Always scheming between the cracks of society, Kukri can bury anyone who challenges him with his sand-based techniques. His true visage is unknown as his hood constantly blocks his face.
He wrangles both Ash and Elisabeth into joining him in this KOF in order to fulfill his plan.
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
Quick Combo Reference
Notation
0 Meter
Placeholder
Placeholder
( = dmg
( = dmg
1 Meter
Placeholder
Placeholder
( = dmg
( = dmg
2 Meters
Placeholder
Placeholder
( = dmg
( = dmg
Gameplay Overview
Normals
Far Standing Normals
Far A
Far A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
5
-
-
0
-2
Enter move description here.
Far B
Far B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
6
-
-
+2
0
Enter move description here.
Far C
Far C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
8
-
-
-7
-9
Enter move description here.
Far D
Far D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
10
-
-
-4
-6
Enter move description here.
Close Standing Normals
Close A
Close A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
5
-
-
+6
+4
Enter move description here.
Close B
Close B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
6
-
-
+2
0
Enter move description here.
Close C
Close C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
5
-
-
-5
-7
Enter move description here.
Close D
Close D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
6
-
-
-2
-4
Enter move description here.
Crouch Normals
Crouch A
Crouch A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
5
-
-
+3
+1
Enter move description here.
Crouch B
Crouch B
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
5
-
-
+2
0
Enter move description here.
Crouch C
Crouch C
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
7
-
-
-7
-9
Enter move description here.
Crouch D
Crouch D
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
9
-
-
KD
-2
Enter move description here.
Jump Normals
Jump A
Jump A
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
jump
-
-
5
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
hop
-
-
5
-
-
-
-
Enter move description here.
Jump B
Jump B
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
jump
-
-
6
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
hop
-
-
6
-
-
-
-
Enter move description here.
Jump C
Jump C
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
Hitbox
Invincibility
jump
-
-
9
-
-
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
Hitbox
Invincibility
hop
-
-
9
-
-
-
-
-
-
Enter move description here.
Jump D
Jump D
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
jump
-
-
7
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
hop
-
-
7
-
-
-
-
Enter move description here.
Blowback
Blowback
Blowback Stand CD
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
15
-
-
-
-7
Enter move description here.
ShatterStrike
ShatterStrike 236CD
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
15
-
-
-
-17
Enter move description here.
jump CD
Jump CD
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
jump
-
-
13
-
-
-
-
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
hop
-
-
13
-
-
-
-
Enter move description here.
Throws
Miken Funsai
Miken Funsai 4/6C (close)
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Bakkonsai
Bakkonsai 4/6D (close)
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
-
-
-
-
-
Enter move description here.
Command Moves
6A
6A 6A
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
-
-
20
-
-
-9
-11
One of kukuri's strongest normal which allows him to space himself correctly for combos or blockstrings.
has much faster startup when cancelled from another normal
Special Moves
Nessa Jin
Nessa Jin 236A/C/AC
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
A
-
-
13
-
-
-1
-3
A version is a fantastic projectile and allows kukuri to easily be plus with any distance put between him and the opponent.
Point blank this move is -3 on block but off simple blockstrings such as 2C > 6A > 236A can make this move plus
Version
Damage
Stun
Startup
Active
Recovery
Hit Adv
Block Adv
C
-
-
13
-
-
+1
-1
C version goes across the screen faster than the A version which can be useful for certain combos or zoning.