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The King of Fighters XV/Sylvie Paula Paula/Combos: Difference between revisions
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| cl.5B > 2B > f.5A > 6b || 95 || Extended light starter. | | cl.5B > 2B > f.5A > 6b || 95 || Extended light starter. | ||
|- | |||
| 2A/c.5A > cl.5C > 6A || 145 || Light into heavy starter. | |||
|- | |||
| 2A/c.5A > cl.5C > 65 || 122 || Light into universal starter. | |||
|} | |} | ||
Revision as of 12:47, 19 May 2023
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input. |
X/Y | Do either X move or Y move in a combo (Both final damage/stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A > 6B | 69 | Standard light starter. |
cl.5B > 2B > f.5A > 6b | 95 | Extended light starter. |
2A/c.5A > cl.5C > 6A | 145 | Light into heavy starter. |
2A/c.5A > cl.5C > 65 | 122 | Light into universal starter. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
cl.5C > 6A | 127 | Heavy only starter. |
cl.5C > 6B | 103 | Starts the same combos as light starters.. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 | Standard Blow Back, can use 236P to get closer for combos outside of the corner. |
236CD | 75 | Standard Shatter Strike, ruins 236AC if done raw. |
2B > cl.5B > 5D | 115 | Less optimal starter, the Target Combo creates different combos thanks to launching the opponent |
Combos
Rush Auto Combo
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cl.A > A > A > B | 121 | 110 | 0 | .15 | Anywhere | Rush combo ending in a special move (236A), can combo into supers. |
cl.A > A > A > C | 233 | 30 | 1 | .1 | Anywhere | Rush combo ending in a super (2141236K). |
cl.A > A > A > D | 356 | 30 | 2 | .1 | Anywhere | Rush combo ending in a Max super (2141236BD). |
cl.A > A > A > A | 452 | 30 | 3 | .1 | Anywhere | Rush combo ending in a Climax super |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
. | . | . | . | . | Anywhere | . |
.5 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
. | . | . | . | . | Anywhere | . |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
. | . | . | . | . | Anywhere | . |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
. | . | . | . | . | Anywhere | . |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
. | . | . | . | . | Anywhere | . |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
. | . | . | . | . | Anywhere | . |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
. | . | . | . | . | Anywhere | . |
Blue Max
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
. | . | . | . | . | Anywhere | . |
Other Starters
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
. | . | . | . | . | Anywhere | . |