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→‎Meterless: New optimal corner combo
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| j.D c.D 6B > 214A ~ 2B ~ 66A, 46D ~ 8B ~ (2A) ~ 6B ~ 8A ~ dl.66C, c.D|| 435 || 520 || || Corner || Microwalk back to get the final c.D
| j.D c.D 6B > 214A ~ 2B ~ 66A, 46D ~ 8B ~ (2A) ~ 6B ~ 8A ~ dl.66C, c.D|| 435 || 520 || || Corner || Microwalk back to get the final c.D
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| j.D c.D 6B > 214A ~ 6B ~ 66A, 46D ~ 8A ~ 41236B ~ 2B ~ 41236B ~ 8B ~ 66B, c.D || 441 || 520 || || Corner || 66B must not connect with the final hit
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| 41236A, (214A) > 8B ~ (2A) ~ 6B ~ 66A, 46D ~ 8A, c.D|| 206 || 220 || || Corner || 214A must be canceled immediately
| 41236A, (214A) > 8B ~ (2A) ~ 6B ~ 66A, 46D ~ 8A, c.D|| 206 || 220 || || Corner || 214A must be canceled immediately

Revision as of 21:06, 14 December 2024

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input.
X/Y Do either X move or Y move in a combo (Both final damage/stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
? Standard low light confirm.

Heavy Starters

Combo Damage Notes
j.X > ? Standard jump-in starter.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

General Notes:

  • Notation: Unchain followups are written using a ~ to connect the moves. So it will read as starter~unchain circle~finisher.
Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 0 Anywhere Rush combo ending in a special move
cl.A > A > A > C 1 Anywhere Rush combo ending in a super
cl.A > A > A > D 2 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 3 Anywhere Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter Gain Location notes
2B > 2A > 46B ~ 6A(1) ~ 66A, 63214B 179 140 Anywhere
2B > c.B > 46D ~ 6A(1) ~ 66A, 46D ~ 2B ~ 66B 183 210 Anywhere
2B > 2A > 46B ~ 2A ~ 6B ~ 236C 185 140 Anywhere
2B > c.B > 214A ~ 2B ~ 41236B ~ 8B ~ 66A, 63214B 262 220 Midscreen Drops against Meitenkun, Chris, Athena, and Yuri
j.D > c.D > 6B > 46D ~ 6A(1) ~ 66A, 46D ~ 2B ~ 66B 289 320 Anywhere
j.D > c.D > 6B 46D ~ 6A(1) ~ 66A, 46D ~ 2B ~ 41236B ~ 8B ~ 66B 308 350 Midscreen Drops against Meitenkun, Chris, Athena, and Yuri
j.D c.D 6B > 3B ~ 2A ~ 6B ~ 236C 318 250 Anywhere
j.D c.D 6B > 214A ~ 2B ~ 66A, 63214B 340 300 Anywhere
j.D c.D 6B > 214A ~ 2B ~ 41236B ~ 8B ~ 66A, 63214B 364 330 Midscreen Drops against Meitenkun, Chris, Athena, and Yuri
j.D c.D 6B > 214A ~ 2B ~ 66A, 46D ~ 6B ~ 8A, cl.D 388 450 Corner May use 63214K ender, reduces stun to 380
j.D c.D 6B > 214A ~ 2B ~ 66A, 46D ~ 6B ~ 8A ~ dl.66C, f.C 419 490 Corner
j.D c.D 6B > 214A ~ 2B ~ 66A, 46D ~ 8B ~ (2A) ~ 6B ~ 8A ~ dl.66C, c.D 435 520 Corner Microwalk back to get the final c.D
j.D c.D 6B > 214A ~ 6B ~ 66A, 46D ~ 8A ~ 41236B ~ 2B ~ 41236B ~ 8B ~ 66B, c.D 441 520 Corner 66B must not connect with the final hit
41236A, (214A) > 8B ~ (2A) ~ 6B ~ 66A, 46D ~ 8A, c.D 206 220 Corner 214A must be canceled immediately
41236A, (214A) > 8B ~ (2A) ~ 6B ~ 66A, 46D ~ 2B ~ 8A, 63214B 220 180 Corner 214A must be canceled immediately

0.5 Bar

Combo Damage Stun Meter Gain Location notes
2B 2A > 46B ~ 6A(1) ~ 66A, 63214BD 204 240 Anywhere
2B c.B > 46D ~ 6A(1) ~ 66A, 46D ~ 2B ~ (8A) ~ 6B ~ 41236BD ~ 8A ~ 41236B ~ 8B ~ 66C, 63214B 314 305 Midscreen
2B 2A > 46D ~ 6A(1) ~ 66A, 46D ~ 2B ~ 8A, 41236BD ~ 8B ~ 66C, c.D 289 360 Corner
2B c.B > 214A ~ 2B ~ 41236B ~ 8B ~ 66A, 46D ~ 8B ~ 41236BD ~ 8A ~ dl.66C, 63214B 356 340 Midscreen Drops against Meitenkun, Chris, Athena, and Yuri
j.D c.D > 6B 46D ~ 6A ~ 66A, 46D ~ 2B ~ (8A) ~ 6B ~ 41236BD ~ 8B ~ 66C, 63214B 376 400 Midscreen
j.D c.D > 6B 46D ~ 6A ~ 66A, 46D ~ 2B ~ (8A) ~ 6B ~ 41236BD ~ 8B ~ 41236B ~ 8A ~ 66C, 63214B 381 430 Midscreen
j.D c.D > 6B > 214A ~ 2B ~ 66A 46D ~ 6B ~ 8A 41236BD ~ 8B ~ 66C, f.C 453 520 Corner
j.D c.D > 6B > 214A ~ (2A) ~ 66A 46D ~ 2D ~ 41236B ~ 8B ~ 66B 41236BD ~ 6B ~8A dl.66C, c.D 483 560 Corner 66B must not connect with the final hit

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
j.D c.D 6B > 214A ~ 2B ~ 41236B ~ 8B ~ 66A, 46D ~ 6B ~ 41236BD ~ 8A ~ dl.66C, 63214BD 465 450 1 -0.4 Midscreen Drops against Meitenkun, Chris, Athena, and Yuri
j.D c.D 6B > 236CD, cl.D > 6B > 214A ~ 2B ~ 41236B ~ 8B ~ 66A, 46D ~ 6B ~ 41236BD ~8A ~ dl.66C, 63214BD 427 550 1 -0.7 Midscreen Drops against Meitenkun, Chris, Athena, and Yuri

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Angel Combos by Meno

Navigation

The King of Fighters XV
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Characters