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The King of Fighters XV/Hinako Shijo: Difference between revisions
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Line 63: | Line 63: | ||
|name=far A | |name=far A | ||
|input=f.A | |input=f.A | ||
|description=* | |description= | ||
*Standard far jab, faster but shorter than far B. | |||
*Can be canceled into 236A even at max range. | |||
}} | }} | ||
====far B==== | ====far B==== | ||
Line 70: | Line 72: | ||
|name=far B | |name=far B | ||
|input=f.B | |input=f.B | ||
|description=* | |description= | ||
*Better range than far A thanks to moving you forward, in return its slower on startup. | |||
}} | }} | ||
====far C==== | ====far C==== | ||
Line 77: | Line 80: | ||
|name=far C | |name=far C | ||
|input=f.C | |input=f.C | ||
|description=* | |description= | ||
*Can be canceled into Command Normals. | |||
*214B will connect from any range, however due to pushback most other moves will whiff from far ranges. | |||
*236AC will connect from this at max range but not all hits will connect. | |||
}} | }} | ||
====far D==== | ====far D==== | ||
Line 84: | Line 90: | ||
|name=far D | |name=far D | ||
|input=f.D | |input=f.D | ||
|description=* | |description= | ||
*Better range due to moving you forward, much like far B. | |||
*Standing low, will connect into every move but her grabs at max range. | |||
}} | }} | ||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
Line 92: | Line 100: | ||
|name=close A | |name=close A | ||
|input=cl.A | |input=cl.A | ||
|description=* | |description= | ||
*Super fast slap that's plus on block, great for pressure and combo starting as it lead into 3A. | |||
}} | }} | ||
====close B==== | ====close B==== | ||
Line 99: | Line 108: | ||
|name=close B | |name=close B | ||
|input=cl.B | |input=cl.B | ||
|description=* | |description= | ||
*Even more plus on block than close A, has better range and it leads into 3A, use it after close A for extra damage. | |||
}} | }} | ||
====close C==== | ====close C==== | ||
Line 106: | Line 116: | ||
|name=close C | |name=close C | ||
|input=cl.C | |input=cl.C | ||
|description=* | |description= | ||
*Stubby slap that leads into most combos, however it has the most pushback of all her standing normals, be it on block or hit. | |||
}} | }} | ||
====close D==== | ====close D==== | ||
Line 113: | Line 124: | ||
|name=close D | |name=close D | ||
|input=cl.D | |input=cl.D | ||
|description=* | |description= | ||
*Standing low, same speed as close C with more damage and without any of the pushback issues. | |||
*You will use this a lot | |||
}} | }} | ||
===Crouch Normals=== | ===Crouch Normals=== | ||
Line 121: | Line 134: | ||
|name=crouch A | |name=crouch A | ||
|input=2A | |input=2A | ||
|description=* | |description= | ||
*Stubby but fast, leads into 3A. | |||
*Plus on block but not by much. | |||
}} | }} | ||
====crouch B==== | ====crouch B==== | ||
Line 128: | Line 143: | ||
|name=crouch B | |name=crouch B | ||
|input=2B | |input=2B | ||
|description=* | |description= | ||
*Same speed as crouching A but only safe on block. | |||
*Special cancelable, you can also link it into far B at max range for extra damage. | |||
}} | }} | ||
====crouch C==== | ====crouch C==== | ||
Line 135: | Line 152: | ||
|name=crouch C | |name=crouch C | ||
|input=2C | |input=2C | ||
|description=* | |description= | ||
*Her slowest button and very minus on block, make sure to cancel it into something. | |||
*Good range both vertically and horizontally, thanks to moving you forward. Can start combos if it hits. | |||
*Forces standing on hit. | |||
}} | }} | ||
====crouch D==== | ====crouch D==== | ||
Line 142: | Line 162: | ||
|name=crouch D | |name=crouch D | ||
|input=2D | |input=2D | ||
|description=* | |description= | ||
*Moves you subtly forward, increasing its range. | |||
*Can combo into 426BD for the anywhere juggle, nut not from max range. | |||
*You can do 236A after it to either make it safe on block, or to get closer on hit. | |||
}} | }} | ||
===Jump Normals=== | ===Jump Normals=== | ||
Line 150: | Line 173: | ||
|name=jump A | |name=jump A | ||
|input=j.A | |input=j.A | ||
|description2=* | |description2= | ||
*Not the best as a jump in due to its small size, but a fine air to air as it comes out fast. | |||
}} | }} | ||
====Jump B==== | ====Jump B==== | ||
Line 157: | Line 181: | ||
|name=jump B | |name=jump B | ||
|input=j.B | |input=j.B | ||
|description2=* | |description2= | ||
*Hitbox is aimed downwards, making it a better jump in but won't hit anything above her. | |||
}} | }} | ||
====Jump C==== | ====Jump C==== | ||
Line 164: | Line 189: | ||
|name=jump C | |name=jump C | ||
|input=j.C | |input=j.C | ||
|description2=* | |description2= | ||
*Her best jump in, same speed as jump A but won't hit anything above her. | |||
}} | }} | ||
====Jump D==== | ====Jump D==== | ||
Line 171: | Line 197: | ||
|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|description2=* | |description2= | ||
*Hits twice, her slowest air normal but has better vertical range than jump C. | |||
}} | }} | ||
===Rush=== | ===Rush=== | ||
Line 178: | Line 205: | ||
|name=rush | |name=rush | ||
|input=cl.AA/cl.AAX | |input=cl.AA/cl.AAX | ||
|description2=* | |description2= | ||
*Ends with 236A, making it safe on block. | |||
}} | }} | ||
===Blowback=== | ===Blowback=== | ||
Line 186: | Line 214: | ||
|name=Blowback | |name=Blowback | ||
|input=CD | |input=CD | ||
|description=* | |description= | ||
*Has long range and can be canceled on whiff, can be used as a mobility tool to get in if you cancel it right. | |||
*Its hard to convert into combos on hit, but if you run fast enough you can follow it up with 3C. | |||
}} | }} | ||
====Shatterstrike==== | ====Shatterstrike==== | ||
Line 193: | Line 223: | ||
|name=Shatterstrike | |name=Shatterstrike | ||
|input=236CD | |input=236CD | ||
|description=* | |description= | ||
*If it hits raw, the following combo will destroy your opponent. | |||
*Despite the animation, neither 22BD nor 6246BD will hit after it raw, but you can do 3C into a full launch. | |||
}} | }} | ||
====jump CD==== | ====jump CD==== | ||
Line 200: | Line 232: | ||
|name=jump CD | |name=jump CD | ||
|input=j.CD | |input=j.CD | ||
|description2=* | |description2= | ||
*Her crossup button, don't ask why. | |||
*Moves her hurtbox slightly up. | |||
}} | }} | ||
Revision as of 19:59, 16 November 2023
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Hinako Shijo is an snowballing grappler that boasts a multitude of pressure options to mix up her opponents | |
Pros | Cons |
|
|
Normals
Far Standing Normals
far A
far A
f.A
f.A
|
No results |
---|
far B
far B
f.B
f.B
|
No results |
---|
far C
far C
f.C
f.C
|
No results |
---|
far D
far D
f.D
f.D
|
No results |
---|
Close Standing Normals
close A
close A
cl.A
cl.A
|
No results |
---|
close B
close B
cl.B
cl.B
|
No results |
---|
close C
close C
cl.C
cl.C
|
No results |
---|
close D
close D
cl.D
cl.D
|
No results |
---|
Crouch Normals
crouch A
crouch A
2A
2A
|
No results |
---|
crouch B
crouch B
2B
2B
|
No results |
---|
crouch C
crouch C
2C
2C
|
No results |
---|
crouch D
crouch D
2D
2D
|
No results |
---|
Jump Normals
Jump A
jump A
j.A
j.A
|
No resultsNo results |
---|
Jump B
jump B
j.B
j.B
|
No resultsNo results |
---|
Jump C
jump C
j.C
j.C
|
No resultsNo results |
---|
Jump D
jump D
j.D
j.D
|
No resultsNo results |
---|
Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX
|
No resultsNo results |
---|
Blowback
Blowback
Blowback
CD
CD
|
No results |
---|
Shatterstrike
Shatterstrike
236CD
236CD
|
No results |
---|
jump CD
jump CD
j.CD
j.CD
|
No resultsNo results |
---|
Throws
C throw
No results
(close) 4/6C
(close) 4/6C
|
No results |
---|
D throw
No results
(close) 4/6D
(close) 4/6D
|
No results |
---|
Air throw
No results
(close) 4/6D
(close) 4/6D
|
No results |
---|
Command Moves
Harite
6A
6A
|
---|
Harite (Chiyo)
6A~A
6A~A
|
---|
Harite (Nishiki)
6A~C
6A~C
|
---|
Harite (Otori)
6A~D
6A~D
|
---|
Tsuppari
6B
6B
|
---|
Tsuppari (Follow-up)
6B~B
6B~B
|
---|
Maemitsu Tataki
3A
3A
|
---|
Nodowa
3C
3C
|
---|
Nodowa (Follow-up)
3C~D
3C~D
|
---|
Special Moves
Tsukidashi
Tsukidashi
236A/C/AC
236A/C/AC
|
---|
Tsukiotoshi
Tsukiotoshi
214A/C/AC
214A/C/AC
|
---|
Gaburiyori
Gaburiyori
6246A/C/AC
6246A/C/AC
|
---|
Gorintsuki
Gorintsuki
214B/D/BD
214B/D/BD
|
---|
Yorikiri
Yorikiri
623B/D/BD
623B/D/BD
|
---|
Kakenage
Kakenage
6246/B/D/BD
6246/B/D/BD
|
---|
Shikofumi
Shikofumi
22B/D/BD
22B/D/BD
|
---|
Super Special Moves
Gassho Hineri
236236A/C/AC
236236A/C/AC
|
No results |
---|
Daisharin Nodowa Otoshi
624624A/C/AC
624624A/C/AC
|
No results |
---|
Climax Super Special Moves
Daisharin Nodowa Otoshi
2141236CD
2141236CD
|
No results |
---|
Misc
Alternate Colors