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The King of Fighters XV/Antonov/Combos: Difference between revisions

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Old 1.5 bar corner combo did not work if opponent teched on ground (623A does not HKD, but 623C does)
Line 130: Line 130:
| c.D~D > 214C > 236236P || 453 || 220 || 1 || 0.35 || Anywhere || c.D combo
| c.D~D > 214C > 236236P || 453 || 220 || 1 || 0.35 || Anywhere || c.D combo
|-
|-
| c.D~D > 214C > 236236K, 623C(1) > j.236C, 623A || 505 || 380 || 1 || 0.69 || Near Corner || Corner c.D combo
| c.D~D > 214C > 236236K, 623C(1) > j.236C, 623A || 465 || 380 || 1 || 0.69 || Near Corner || Corner c.D combo
|-
|-
| 623AC, (delay) 5C > 236236P || 375 || 70 || 1.5 || 0.10 || Midscreen || 1.5 bar midscreen reversal conversion
| 623AC, (delay) 5C > 236236P || 375 || 70 || 1.5 || 0.10 || Midscreen || 1.5 bar midscreen reversal conversion
Line 136: Line 136:
| 2B > 2B > 2B > 214AC, 236236K, 623C(1) > j.236C, 623A || 352 || 250 || 1.5 || 0.43 || Near Corner || 1.5 bar 2B corner confirm
| 2B > 2B > 2B > 214AC, 236236K, 623C(1) > j.236C, 623A || 352 || 250 || 1.5 || 0.43 || Near Corner || 1.5 bar 2B corner confirm
|-
|-
| (j.X) > c.C > 6A > 63214BD, 623A, 236236K, 623C || 461 || 350 || 1.5 || 0.56 || Near Corner || 1.5 bar corner jump-in combo
| (j.X) > c.C > 6A > 63214BD, 623C, 236236K, microdash 623A || 481 || 350 || 1.5 || 0.44|| Near Corner || 1.5 bar corner jump-in combo
|}
|}



Revision as of 00:20, 2 September 2024

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input.
X/Y Do either X move or Y move in a combo (Both final damage/stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
? Standard low light confirm.

Heavy Starters

Combo Damage Notes
j.X > ? Standard jump-in starter.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 146 0 Anywhere Rush combo ending in a special move
cl.A > A > A > C 172 1 Anywhere Rush combo ending in a super
cl.A > A > A > D 325 2 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 459 3 Anywhere Rush combo ending in a Climax super


Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 623C 183 180 0 0.30 Anywhere Only meterless low combo. Only works at point blank range.
2C > 6A > 214A 208 190 0 0.27 Anywhere Poke conversion
(j.X) > c.C > 6A > 623C 257 250 0 0.37 Anywhere Jump-in combo
c.D~D > 623C 305 260 0 0.42 Anywhere cl.D combo

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > 2B > 214AC 212 90 0.5 0.09 Anywhere Low confirm
623AC > 5C 225 70 0.5 0.10 Midscreen Reversal conversion
(j.X) > c.C > 6A > 63214BD, 623A 308 230 0.5 0.32 Anywhere Jump-in combo
cl.D~D > 623AC, (delay) 623C 404 260 0.5 0.42 Midscreen cl.D combo

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > 2B > 236236P 255 90 1 0.09 Anywhere Low confirm
2B > 2B > 236236K > 623C(1) > j.236C, 623A 294 220 1 0.40 Corner Low corner confirm
2D(1) > 236236P 180 40 1 0.04 Anywhere Overhead conversion
2D > 236236K, 623C(1) > j.236C, 623A 180 240 1 0.42 Corner Overhead corner conversion
623AC > j.236AC > 623C 285 120 1 0.24 Anywhere Reversal conversion
5C > 236236P 290 70 1 0.10 Anywhere 5C conversion
5C > 236236K, 623C(1) > j.236C, 623A 350 230 1 0.44 Corner 5C corner conversion
2C > 6A > 214A > 236236P 378 190 1 0.27 Anywhere 2C conversion
2C > 6A > 214A > 236236K, (delay) 623C(1) > j.236C, 623A 430 350 1 0.61 Corner 2C corner conversion
(j.X) > c.C > 6A > 63214B > 236236P 378 210 1 0.27 Anywhere Jump-in combo
(j.X) > c.C > 6A > 63214BD, 623AC, (delay) 623C 440 250 1 0.37 Midscreen Midscreen only jump-in combo
(j.X) > c.C > 6A > 63214B > 236236K, 623C(1) > j.236C, 623A 430 370 1 0.61 Near Corner Corner jump-in combo
c.D~D > 214C > 236236P 453 220 1 0.35 Anywhere c.D combo
c.D~D > 214C > 236236K, 623C(1) > j.236C, 623A 465 380 1 0.69 Near Corner Corner c.D combo
623AC, (delay) 5C > 236236P 375 70 1.5 0.10 Midscreen 1.5 bar midscreen reversal conversion
2B > 2B > 2B > 214AC, 236236K, 623C(1) > j.236C, 623A 352 250 1.5 0.43 Near Corner 1.5 bar 2B corner confirm
(j.X) > c.C > 6A > 63214BD, 623C, 236236K, microdash 623A 481 350 1.5 0.44 Near Corner 1.5 bar corner jump-in combo

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > 2B > 236236AC 381 90 2 0.09 Anywhere Low level 2 confirm
2B > 2B > 2B > 236236BD, 623C, j.236C, 623A 460 250 2 0.43 Corner Low corner confirm
2D > 236236BD, 623C, j.236C, 623A 288 240 2 0.42 Corner Overhead corner conversion
5C > 236236AC 428 150 2 0.08 Anywhere 5C conversion
5C > 236236BD, (delay) 623C(1) > j.236C, 623A 521 230 2 0.44 Corner 5C corner conversion
2C > 6A > 214A > 236236AC 504 190 2 0.27 Anywhere 2C conversion
2C > 6A > 214A > 236236BD, 5C, 623C 651 380 2 0.61 Corner 2C corner conversion
(j.X) > c.C > 6A > 63214B > 236236AC 504 210 2 0.27 Anywhere Jump-in combo
(j.X) > c.C > 6A > 63214BD, 623AC, 63214B > 236236P 525 210 2 0.27 Midscreen Midscreen only jump-in combo
(j.X) > c.C > 6A > 63214B > 236236BD, 5C, 623C 651 400 2 0.61 Corner Corner jump-in combo
... > BC > c.C > 623AC, 63214B > 236236P X 150 2 0 Midscreen Point midscreen max route
... > BC > c.C > 63214BD, 623A, 236236K, 623C X 290 2 0.24 Near Corner Point corner max route
... > BC > c.C > 6A > 214A > 236236K, 236236P X 190 2 0 Anywhere General mid/anchor max route
... > BC > cl.D~D > 214C > 236236K, 236236P X 220 2 0 Anywhere Anchor max route off of a c.C > 6A, 2D(1), or close 2C starter
5D > BC > 214C > 236236P 342 150 2 0.08 Anywhere Point anti-air max route
5D > BC, 214C > 236236K, 623C, j.236C, 623A 390 310 2 0.42 Near Corner Point corner anti-air max route
5D > BC, 214C > 236236K > 236236P 428 150 2 0.08 Anywhere Mid/anchor anti-air max route

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
cl.C > 6A > BC > cl.D ~ D > 214C > 236236P > 214236CD 772 350 3 0 Anywhere does 798 from a jump in

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
cl.C > 6A > 63214B > 236236B/D > 5D > BC > 214C > 236236C > 2141236CD 852 0 4 0.2 Anywhere 5D will whiff if the first super is performed too early.
cl.C > 6A > BC > cl.D ~ D > 214C > 236236AC > 214236CD 868 350 4 0 Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
c.C > 6A > 63214B > 236236BD > 5D > BC > 214C > 236236C > 2141236CD 1005 0 5 0 Anywhere Practical ToD

External Links

Antonov Combos by Meno

Navigation

The King of Fighters XV
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Characters