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The King of Fighters XV/Ryo Sakazaki/Strategy

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The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Safejumps

D Throw

When cornered this throw doesn't just reverse positions, it gives you a simple safejump by doing:

  • D throw -> microwalk -> full jump

646A

A great combo ender after launching with 214BD, doing more damage than just a 623C, plus setting up an easy 4-5f safejump from anywhere on screen.

  • ...646A -> forward roll -> full jump D

Countering Ryo

External Resources

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The King of Fighters XV
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