |
---|
Far C
far C
f.C
f.C |
---|
Far D
far D
f.D
f.D |
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
---|
Close B
close B
cl.B
cl.B |
---|
Close C
close C
cl.c
cl.c |
---|
Close D
close D
cl.D
cl.D |
---|
Crouch Normals
Crouch A
crouch A
2A
2A |
---|
Crouch B
crouch B
2B
2B |
---|
Crouch C
crouch C
2C
2C |
---|
Crouch D
crouch D
2D
2D |
---|
Jump Normals
Jump A
jump A
j.A
j.A |
---|
Jump B
jump B
j.B
j.B |
---|
Jump C
jump C
j.C
j.C |
---|
Jump D
jump D
j.D
j.D |
---|
Blowback
Blowback
Blowback
CD
CD |
---|
ShatterStrike
ShatterStrike
236CD
236CD |
---|
jump CD
jump CD
j.CD
j.CD |
---|
Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
---|
Throws
Front Crash
Front Crash
(close) 4/6C
(close) 4/6C |
---|
Backstab
Backstab
(close) 4/6D
(close) 4/6D |
---|
Command Moves
Spiral Smash
6A
6A |
---|
Emergency Slide
3D
3D |
---|
Special Moves
Blaze Thrower
Blaze Thrower
236A
236A |
---|
Heat Shield
Heat Shield
623A
623A |
---|
Strike Slash
Strike Slash
214B
214B |
---|
Super Special Moves
Infernal Prominence
Infernal Prominence
236236A/C
236236A/C |
---|
Fusion Blaster
Fusion Blaster
236236B/D
236236B/D |
---|
Climax Super Special Moves
Calamity Overdrive
Calamity Overdrive
2141236CD
2141236CD |
---|
Notes
Alternate input for Super Special Moves
As it stands, while the inputs for Krohnen's SDMs have been simplified, it's still possible to do the classic inputs for K9999's/Nameless' old supers. By doing Infernal Prominence as +
/
, the move will be performed as per usual. The same also goes for Fusion Blaster as well. Calamity Overdrive can also be done as
+
+
+
+
like with K9999's and Nameless' SDMs back in Vanilla '02 and UM, respectively. These alternative inputs don't affect the properties of these moves in any way and are just there as a fun Easter Egg.
Changes from K9999/Nameless
- New Design (and Voice): Make no mistake, this is very much the same K9999 that we've seen the last of since 2002, right down to having the same two team members. The only difference here is that he's got a new (yet familiar) jacket, he always keeps his red cape on, he put on some goggles (that look strikingly similar to Alba Meira's - of Maximum Impact fame - glasses), and he's grown out his distinctive blue hair. Oh, and he's voiced by KENN (of Yu-Gi-Oh! and Parasyte fame) instead of Nozomu Sasaki, Tetsuo's VA from AKIRA.
- Toned down AKIRA References: Speaking of which, the AKIRA references have been toned down significantly. His move names are more direct and simple instead of being quotes ripped from the movie, his Raging Storm special is different, and he's replaced that fleshy abomination with more cybernetics; more on that below.
- More fire in his Attacks: In his absence, it seems like K9999 finally got used to the Kusanagi flames, because come his return as Krohnen, he's literally spitting out nothing but fire for much of his moveset. 236P is now a burst of flames instead of sand, 623P has more fire in it than it did before (and is just as strong as Nameless' equivalent move from 2002UM, if not better), and his Raging Storm is actual fire instead of a psionic blast. All of this to make him closer to Kyo (since he is a clone of him) and as far removed from Tetsuo as possible.
- EX Moves: Seeing as he's been gone for the better part of 20 years, K9999/Krohnen now has EX versions of his trademark special moves. And they're all very excellent in their own right. 236AC being a crumple stun, 623AC being one of the best moves in the game period because of its sheer versatility, and 214BD being both another great combo extender/starter and a great approach tool owing to its projectile invulnerability. Suffice to say that Krohnen is every bit as excellent with meter as his (intended) replacement was back in 2002UM, if not better.
- New animation for 214K: Compared to K9999 leaping forward and throwing a spark of flames at the opponent's face (same story with Nameless, as the animation is virtually the same as K9999's), Krohnen slashes down at the opponent with a huge blade. What this translates to in gameplay terms is a much better, more usable Special Move that works as both a very solid approach tool (especially the EX version as mentioned above) and a great combo starter/extender depending on the version used.
- Altered Super Special Moves: Okay, moreso with the "Moon..." (aka, Infernal Prominence in Krohnen's case) special rather than "You get lost too!" (aka, Fusion Blaster). In 2002, it was basically a psionic blast that, again, was taken straight from AKIRA. In XV, however, it's a big, devastating ball of fire that is liable to delete at least a third of your health bar; especially if canceled into from 623P. Fusion Blaster remains the same animation-wise, but is now infinitely more useful (especially post-Patch 1.32) as both a punish for fireballs and another great combo ender - especially the MAX version, which trades a volley of shots for a single, powerful shot that can be charged up.
- Simpler Inputs: Oh, right. As you might've noticed above, the inputs are much, much simpler than they were back in 2002, drastically lowering Krohnen's skill ceiling and making him more intuitive to play. Though if you've still got the muscle memory from 2002, the Pretzel Motion inputs can still be performed as mentioned above.
- Shigure (6B) is Gone: In 2002UM, Nameless carried over K's Sniper Side (6B) from XI. As K' has that move back in XV (albeit as 4B), Krohnen no longer has it in his repertoire, with his slide (3D) now being cancelable after the December 2021 Open Beta to compensate.