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The King of Fighters XV/Billy Kane/Combos: Difference between revisions

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| 236CD, 41236AC ~ 236P, 623P || 257 || 50 || 1.0 || 18% || Anywhere || The go-to for long-range grounded Shatter Strikes, most other followup options require you to be somewhat close.
| 236CD, 41236AC ~ 236P, 623P || 257 || 50 || 1.0 || 18% || Anywhere || The go-to for long-range grounded Shatter Strikes, most other followup options require you to be somewhat close.
|-
|-
| 236CD, 623D, 214AC, 214C ~ 236P || 327 || 240 || 1.0 || 43.5% || Corner || You need to hit Shatter Strike at a close enough range to connect with 623D.
| 236CD, 623D, 214AC, || 327 || 240 || 1.0 || 43.5% || Corner || You need to hit Shatter Strike at a close enough range to connect with 623D.
|-
|-
| 236CD, 41236AC ~ 236P, 623P || 354 || 260 || 1.0 || 41.5% || Midscreen || Anti-air midscreen Shatter Strike combo. Requires manual timing depending on height.
| 236CD, 6B, 214AC ~ 236P, 214A || 354 || 260 || 1.0 || 41.5% || Midscreen || Anti-air midscreen Shatter Strike combo. Requires manual timing depending on height.
|-
|-
| 236CD, 214AC ~ 236P, 41236A ~ 236A, || 278 || 60 || 1.0 || 17% || Corner || These conversions can prove very inconsistent due to varying wall bounce height, exercise caution.
| 236CD, 214AC ~ 236P, 41236A ~ 236A, || 278 || 60 || 1.0 || 17% || Corner || These conversions can prove very inconsistent due to varying wall bounce height, exercise caution.

Latest revision as of 16:20, 25 March 2025

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2B > 5A 51 Standard low light confirm.
cl.B > cl.A > cl.B > 5A 101 Optimal light confirm, range-dependent.

Heavy Starters

Combo Damage Notes
cl.D > 6B 118 Optimal heavy punish (force stand to get 6B).
2C > 6B 108 When you're unsure of cl.D connecting 2C also forces standing.
cl.C > 2D(1) > 6B 144 Link into 2D since cl.C is +7 on hit (Yashiros, Dinosaur, Maxima and Antonov only).

Other Starters

Combo Damage Notes
CD 75 Important normal
5C 70 Far reaching Super/Quick Max cancel.

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

General Notes

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 185 0 Rush combo ending in a special move.
cl.A > A > A > C 242 1.0 Rush combo ending in a super. Use B ender into super instead for 301 damage.
cl.A > A > A > D 348 2.0 Rush combo ending in a Max super.
cl.A > A > A > A 445 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623B 138 140 0 21% Anywhere The simplest confirm into a special.
Light Starter > 623B, 623P 232 190 0 39% Corner Corner extension.
Heavy Starter > 623B 210 190 0 27.5% Anywhere Heavy starter.
Heavy Starter > 623B 314 240 0 45.5% Anywhere Heavy starter.
cl.A > A > A > B, 214A 243 250 0 45.3% Anywhere Good autocombo.
cl.D > 623D, 214A 275 290 0 45.5% Anywhere Single hit confirm close range punish, for slightly more damage midscreen.
CD > (6A), 6B, 623B 169 220 0 27% Anywhere Standard CD conversion. Replace 6A whiff with 6B if starting cornered.
CD > (6A), 41236A ~ 236P 156 160 0 24.5% Anywhere Easier alternative.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623BD, 214A 203 140 0.5 23.5% Anywhere
Light Starter > 623BD, 623B, 623P 279 190 0.5 39% Corner Corner route for more damage.
Heavy Starter > 214AC ~ 236P, 623D, 214A 400 330 0.5 49.5% Non-corner Good damage, good stun. Does not work in the corner, as 214AC ~ 236P pulls the opponent out of the corner.
Heavy Starter > 214AC, 623B, 623P 384 260 0.5 48% Corner Corner route. Requires manual timing on a few parts, do not attempt without practicing first.
cl.A > A > A > B, 214AC ~ 236P, 214C ~ 236P 352 270 0.5 51.3% Anywhere
CD > (6A), 6B, 214AC ~ 236P, 623D, 214A 292 360 0.5 49% Midscreen
CD > 6B, 214AC, 623B, 623P 285 290 0.5 47.5% Corner Corner route. Requires manual timing on a few parts, do not attempt without practicing first.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Light/Heavy Starter > 623BD > 214AC ~ 236P, 623D, 214A 334/425 280/330 1.0 43%/49.5% Anywhere* Will work in the corner, but sideswitches after 214AC ~ 236P.
Light/Heavy Starter > 623B, 623P > 2363214P 372/464 190/240 1.0 39%/45.5% Corner May lose damage from super cancelling 623P early.
CD > (6A), 6B, 623BD, 214AC ~ 236P, 623D, 214A 292 360 1.0 49% Midscreen
CD > 6B, 623B, 623P > 2363214P 337 270 1.0 45% Corner May lose damage from super cancelling 623P early.
236CD, 41236AC ~ 236P, 623P 257 50 1.0 18% Anywhere The go-to for long-range grounded Shatter Strikes, most other followup options require you to be somewhat close.
236CD, 623D, 214AC, 327 240 1.0 43.5% Corner You need to hit Shatter Strike at a close enough range to connect with 623D.
236CD, 6B, 214AC ~ 236P, 214A 354 260 1.0 41.5% Midscreen Anti-air midscreen Shatter Strike combo. Requires manual timing depending on height.
236CD, 214AC ~ 236P, 41236A ~ 236A, 278 60 1.0 17% Corner These conversions can prove very inconsistent due to varying wall bounce height, exercise caution.
cl.A > A > A > B > 214AC ~ 236P, 214C ~ 236P (delay) > 236236K 442 270 1.5 51.3% Anywhere* Will work in the corner, but sideswitches after 214AC ~ 236P. Billy does not have any midscreen light 1.5 combos better than his 1.0 bar ones except from autocombo.
Light Starter > 623BD, 623B, 623P > 2363214P 379 190 1.5 39% Corner Corner route.
Heavy Starter > 214AC ~ 236P, 214C ~ 236P (delay) > 236236K 484 210 1.5 36% Anywhere*
Heavy Starter > 214AC, 623B, 623P > 2363214P 514 260 1.5 48% Corner Corner route.
CD > (6A), 6B, 214AC ~ 236P, 214C ~ 236P, (delay) > 236236K 360 240 1.5 35.5% Midscreen
CD > 6B, 214AC, 623D, 623P > 2363214P 383 330 1.5 49% Corner May lose damage from super cancelling 623P early.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623BD, 214AC ~ 236P, 214C ~ 236P (delay) > 236236K 402 160 2.0 29.5% Midscreen
Light/Heavy Starter > 623B, 623P > 236236BD 465/556 190/240 2.0 39%/45.5% Corner
Heavy Starter > 214AC ~ 236P, 41236AC ~ 236P, 623B, 236236K 485 190 2.0 27.5% Anywhere Sideswitches after 41236AC ~ 236P, 623B pickup can be a little troublesome.
Heavy Starter > 214A > 236236BD 482 190 2.0 30% Anywhere Non-sideswitching(and easier) route.
Light Starter/5D > BC, cl.D > 6B, 214AC ~ 236P, 41236A ~ 236P > 2363214P 390/467 230/240 2.0 5.5%/8% Anywhere 1000 Quick Max.
Light Starter/5D > BC, cl.D > 623D, 214AC ~ 236P, 41236A ~ 236P > 236236K 404/480 330/340 2.0 5.5%/8% Anywhere 1250 Quick Max. Sideswitches in the corner after 214AC ~ 236P.
Light Starter/5D > BC, cl.D > 623D, 214AC, 214C ~ 236P (delay) > 2363214P 406/480 370/380 2.0 5.5%/8% Corner 1250 Quick Max alternative route to keep the corner.
Light Starter/5D > BC, cl.D > 623D, 214AC ~ 236P, 214C ~ 236P (delay) > 236236K 416/496 370/380 2.0 5.5%/8% Anywhere 1500 Quick Max. Sideswitches in the corner after 214AC ~ 236P.
CD > (6A), 41236AC ~ 236P, 214AC ~ 236P, 214C ~ 236P (delay) > 236236K 369 280 2.0 31.5% Midscreen Works in the corner, but omitting 6A and sideswitch after 41236P ~ 236P.
CD, (214AC) ~ 236P, (214AC), 623D, 214C ~ 236P (delay) > 2141236P 402 340 2.0 51% Corner
236CD, 41236AC ~ 236P, 623BD, 214AC ~ 236P, 214C ~ 236P 353 100 2.0 24% Anywhere Sideswitches at closer ranges.
236CD, 214AC ~ 236P, 214C ~ 236P (delay) > 236236K 416 100 2.0 24% Anywhere Anti-air Shatter Strike combo. Sideswitches in the corner.
Light Starter > 623BD, 214AC ~ 236P, 41236AC ~ 236P, 214A > 2363214P 424 140 2.5 23.5% Anywhere Works anywhere, but does less damage than Billy's 2.0 corner light route. He does not have a 2.5 light route that does more than the 2.0 one except from autocombo.
cl.A > A > A > B > 214AC ~ 236P, 214C ~ 236P (delay) > 236236BD 514 270 2.5 51.3% Anywhere* Will work in the corner, but sideswitches after 214AC ~ 236P.
Heavy Starter > 214AC ~ 236P, 214C ~ 236P (delay) > 236236BD 591 210 2.5 36% Anywhere*
Heavy Starter > 214AC, 623B, 623P > 2363214AC 607 260 2.5 48% Corner Corner route.
CD > (6A), 41236AC ~ 236P, 623P > 2363214AC 394 150 2.5 25.5% Midscreen
CD > 6B, 214AC ~ 236P, 214C ~ 236P (delay) > 236236BD 432 240 2.5 35.5% Corner Sideswitches.
CD > (6A), 623BD, 623B, 623P > 2363214AC 429 230 2.5 41% Corner No sideswitch and doesn't commit to a potentially risky 6B.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light/Heavy Starter > 623B, 623P > 236236K > 2363214AC 501/618 140/190 3.0 21%/27.5% Anywhere
Light/Heavy Starter > 623B, 623P > 2363214P > 236236BD 584/697 190/240 3.0 39%/45.5% Corner
Light Starter/5D > BC, cl.D > 6B, 214AC ~ 236P, 214C ~ 236P > 2141236CD 551/630 270/280 3.0 5.5%/8% Anywhere 1000 Quick Max.
Light Starter/5D > BC, cl.D > 41236A ~ 236P > 236236K > 2141236CD 554/652 190/200 3.0 5.5%/8% Anywhere 1250/1500 Quick Max.
Light Starter/5D > BC, cl.D > 6B, 623P > 2363214P > 2141236CD 596/699 220/230 3.0 5.5%/8% Anywhere 1500 corner Quick Max.
CD > (6A), 6B, 214AC ~ 236P, 426AC ~ 236P, 2363214AC 427 140 3.0 11.5% Midscreen Sideswitches after 41236AC ~ 236P.
CD, (214AC) ~ 236P, 623BD, 623B, 623P > 2363214AC 455 230 3.0 41% Corner

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light/Heavy Starter > 623B > 236236K > 2141236CD 580/683 140/190 4.0 21%/27.5% Anywhere
Light/Heavy Starter > 623B, 623P > 2363214P > 2141236CD 657/772 190/240 4.0 39%/45.5% Corner
Light Starter/5D > BC, cl.D > 41236A ~ 236P > 236236BD > 2141236CD 639/759 190/200 4.0 5.5%/8% Anywhere 1250/1500 Quick Max.
Light Starter/5D > BC, cl.D > 6B, 623P > 2363214AC > 2141236CD 664/788 220/230 4.0 5.5%/8% Corner 1500 corner Quick Max.

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light/Heavy Starter > 623B > 236236K > 2141236CD 688/683 140/190 5.0 0%(21%/27.5%) Anywhere
Heavy Starter > 214A > 2363214AC > 2141236CD 827 190 5.0 0%(30%) Anywhere

External Links

Billy Combos by Kakuge
Billy Combos by Meno


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