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| '''Light Starter''' > 236AC > 41236K (3) , j.2D > 623C > CLIMAX || 624 || 295 || 3.5 || .47 || Corner || You can do the Climax after.
| '''Light Starter''' > 236AC > 41236K (3) , j.2D > 623C > CLIMAX || 624 || 295 || 3.5 || .47 || Corner || You can do the Climax after.
|-
|-
| '''Heavy Starter''' > 236AC > 41236K (3) , j.2D > 623C > CLIMAX || 696 || 330 || 2.5 || .5 || Corner || Same as light.
| '''Heavy Starter''' > 236AC > 41236K (3) , j.2D > 623C > CLIMAX || 696 || 330 || 3.5 || .5 || Corner || Same as light.
|}
|}



Revision as of 17:31, 18 May 2023

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input.
X/Y Do either X move or Y move in a combo (Both final damage/stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2A > 6A 87 Standard light starter.
cl.5B > cl.5A > 2A > 6A 121 Extended light starter

Heavy Starters

Combo Damage Notes
cl.5C > 6A 122 Standard heavy starter, 2nd hit of cl.5C can be canceled if needed (usually range).
cl.5D 80 Not as useful but it has less damage scaling.
j.D > cl.5C > 6A 185 Really strong jump in, can cross up too.

Other Starters

Combo Damage Notes
CD 75 Standard Blow Back, can use 236P to get closer for combos outside of the corner.
236CD 75 Standard Shatter Strike, ruins 236AC if done raw.
2B > 2B > f.5B > 5D 124 Less optimal starter, the Target Combo creates different combos thanks to launching the opponent

Combos

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 121 110 0 .15 Anywhere Rush combo ending in a special move (236A), can combo into supers.
cl.A > A > A > C 233 30 1 .1 Anywhere Rush combo ending in a super (2141236K).
cl.A > A > A > D 356 30 2 .1 Anywhere Rush combo ending in a Max super (2141236BD).
cl.A > A > A > A 452 30 3 .1 Anywhere Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 41236K , BD > 623C 215 235 0 .4 Anywhere His best light combo.
Light Starter > 236C 172 185 0 .2 Anywhere More damage but won't work off lights without 6A.
2B > 2B > f.5B > 236A 107 140 0 .2 Anywhere Version for raw lights.
Light Starter > 41236K (3) , j.2D > 623C 265 295 0 .49 Corner Corner only, cancel 41236K after 3 hits.
Heavy Starter > 41236K , BD > 623C 258 250 0 .23 Anywhere Basic heavy starter.
Heavy Starter > 236C 212 210 0 .23 Anywhere Basic heavy starter.
Heavy Starter > 41236K (3) , j.2D > 623C 312 320 0 .5 Corner Same as light variant.

.5 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 236AC > 236C 286 185 .5 .2 Anywhere Simple combo but raw lights won't connect.
Light Starter > 41236BD > 236A 262 185 .5 .2 Anywhere Alternate start that works off any light.
Light Starter > 236AC > 41236K (3) , j.2D > 623C 374 185 .5 .2 Corner Simple combo but raw lights won't connect.
Heavy Starter > 236AC > 236C 333 210 .5 .24 Anywhere Heavy version.
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C 426 210 .5 .5 Corner Simple combo but raw lights won't connect.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 236AC > 236AC 318 105 1 .1 Anywhere Deals more than a super confirm.
2B > 2B > f.5B > 236A > 2141236K 263 140 1 .15 Anywhere Less damage but more plus after.
Light Starter > 236AC > 41236BD > 623C 407 205 1 .3 Corner Corner route.
Heavy Starter > 236AC > 236AC 367 130 1 .1 Anywhere Same as light.
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C 463 230 1 .35 Corner Simple combo but raw lights won't connect.
Light Starter > 236AC > 236C > 2141236K 428 185 1.5 .2 Anywhere Basic extension, can be reset with cl.5C from midscreen.
Light Starter > 236AC > 41236K (3) , 2D > 623C > 2141236K 461 255 1.5 .41 Corner Basic extension, can be reset with cl.5C from midscreen.
Heavy Starter > 236AC > 236C > 2141236K 489 210 1.5 .23 Anywhere Same as light.
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C > 2141236K 521 230 1.5 .45 Corner Same as light.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 236C > 2141236BD 444 185 2 .2 Anywhere 2 bar super confirm.
Heavy Starter > 236C > 2141236BD 498 210 2 .23 Anywhere Same as light.
Light Starter > 236AC > 236C > 2141236BD 534 185 2.5 .2 Anywhere Beefier version of the other super.
Light Starter > 236AC > 41236K (3) , j.2D > 623C (1) > 2141236BD 555 255 2.5 .41 Corner Faiz damage, otherwise nothing new.
Heavy Starter > 236AC > 236C > 2141236BD 605 210 2.5 .23 Anywhere Same as light.
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C (1) > 2141236BD 620 270 2.5 .45 Corner Same as light.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > BC > cl.5D > 236AC > 236AC > CLIMAX 606 175 3 .1 Anywhere Works with 1250 and 1500 Max Gauge (Mid and Anchor).
Heavy Starter > BC > cl.5D > 236AC > 236AC > CLIMAX 681 200 3 .15 Anywhere Same as light.
Light Starter > 236AC > 41236K (3) , j.2D > 623C > CLIMAX 624 295 3.5 .47 Corner You can do the Climax after.
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C > CLIMAX 696 330 3.5 .5 Corner Same as light.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
c.C > 4/6A > 236C > 2141236B/D > 2141236CD 682 4 20% Anywhere Since his climax can be done midair, you can get almost the full super for 2141236 before cancelling
Max Mode, c.C > 4/6A > 236C > 2363214A/C > 2141236BD > 2141236CD 972 4 0 Anywhere Max Mode combo, and about the highest damage you can do. You won't always land this but when you do, it'll probably kill

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
c.C(1) > 4/6A > 236C > 2141236BC > 2141236CD 805 5 0 Anywhere Max super into climax, nice high damage to dump 5 bars on

External Links

Andy Combos by Meno

Navigation

The King of Fighters XV
System

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Characters