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The King of Fighters XV/Shermie/Combos: Difference between revisions
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| '''Light Starter''' > 214BD, 623D > 4123641236P || 403 || 45 || 1.5 || .23 || Anywhere || | | '''Light Starter''' > 214BD, 623D > 4123641236P || 403 || 45 || 1.5 || .23 || Anywhere || No oki unless back is to corner. | ||
|- | |- | ||
| '''Light Starter''' > 214BD, 214A > 236236K || 388 || 45 || 1.5 || .23 || Anywhere || | | '''Light Starter''' > 214BD, 214A > 236236K || 388 || 45 || 1.5 || .23 || Anywhere ||Left/right mix when (very) far from the corner. Safejump in the corner. | ||
|- | |- | ||
| '''Light Starter''' > 214BD, 623BD > 236K, 214AC > 236K || 406 || 45 || 1.5 || .04 || Corner || | | '''Light Starter''' > 214BD, 623BD > 236K, 214AC > 236K || 406 || 45 || 1.5 || .04 || Corner || Can be done '''Anywhere''' but requires a microdash 214AC. | ||
|- | |- | ||
| '''Light Starter''' > 41236AC > 236K, 214BD, 623BD > 236K, 214A > 236K || 425 || 45 || 1.5 || .26 || Back-to-corner || | | '''Light Starter''' > 41236AC > 236K, 214BD, 623BD > 236K, 214A > 236K || 425 || 45 || 1.5 || .26 || Back-to-corner || Huge damage increase at the cost of oki. | ||
|- | |- | ||
| '''Light Starter''' > 41236AC > 236K, 623BD > 236K, | | '''Light Starter''' > 41236AC > 236K, 214BD, 623BD > 236K, CD || 379 || 145 || 1.5 || .115 || Back-to-corner || Steals corner with safejump oki at the cost of damage. Rather meter inefficient. | ||
|- | |- | ||
| 41236AC > 236K, 214A > 236236K || 392 || 0 || 1.5 || .19 || Back-to-corner || | | '''Light Starter''' > 41236AC > 236K, 623BD > 236K, 214BD, 214A > 236K || 429 || 45 || 1.5 || .26 || Back-to-corner || Back must be touching the wall for the 623BD link. Thus, does not work with a '''Heavy Starter'''. | ||
|- | |||
| '''Light Starter''' > 41236AC > 236K, 623BD > 236K, 214BD, CD || 383 || 145 || 1.5 || .115 || Back-to-corner || Back must be touching the wall for the 623BD link. Steals corner with safejump oki. | |||
|- | |||
| 41236AC > 236K, 214A > 236236K || 392 || 0 || 1.5 || .19 || Back-to-corner || Can be done '''Anywhere''' but requires a frame perfect microdash link. | |||
|- | |- | ||
| 41236AC > 236K, 214BD, 623BD > 236K, 214A > 236K || 447 || 0 || 1.5 || .22 || Back-to-corner || Same notes as the combo variant. | | 41236AC > 236K, 214BD, 623BD > 236K, 214A > 236K || 447 || 0 || 1.5 || .22 || Back-to-corner || Same notes as the combo variant. | ||
|- | |||
| 41236AC > 236K, 214BD, 623BD > 236K, CD || 392 || 100 || 1.5 || .075 || Back-to-corner || Same notes as the combo variant. | |||
|- | |- | ||
| 41236AC > 236K, 623BD > 236K, 214BD, 214A > 236K || 451 || 0 || 1.5 || .22 || Back-to-corner || Same notes as the combo variant. | | 41236AC > 236K, 623BD > 236K, 214BD, 214A > 236K || 451 || 0 || 1.5 || .22 || Back-to-corner || Same notes as the combo variant. | ||
|- | |||
| 41236AC > 236K, 623BD > 236K, 214BD, CD || 396 || 100 || 1.5 || .075 || Back-to-corner || Same notes as the combo variant. | |||
|} | |} | ||
Revision as of 10:15, 13 March 2023
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Note: Shermie can string an assortment of light attacks to start a combo. The following are a small sample of reliable starters.
Combo | Damage | Notes |
---|---|---|
2B > 2A | 38 | Standard low light confirm. Small damage but very reliable. |
2B > cl.A > f.B(1) | 51 | Strong, stable light confirm. cl.A minimizes pushback and f.B(1) negates additional pushback. |
2B > 2A > f.A | 60 | 2A avoids proximity normals but has enormous pushback. f.A has higher damage than f.B(1) but does not negate pushback. |
2B > 5B(1) | 29 | Minimal damage but avoids any issues with pushback, stubby normals, or proximity attacks. |
Heavy Starters
Note: Shermie does not have any combos that are unique to Heavy Starters. Using a Heavy Starter simply grants 79 extra damage, .08 extra meter, and 45 extra stun.
Combo | Damage | Notes |
---|---|---|
cl.C > 6B(1) | 117 | Not the highest damage starter but the most practical due to its speed. |
cl.D > 6B(1) | 127 | Slightly more damage but more situational. |
cl.A/2A, cl.C > 6B(1) | 136 | Light to heavy link. Will not work after a jump-in but is very reliable after a cross-up. |
2A > cl.A, cl.C > 6B(1) | 153 | Double light to heavy link. Max damage but must be absolutely point blank. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 0 | Rush combo ending in a special move. | |
cl.A > A > A > C | 1 | Rush combo ending in a super. | |
cl.A > A > A > D | 2 | Rush combo ending in a Max super. | |
cl.A > A > A > A | 3 | Rush combo ending in a Climax super. |
0 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 41236B | 128 | 45 | 0 | .19 | Anywhere | Easily sets up a left/right j.C meaty. Maintains sides. |
Light Starter > 41236P > 236K | 189 | 45 | 0 | .26 | Anywhere | Omit the 236K for left/right oki (at the cost of 25 damage and .03 meter). Swaps sides. |
0.5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 214BD, 623D > 236K | 276 | 45 | 0.5 | .26 | Anywhere | Omit 236K for left/right oki (at the cost of 22 damage and .03 meter). Maintains sides. |
Light Starter > 214BD, 214A > 236K | 276 | 45 | 0.5 | .26 | Anywhere | Omit 236K for safejump oki when back is to corner (at the cost of 22 damage and .03 damage). Swaps sides. |
Light Starter > 41236AC > 236K, 214A > 236K | 285 | 45 | 0.5 | .26 | Back-to-corner | Can be done Anywhere but requires a frame perfect microdash link. |
41236AC > 236K, 2D | 209 | 70 | 0.5 | .08 | Anywhere | Marginal damage increase with mediocre oki. |
41236AC > 236K, 214A > 236K | 279 | 0 | 0.5 | .22 | Back-to-corner | High damage 1F punish. Can be done Anywhere but requires a frame perfect microdash link. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 214BD, 623BD > 236K, 2D | 324 | 115 | 1 | .12 | Anywhere | Works in any situation but lacks strong oki. |
Light Starter > 214A > 236236K | 324 | 45 | 1 | .23 | Anywhere | Left/right mix when (very) far from the corner. Safejump in the corner. |
Light Starter > 214BD, 623BD > 236K, 214A > 236K | 385 | 45 | 1 | .26 | Corner | Huge damage increase at the cost of oki. Can be done Anywhere but requires a frame perfect microdash link. |
Light Starter > 214BD, 623BD > 236K, CD | 320 | 145 | 1 | .115 | Corner | Keeps the corner with safejump oki at the cost of damage. |
Light Starter > 41236AC > 236K, 623BD > 236K, 214A > 236K | 378 | 45 | 1 | .26 | Back-to-corner | Back must be touching the wall for the 623BD link. Thus, does not work with a Heavy Starter. |
Light Starter > 41236AC > 236K, 214BD, 623D > 236K | 348 | 45 | 1 | .26 | Back-to-corner | Steals corner. Omit 236K for a safejump (at the cost of 16 damage and .03 meter). |
Heavy Starter > 236CD, cl.D > 6B(1) > 41236A > 236K | 342 | 180 | 1 | .97 | Anywhere | Nearly recoups the meter spent. Omit 236K for left/right oki (at the cost of 13 damage and .03 meter). |
214B/D > 236236K | 251/271 | 60 | 1 | .13 | Anywhere | Meter dump after a raw 214K. |
623B/D > 4123641236P | 309/329 | 0 | 1 | .17 | Anywhere | Meter dump after an anti-air 623K. |
41236AC > 236K, 66, 214AC > 236K | 303 | 0 | 1 | 0 | Anywhere | High damage 1F punish. The microdash link is more viable with 214AC (4F window but still quite tricky). |
41236AC > 236K, 623BD > 236K, 214A > 236K | 388 | 0 | 1 | .22 | Back-to-corner | Back must be touching the wall for the 623BD link. Thus, does not work with a Heavy Starter. |
41236AC > 236K, 214BD, 623D > 236K | 354 | 0 | 1 | .22 | Back-to-corner | Steals the corner. Omit the last 236K for safejump oki (at the cost of 19 damage and .03 meter). |
1.5 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 214BD, 623D > 4123641236P | 403 | 45 | 1.5 | .23 | Anywhere | No oki unless back is to corner. |
Light Starter > 214BD, 214A > 236236K | 388 | 45 | 1.5 | .23 | Anywhere | Left/right mix when (very) far from the corner. Safejump in the corner. |
Light Starter > 214BD, 623BD > 236K, 214AC > 236K | 406 | 45 | 1.5 | .04 | Corner | Can be done Anywhere but requires a microdash 214AC. |
Light Starter > 41236AC > 236K, 214BD, 623BD > 236K, 214A > 236K | 425 | 45 | 1.5 | .26 | Back-to-corner | Huge damage increase at the cost of oki. |
Light Starter > 41236AC > 236K, 214BD, 623BD > 236K, CD | 379 | 145 | 1.5 | .115 | Back-to-corner | Steals corner with safejump oki at the cost of damage. Rather meter inefficient. |
Light Starter > 41236AC > 236K, 623BD > 236K, 214BD, 214A > 236K | 429 | 45 | 1.5 | .26 | Back-to-corner | Back must be touching the wall for the 623BD link. Thus, does not work with a Heavy Starter. |
Light Starter > 41236AC > 236K, 623BD > 236K, 214BD, CD | 383 | 145 | 1.5 | .115 | Back-to-corner | Back must be touching the wall for the 623BD link. Steals corner with safejump oki. |
41236AC > 236K, 214A > 236236K | 392 | 0 | 1.5 | .19 | Back-to-corner | Can be done Anywhere but requires a frame perfect microdash link. |
41236AC > 236K, 214BD, 623BD > 236K, 214A > 236K | 447 | 0 | 1.5 | .22 | Back-to-corner | Same notes as the combo variant. |
41236AC > 236K, 214BD, 623BD > 236K, CD | 392 | 100 | 1.5 | .075 | Back-to-corner | Same notes as the combo variant. |
41236AC > 236K, 623BD > 236K, 214BD, 214A > 236K | 451 | 0 | 1.5 | .22 | Back-to-corner | Same notes as the combo variant. |
41236AC > 236K, 623BD > 236K, 214BD, CD | 396 | 100 | 1.5 | .075 | Back-to-corner | Same notes as the combo variant. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
2.5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
41236AC > 236K > [AC] 236236BD | 409 | 0 | 2.5 | Anywhere | ||
cr.B > st.A > 214BD > 214A > [AC] 236236BD | 493 | 60 | 2.5 | Anywhere | ||
cr.B > st.A > 214BD > 623K > [AC] 4123641236AC | 526 | 60 | 2.5 | Anywhere |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cr.B > st.A > Quick Max > cl.D > 6B (1) > [SC] 4123641236P > [CC] Climax | 573 | 150 | 3 | Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Raw Max > j.(x) > cl.D > 6B (1) > 214A > [SC] 236236K > [AC] 4123641236AC > [CC] Climax | 1047 | 140 | 4 | Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |