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The King of Fighters XV/Hinako Shijo: Difference between revisions
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Created page with "{{CharNavbox_XV}} thumb|grab this description from KOF website {{TOClimit|3}} ==Movelist== '''Throws''' '''Command Normals''' '''Special Moves''' '''Super Special Moves''' ==Quick Combo Reference== {| border="1" align="center" style="font-size:90%" |+ ===Quick Combo Reference=== '''Notation''' |- | '''0 Meter''' | Placeholder<br/> Placeholder<br/> | ( = dmg<br/> ( = dmg<br/> |- | '''1 Meter''' | Placeholder<br/> Placehold..." |
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{{CharNavbox_XV}} | {{CharNavbox_XV}} | ||
[[File: | [[File:KOFXV_Hinako_Shijo_Profile.png|thumb|This well-to-do daughter of the Shijo Zaibatsu is calm and easygoing by nature, though her occasional airheaded ways can leave people positively reeling. Don’t let her prestigious educational background fool you—hidden beneath that prim, petite, and proper student exterior is a powerhouse of a sumo wrestler, ready for action. She even has her personal cook make sumo hot pot (chankonabe) for her. ]] | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
==Movelist== | ==Movelist== | ||
Line 47: | Line 47: | ||
==Gameplay Overview== | ==Gameplay Overview== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{SUBPAGENAME}} is an | | intro = '''''{{SUBPAGENAME}} is an snowballing grappler that boasts a multitude of pressure options to mix up her opponents''''' | ||
| pros= | | pros= | ||
* Pro #1 | * Pro #1 | ||
Line 225: | Line 225: | ||
}} | }} | ||
==Command Moves== | ==Command Moves== | ||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_6a | |||
|name=Harite | |||
|input=6A | |||
|description= | |||
* Values in [] indicated when move is cancelled into | |||
* Whiffs easily at farther cancels making this difficult to autopilot into | |||
Follows up into three different command normals | |||
}} | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_6aa | |||
|name=Harite (Chiyo) | |||
|input=6A~A | |||
|description= | |||
* Values in [] indicated when move is cancelled into | |||
* Overhead follow-up that is much slower than the low followup | |||
* Barely punishable on block | |||
}} | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_6ac | |||
|name=Harite (Nishiki) | |||
|input=6A~C | |||
|description= | |||
* Values in [] indicated when move is cancelled into | |||
* Mid follow-up used as combo filler | |||
* Can be linked into 2A on hit which allows for grounded 6A~C loops | |||
}} | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_6ad | |||
|name=Harite (Otori) | |||
|input=6A~D | |||
|description= | |||
* Values in [] indicated when move is cancelled into | |||
* Low follow-up | |||
}} | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_6b | |||
|name=Tsuppari | |||
|input=6B | |||
|description= | |||
* Values in [] indicated when move is cancelled into | |||
* Command normal that reaches farther than 6A making for better combo filler at certain ranges | |||
}} | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_6b~b | |||
|name=Tsuppari (Follow-up) | |||
|input=6B~B | |||
|description= | |||
* Values in [] indicated when move is cancelled into | |||
* Follow-up to 6B that can be used to hitconfirm if needed | |||
* Being barely punishable and not special cancellable makes this niche to use unless you are willing to commit to confirming into quick-max | |||
}} | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_3a | |||
|name=Maemitsu Tataki | |||
|input=3A | |||
|description= | |||
* Values in [] indicated when move is cancelled into | |||
* Two hit command normal that connects off of lights making this an ideal confirm as it allows for a EX Shikofumi route | |||
}} | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_3c | |||
|name=Nodowa | |||
|input=3C | |||
|description= | |||
* Values in [] indicated when move is cancelled into | |||
* Combo filler when starting with EX Shikofumi or when comboing from shatter-strike, CH Gorintsuki, and EX Kakenage | |||
* Reaches approximately the same range as a 6B cancel but is slightly less safe | |||
* Hits fairly high making this available as an anti-air option but fairly overshadowed by 2C and light Tsukiotoshi | |||
}} | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_3c~d | |||
|name=Nodowa (Follow-up) | |||
|input=3C~D | |||
|description= | |||
* Values in [] indicated when move is cancelled into | |||
* Low follow-up from 3C which sees little use in the scenarios you would actually use 3C | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
===Tsukidashi=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_236a,hinako_236c,hinako_236ac | |||
|name=Tsukidashi | |||
|input=236A/C/AC | |||
|description3= | |||
* A version is a safe pressure string ender and combo tool. Can follow up with sweep in a midscreen combo or Kotenage in corner. | |||
* C version is a heavy meterless ender | |||
* EX version launches on hit, main combo starter from 5B | |||
Classic sumo slaps. Advances and is a true blockstring when cancelled from lights, usually puts you in a perfect spot to use Yoriki to take back your turn if the opponent presses. | |||
}} | |||
===Tsukiotoshi=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_214a,hinako_214c,hinako_236ac | |||
|name=Tsukiotoshi | |||
|input=214A/C/AC | |||
|description3= | |||
* A version is an anti-air with guardpoint in the middle of it, primary special anti-air for Hinako | |||
* C version is a short-ranged overhead that's extremely punishable on block | |||
* EX version is similar to A version except guardpoint comes out frame 1 | |||
Hinako's main anti-air special, input allows to react more easily than traditional anti-airs but its guardpoint nature can cause the followup to be blocked and punished if opponent is too low to the ground. | |||
}} | |||
===Gaburiyori=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_6246a,hinako_6246c,hinako_6246ac | |||
|name=Gaburiyori | |||
|input=6246A/C/AC | |||
|description3= | |||
* Placeholder | |||
* Placeholder | |||
* Placeholder | |||
Side-switching command grab that advances during start-up but is much slower than Hinako's other grabs. Can be feinted for a niche advancing pressure reset. | |||
}} | |||
===Gorintsuki=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_214b,hinako_214d,hinako_214bd | |||
|name=Gorintsuki | |||
|input=214B/D/BD | |||
|description3= | |||
* B version is safe on block and also leaves Hinako at a spaced out range | |||
* D version is much slower but leaves Hinako plus and usually at a range where you can connect a command grab directly after | |||
* EX version wallbounces on counter-hit allowing for a high damaging combo afterwards | |||
}} | |||
===Yorikiri=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_623b,hinako_623d,hinako_623bd | |||
|name=Yorikiri | |||
|input=623B/D/BD | |||
|description3= | |||
* Placeholder | |||
* Placeholder | |||
* EX version carries from wall-to-wall, reminiscent of its 02UM's version | |||
Reversal grab series. All versions are fully invincible on start-up which combined with the EX wall-to-wall carry makes for a scary threat in Hinako's defense. | |||
}} | |||
===Kakenage=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_6246b,hinako_6246d,hinako_6246bd | |||
|name=Kakenage | |||
|input=6246/B/D/BD | |||
|description3= | |||
* Placeholder | |||
* Placeholder | |||
* Placeholder | |||
Sideswitching instant command grab. EX grants a juggle when connected which allows for Hinako to cash out with a combo. | |||
}} | |||
===Shikofumi=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_22b,hinako_22d,hinako_22bd | |||
|name=Shikofumi | |||
|input=22B/D/BD | |||
|description3= | |||
* B version is fast enough to deal OTG damage on specials that grant hard knockdown from Gorintsuki and heavy Tsukidashi | |||
* D version is much slower than B version but grants a hard knockdown on hit. | |||
* EX version juggles allowing for a route stronger than EX Tsukidashi and can be connected into from 3A | |||
Hinako's fullscreen low stomps which helps deal with faraway opponents and close in on hit. Its long startup makes it a bad tool to use anywhere besides fullscreen. Does NOT deal any guard damage, stun, or chip. | |||
}} | |||
==Super Special Moves== | ==Super Special Moves== | ||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_236236a/hinako_236236c/hinako_236236ac | |||
|name=Gassho Hineri | |||
|input=236236A/C/AC | |||
|description= | |||
* Invincible on startup | |||
* Main super to cancel into in combos | |||
* Can be used as a anti-air in both versions but Level 1 is too slow to be viable | |||
}} | |||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_624624a/hinako_624624c/hinako_624624ac | |||
|name=Daisharin Nodowa Otoshi | |||
|input=624624A/C/AC | |||
|description= | |||
* Command grab super that can't be comboed when opponent is in the air unless cancelled into from Gassho Hineri | |||
* 1F startup at Level 2 makes for an expensive reversal | |||
}} | |||
==Climax Super Special Moves== | ==Climax Super Special Moves== | ||
{{FrameDataCargo-KOFXV | |||
|moveId=hinako_2141236cd | |||
|name=Daisharin Nodowa Otoshi | |||
|input=2141236CD | |||
|description= | |||
* Command grab climax allowing for an expensive grab at Hinako's disposal but not an anti-air | |||
}} | |||
==Misc== | ==Misc== |
Revision as of 07:08, 16 November 2023
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Hinako Shijo is an snowballing grappler that boasts a multitude of pressure options to mix up her opponents | |
Pros | Cons |
|
|
Normals
Far Standing Normals
far A
far A
f.A
f.A
|
No results |
---|
far B
far B
f.B
f.B
|
No results |
---|
far C
far C
f.C
f.C
|
No results |
---|
far D
far D
f.D
f.D
|
No results |
---|
Close Standing Normals
close A
close A
cl.A
cl.A
|
No results |
---|
close B
close B
cl.B
cl.B
|
No results |
---|
close C
close C
cl.C
cl.C
|
No results |
---|
close D
close D
cl.D
cl.D
|
No results |
---|
Crouch Normals
crouch A
crouch A
2A
2A
|
No results |
---|
crouch B
crouch B
2B
2B
|
No results |
---|
crouch C
crouch C
2C
2C
|
No results |
---|
crouch D
crouch D
2D
2D
|
No results |
---|
Jump Normals
Jump A
jump A
j.A
j.A
|
No resultsNo results |
---|
Jump B
jump B
j.B
j.B
|
No resultsNo results |
---|
Jump C
jump C
j.C
j.C
|
No resultsNo results |
---|
Jump D
jump D
j.D
j.D
|
No resultsNo results |
---|
Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX
|
No resultsNo results |
---|
Blowback
Blowback
Blowback
CD
CD
|
No results |
---|
Shatterstrike
Shatterstrike
236CD
236CD
|
No results |
---|
jump CD
jump CD
j.CD
j.CD
|
No resultsNo results |
---|
Throws
C throw
No results
(close) 4/6C
(close) 4/6C
|
No results |
---|
D throw
No results
(close) 4/6D
(close) 4/6D
|
No results |
---|
Air throw
No results
(close) 4/6D
(close) 4/6D
|
No results |
---|
Command Moves
Harite
6A
6A
|
---|
Harite (Chiyo)
6A~A
6A~A
|
---|
Harite (Nishiki)
6A~C
6A~C
|
---|
Harite (Otori)
6A~D
6A~D
|
---|
Tsuppari
6B
6B
|
---|
Tsuppari (Follow-up)
6B~B
6B~B
|
---|
Maemitsu Tataki
3A
3A
|
---|
Nodowa
3C
3C
|
---|
Nodowa (Follow-up)
3C~D
3C~D
|
---|
Special Moves
Tsukidashi
Tsukidashi
236A/C/AC
236A/C/AC
|
---|
Tsukiotoshi
Tsukiotoshi
214A/C/AC
214A/C/AC
|
---|
Gaburiyori
Gaburiyori
6246A/C/AC
6246A/C/AC
|
---|
Gorintsuki
Gorintsuki
214B/D/BD
214B/D/BD
|
---|
Yorikiri
Yorikiri
623B/D/BD
623B/D/BD
|
---|
Kakenage
Kakenage
6246/B/D/BD
6246/B/D/BD
|
---|
Shikofumi
Shikofumi
22B/D/BD
22B/D/BD
|
---|
Super Special Moves
Gassho Hineri
236236A/C/AC
236236A/C/AC
|
No results |
---|
Daisharin Nodowa Otoshi
624624A/C/AC
624624A/C/AC
|
No results |
---|
Climax Super Special Moves
Daisharin Nodowa Otoshi
2141236CD
2141236CD
|
No results |
---|
Misc
Alternate Colors