The Yagami clan is one of three ancient clans entrusted with a Sacred Treasure. As a descendent of this clan, Iori has access to abilities that allow him to tear apart his foes, and powerful amethyst flames granted by his knowledge of the Yagami Style of Ancient Martial Arts. His ancestors signed a blood-pact with Orochi 660 years ago, sparking a feud with the Kusanagi clan. Despite this, he decides to up-hold his duties as a member of the original sacred clans and joins KOF.
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
Quick Combo Reference
Notation
0 Meter
Placeholder
Placeholder
( = dmg
( = dmg
1 Meter
Placeholder
Placeholder
( = dmg
( = dmg
2 Meters
Placeholder
Placeholder
( = dmg
( = dmg
Gameplay Overview
Normals
Far Standing Normals
Far A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
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-
Enter move description here.
Far B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
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-
Enter move description here.
Far C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
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-
Enter move description here.
Far D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
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-
Enter move description here.
Close Standing Normals
Close A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
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-
Enter move description here.
Close B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
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-
Enter move description here.
Close C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
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-
Enter move description here.
Close D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
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-
Enter move description here.
Crouch Normals
Crouch A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
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-
Enter move description here.
Crouch B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
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-
Enter move description here.
Crouch C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
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-
Enter move description here.
Crouch D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Jump Normals
Jump A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
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-
Enter move description here.
Jump B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
-
-
Enter move description here.
Jump C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
Hitbox
Invincibility
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-
-
-
-
-
-
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-
Enter move description here.
Jump D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
-
-
Enter move description here.
Hop Normals
Hop A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
-
-
Enter move description here.
Hop B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
-
-
Enter move description here.
Hop C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
-
-
Enter move description here.
Hop D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
-
-
Enter move description here.
Blowback
Stand CD
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
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-
Enter move description here.
Jump CD
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
-
-
Enter move description here.
Hop CD
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
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-
Enter move description here.
Throws
Sakahagi
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
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-
Enter move description here.
Kanyarai
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
-
-
-
-
Enter move description here.
Command Moves
Ge Shiki • Yumebiki
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
-
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-
Enter move description here.
Ge Shiki • Yumebiki (Follow up)
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
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-
Enter move description here.
Ge-Shiki • Gofu in "Shinigami"
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
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-
Enter move description here.
Ge-Shiki • Yuriori
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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-
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-
Enter move description here.
Special Moves
Special Moves
108 Shiki • Yami Barai
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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Ior throws a flame projectile across the floor. Because it's grounded, it's easily jumped over, but cannot be low profiled.
100 Shiki • Oniyaki
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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Iori performs a a dragon punch style uppercut. The recovery, invincibility and amounts depend on the button pressed.
127 Shiki • Aoibana
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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Rekka starter
127 Shiki • Aoibana 2
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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Rekka followup
127 Shiki • Aoibana 3
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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Rekka ender
212 Shiki • Kototsuki In
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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Iori lunges across the screen, and if he connects with his opponent he performs a blockable hitgrab. The EX version activates the hitgrab at close range, and can hit opponents on the ground.
Kuzukaze
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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Iori grabs the opponent and swings them in the opposite direction. This side switching command grab does no damage, but can be followed up.
311 Shiki • Tsumakushi
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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Iori leaps forward, swinging his arm down with a trail of flame.
Super Special Moves
Kin 1211 Shiki • Ya Otome
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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Iori dashes across the screen, and if he connects with his opponent he performs an auto combo ending in a hard knockdown.
Ura 316 Shiki • Saika
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
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Iori strikes his opponent twice, ending in a large pillar of flame. This is a followup to Ya Otome that costs an extra bar of meter.