-Happy New Year 2025!
The King of Fighters XV/Mature/Combos: Difference between revisions
Jump to navigation
Jump to search
Awesomeguy42 (talk | contribs) m →1 Bars |
Awesomeguy42 (talk | contribs) m →3 Bars |
||
Line 205: | Line 205: | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| || || | | '''Light Starter''' > 214C ~ 4P ~ 4P > 236236P > 2141236BD || 495 || 165 || 3 || 22.1% || Anywhere || For 3 bars, Quick Max is always better. | ||
|- | |||
| '''Starter''' > BC, cl.D(1) > 236D, 236AC, 214A > 2141236K || 524/611 || 305/300 || 2 || 6.5%/7% || Anywhere || 1000 Quick Max. | |||
|- | |||
| '''Starter''' > BC, cl.D > 214B > 2141236K > 2141236CD || 551/638 || 225/220 || 3 || 6.5%/7% || Anywhere || 1250 Quick Max. | |||
|- | |||
| '''Starter''' > BC, cl.D > 236D, 214B > 2141236K > 2141236CD || 592/690 || 335/330 || 3 || 6.5%/7% || Anywhere || 1500 Quick Max. | |||
|- | |||
| '''Light Starter''' > 236BD, 214A > 236236P > 2141236BD || 573 || 145 || 3.5 || 16.5% || Anywhere || | |||
|} | |} | ||
Revision as of 03:21, 24 February 2025
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A > 2A | 60 | Standard low light confirm, requires decently close range but not point blank. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
cl.C/2C/f.C | 70 | With no command normals, this is all you're gonna get for a heavy starter. |
cl.D | 80 | Slower than cl.C, same speed as 2C, but has extra hitstun, allowing it to combo into 236A and, more importantly, 236D. |
cl.A, cl.C | 91 | Light-heavy frame trap/link, cl.C has pretty good activation proximity but cl.A's is small enough that you will need to be very close to get this link. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
General Notes
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 137 | 0 | Rush combo ending in a special move(NOTE: the ending move is 236B, meaning you can combo after, and this technically leads to Mature's optimal meterless light routing) |
cl.A > A > A > C | 213 | 1 | Rush combo ending in a super |
cl.A > A > A > D | 359 | 2 | Rush combo ending in a Max super |
cl.A > A > A > A | 434 | 3 | Rush combo ending in a Climax super |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 214C ~ 4P ~ 4P | 156 | 165 | 0 | 22.1% | Anywhere | Meterless from lights, it's this or autocombo(autocombo is technically better). |
Heavy Starter > 236B, 214C ~ 4P ~ 4P | 250 | 240 | 0 | 35.6% | Anywhere | Launcher into C rekka, best meterless from heavies(midscreen). |
Heavy Starter > 236B, 214A, cl.C | 267 | 290 | 0 | 37% | Corner | Corner optimization of the above, but low frame advantage leaves Mature susceptible to reversal throw without walking backwards. |
Starter > 214A | 119/136 | 145/140 | 0 | 16.5%/17% | Anywhere | Not optimal, but safe, so you'll find yourself doing this a lot from heavies if you can't hitconfirm. |
2B > cl.A > A > A > B, 214C ~ 4P ~ 4P | 229 | 215 | 0 | 37.6% | Anywhere | Autocombo extension. |
cl.D > 236D, 214C ~ 4P ~ 4P | 288 | 270 | 0 | 39.6% | Anywhere | Close D's greater hitstun allows it to combo into 236D |
cl.D > 236D, 214A, 214B | 314 | 330 | 0 | 47% | Corner | Corner extension of the above, and knocks down unlike 236B's corner extension, lessening risk of reversal throw |
CD, run, 2D | 131 | 170 | 0 | 15.5% | Anywhere | Mature's fast run speed means this is guaranteed anywhere on the screen. |
CD, 236D, 214A, 214B | 245 | 360 | 0 | 46.5% | Corner | Requires a very fast buffer of 236D after CD's recovery, may be worth it to settle for 236B in some situations. |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 236BD, 214C ~ 4P ~ 4P | 245 | 165 | 0.5 | 22.1% | Anywhere | |
Heavy Starter > 214BD, 236D, 214C ~ 4P ~ 4P | 331 | 270 | 0.5 | 38.6% | Anywhere | Good damage, but switches sides and mediocre oki. |
Heavy Starter > 236B, 214AC ~ 4P ~ 4P ~ 4P ~ 4P , 214B | 313 | 230 | 0.5 | 33% | Anywhere | Trades oki and damage for keeping the same side and half screen corner carry. |
Light Starter > 236BD, 214A, cl.C | 260 | 215 | 0.5 | 23.5% | Corner | Corner optimization of the above, but similar risk(and alternative) to meterless heavy corner route. |
Heavy Starter > 214BD, 236D, 214A, 214B | 358 | 330 | 0.5 | 46% | Corner | 214BD does not sideswitch in the corner. |
cl.D, 236D, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214B | 351 | 260 | 0.5 | 37% | Anywhere | |
cl.D, 236D, 236AC, 214A, cl.C | 388 | 320 | 0.5 | 41% | Corner | |
cl.D, 236D, 236AC, 214C ~ 4P ~ 4P | 369 | 270 | 0.5 | 39.6% | Corner | |
CD, 214BD, 214C ~ 4P ~ 4P | 196 | 190 | 0.5 | 23.1% | Anywhere | 214BD does not sideswitch due to juggle state. |
CD > 2363214AC, 214B, 214C ~ 4P ~ 4P | 239 | 250 | 0.5 | 34.1% | Non-cornered | Requires directly cancelling CD into EX fireball, but is very plus on block. |
CD, 236D, 236AC, 214A, cl.C | 295 | 350 | 0.5 | 40.5% | Corner | |
CD, 236D, 236AC, 214C ~ 4P ~ 4P | 283 | 300 | 0.5 | 39.1% | Corner |
1 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 236BD, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214B | 297 | 155 | 1 | 19.5% | Anywhere | |
Light Starter > 214C ~ 4P ~ 4P > 2141236K | 282 | 165 | 1 | 22.1% | Anywhere | Corner carry. |
Heavy Starter > 236B, 214C ~ 4P ~ 4P > 2141236K | 385 | 240 | 1 | 35.6% | Anywhere | |
Heavy Starter > 214BD, 236D, 236AC, 214A, cl.C | 428 | 320 | 1 | 40% | Corner | |
Heavy Starter > 214BD, 236D, 236AC, 214C ~ 4P ~ 4P | 413 | 270 | 1 | 38.6% | Corner | |
cl.D, 214BD, 236D, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214B | 401 | 260 | 1 | 37% | Anywhere | |
cl.D, 236D, 236AC, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214A, cl.C | 461 | 320 | 1 | 41% | Corner | |
cl.D, 236D, 236AC, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214C ~ 4P ~ 4P | 447 | 270 | 1 | 39.6% | Corner | |
CD, 214BD, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214B | 234 | 180 | 1 | 20.5% | Anywhere | |
CD, 236D, 236AC, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214A, cl.C | 333 | 350 | 1 | 40.5% | Corner | |
CD, 236D, 236AC, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214C ~ 4P ~ 4P | 321 | 300 | 1 | 39.1% | Corner | |
Light Starter > 236BD, 214C ~ 4P ~ 4P > 2141236K | 362 | 165 | 1.5 | 22.1% | Anywhere | |
Heavy Starter > 214BD, 236D, 236AC, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214B | 465 | 260 | 1.5 | 36% | Anywhere | |
Heavy Starter > 214BD, 236D, 236AC, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214A, cl.C | 494 | 320 | 1.5 | 40% | Corner | |
Heavy Starter > 214BD, 236D, 236AC, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214C ~ 4P ~ 4P | 481 | 270 | 1.5 | 38.6% | Corner | |
cl.D, 236D, 236AC, 214C ~ 4P ~ 4P > 2141236K | 495 | 270 | 1.5 | 39.6% | Anywhere |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 214C ~ 4P ~ 4P > 2141236BD | 394 | 165 | 2 | 22.1% | Anywhere | Better than two EX moves and one super(from lights). |
Heavy Starter > 236B, 214C ~ 4P ~ 4P > 2141236BD | 505 | 240 | 2 | 35.6% | Anywhere | Optimal midscreen. |
Light Starter > 236BD, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214C ~ 4P ~ 4P > 2141236K | 403 | 165 | 2 | 22.1% | Corner | |
Heavy Starter > 214BD, 236D, 236AC, 214C ~ 4P ~ 4P > 2141236K | 530 | 270 | 2 | 38.6% | Corner | |
Starter > BC, cl.D(1) > 236D, 236AC, 214A > 2141236K | 388/450 | 305/300 | 2 | 6.5%/7% | Anywhere | 1000 Quick Max. |
Starter > BC, cl.D > 236D, 236AC, 214A > 2141236K | 403/467 | 325/320 | 2 | 6.5%/7% | Anywhere | 1250 Quick Max(the above, but without cancelling cl.D early). |
Starter > BC, cl.C > 214BD, 236D, 236AC, 214A > 2141236K | 419/489 | 325/320 | 2 | 6.5%/7% | Anywhere | 1500 Quick Max. |
cl.D > 236D, 214C ~ 4P ~ 4P > 2141236BD | 530 | 270 | 2 | 39.6% | Anywhere | |
cl.D > 236D, 236AC, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214C ~ 4P ~ 4P > 2141236K | 537 | 270 | 2 | 39.6% | Corner | |
CD, 214BD, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214B > 2141236K | 324 | 180 | 2 | 20.5% | Anywhere | |
CD, 236D, 236AC, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214C ~ 4P ~ 4P > 2141236K | 411 | 300 | 2 | 39.1% | Corner | |
Light/Heavy Starter > 236BD, 214C ~ 4P ~ 4P > 2141236BD | 466/533 | 165/160 | 2.5 | 22.1%/22.6 | Anywhere | Optimal for lights everywhere and heavies midscreen. |
Heavy Starter > 214BD, 236D, 236AC, 214AC ~ 4P ~ 4P ~ 4P ~ 4P, 214C ~ 4P ~ 4P > 2141236K | 571 | 270 | 2.5 | 38.6% | Corner | |
cl.D, 236D, 236AC, 214C ~ 4P ~ 4P > 2141236BD | 607 | 270 | 1.5 | 39.6% | Anywhere |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 214C ~ 4P ~ 4P > 236236P > 2141236BD | 495 | 165 | 3 | 22.1% | Anywhere | For 3 bars, Quick Max is always better. |
Starter > BC, cl.D(1) > 236D, 236AC, 214A > 2141236K | 524/611 | 305/300 | 2 | 6.5%/7% | Anywhere | 1000 Quick Max. |
Starter > BC, cl.D > 214B > 2141236K > 2141236CD | 551/638 | 225/220 | 3 | 6.5%/7% | Anywhere | 1250 Quick Max. |
Starter > BC, cl.D > 236D, 214B > 2141236K > 2141236CD | 592/690 | 335/330 | 3 | 6.5%/7% | Anywhere | 1500 Quick Max. |
Light Starter > 236BD, 214A > 236236P > 2141236BD | 573 | 145 | 3.5 | 16.5% | Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|