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Revision as of 00:23, 28 December 2023

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2A 38 Low light confirm that combos into rekkas and 236k.

Heavy Starters

Combo Damage Notes
cl.C/2C > 6A 112 Standard heavy starter. 2C has improved horizontal range compared to cl.C at the cost of speed.
cl.C 70 The only starter that will combo directly in 236C, which is used in certain optimal routes.
cl.A, cl.C > 6A 130 Close A link into heavy starter. Also acts as a frame trap.

Other Starters

Combo Damage Notes
CD 75
cl.D 80 Super and Quick Max cancellable overhead.
63214AC 130 Command grab starter.

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 135 0 Rush combo ending in a special move. Also builds a dropkick level.
cl.A > A > A > C 238 1 Rush combo ending in a super
cl.A > A > A > D 367 2 Rush combo ending in a Max super
cl.A > A > A > A 442 3 Rush combo ending in a Climax super

Meterless (Level 0)

Combo Damage Stun Meter cost Meter Gain Location notes
Starter > 236A ~ 6P ~ 6P 141/215 115/180 0 ~25% Anywhere
Starter > 236K 108/145 45/110 0 ~20% Anywhere Builds a dropkick level + safe jump.
Heavy Starter > 63214P 229 110 0 ~30% Anywhere Optimal meterless damage from a heavy starter.

Meterless (Level 1)

Combo Damage Stun Meter cost Meter Gain Location notes
Starter > 236A ~ 6P ~ 6P ~ 214D 231/305 215/280 0 ~40% Anywhere
Starter > 236A ~ 6P ~ 6P ~ 214D, 236A ~ 6P ~ 6P 308/382 285/350 0 ~55% Corner

Meterless (Level 2)

Combo Damage Stun Meter cost Meter Gain Location notes
Starter > 236A ~ 6P ~ 6P ~ 214D, 236A ~ 6P ~ 6P 323/397 305/370 0 ~60% Anywhere
Starter > 236A ~ 6P ~ 6P ~ 214D, 236K 300/374 235/300 0 ~55% Anywhere Builds a dropkick level + safe jump.

Meterless (Level 3)

Combo Damage Stun Meter cost Meter Gain Location notes
Starter > 236A ~ 6P ~ 6P ~ 214D, j.AC, 6A > 214B, 236A ~ 6P ~ 6P 476/550 525/590 0 ~85% Anywhere
Starter > 236A ~ 6P ~ 6P ~ 214D, j.AC, 6A > 236C, 236A ~ 6P ~ 6P 497/571 570/635 0 ~90% Corner
Starter > 236A ~ 6P ~ 6P ~ 214D, j.AC, 6A > 236K 419/493 395/460 0 ~75% Anywhere Builds a dropkick level + safe jump.
Starter > 236A ~ 6P ~ 6P ~ 214D, j.AC, 6A > 236C, 236K 481/555 500/565 0 ~85% Corner Builds a dropkick level + safe jump.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Placeholder

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Placeholder

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Placeholder - - - - - -

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Placeholder combo 0 0 3 0% Anywhere Placeholder notes

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Placeholder combo 0 0 4 0% Anywhere Placeholder notes

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes

External Links

Navigation

The King of Fighters XV
System

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Characters