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The King of Fighters XV/Terry Bogard/Combos
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Starters and Enders
Starters
Number | Combo | Damage | Stun | Notes |
---|---|---|---|---|
1 | j.X | X | X | Jump-in. Can be used before starters 2, 3, and 4. |
2 | 2B > cl.B > 3C | 112 | 120 | Basic light confirm. |
3 | cl.D > 6A | 146 | 150 | Most damaging combo starter. |
4 | cl.C > 6A | 136 | 150 | Faster than cl.D and works more often after jump-ins. |
5 | CD | 75 | 100 | Goes over most low projectiles in the game and has huge range, but relatively slow start-up. |
Enders
Number | Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|---|
1 | 214B | 78 | 80 | 0 | ? | Anywhere | Advantageous on hit. Best used for continued pressure. |
2 | 214A | 90 | 60 | 0 | ? | Anywhere | Provides less stun than the above and the opponent can recover on hit but does more damage. |
3 | 41236B~623B | 154 | 120 | 0 | ? | Anywhere | Ending in Power Dunk does less damage, the oki is more rewarding on hit. |
4 | 41236B~623C | 172 | 140 | 0 | ? | Anywhere | Most damaging meterless combo ender. Opponent can recover safely on hit unless if canceled into 2141236P. |
5 | 41236BD > 623BD > 41236B~623C | 328 | 140 | 1 | 33% | Anywhere | Got meter to burn? No problem! |
6 | 2141236P | 200 | 0 | 1 | 0 | Anywhere | Most damaging Level 1 Super ender. Can be canceled into after 623C to prevent the opponent from recovering safely (best to use the 632146P~236P method for this). |
7 | 236236K | 190 | 0 | 1 | 0 | Anywhere | Slightly less damaging, but has better range. Are you OK? |
8 | 2141236AC | 355 | 0 | 2 | 0 | Anywhere | Most damaging Level 2 Super if you have the time to spare. |
9 | 236236BD | 343 | 0 | 2 | 0 | Anywhere | If you'd rather not bother with the extra dexterity, this is for you. Buster Wolf! |
10 | 2141236CD | 450 | 0 | 3 | 0 | Anywhere | Buster... LAUNCHER!!! |
Combos
Rush Auto Combo
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cl.A > A > A > B | 146 | 90 | 0 | Anywhere | Rush combo ending in a special move | |
cl.A > A > A > C | 231 | 30 | 1 | Anywhere | Rush combo ending in a super | |
cl.A > A > A > D | 356 | 30 | 2 | Anywhere | Rush combo ending in a Max super | |
cl.A > A > A > A | 452 | 30 | 3 | Anywhere | Rush combo ending in a Climax super |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2A > 623C | 149 | 130 | Anywhere | Far Range | ||
2B > 2A > 3C > 41236B > 623B | 238 | Anywhere | Oki | |||
cl.C > 6A > 41236B > 623B | 274 | Anywhere | Oki | |||
2B > 2A > 3C > 41236B > 623D | 262 | Corner | ||||
cl.C > 6A > 41236B > 623D | 300 | Corner | ||||
2C > 214A | 155 | Anywhere |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2A > 3C > 41236BD, 41236B > 623B | 297 | 240 | Anywhere | |||
2B > 2A > 3C > 236CD, cl.D > 6A > 41236B > 623B | 316 | 390 | Anywhere | Require 1 Bar | ||
2B > 2A > 623AC | 209 | 60 | Anywhere | Far Range | ||
j.D > cl.C > 6A > 41236BD, 41236B > 623B | 389 | 340 | Anywhere | |||
j.D > cl.C > 6A > 236CD, cl.D > 6A > 41236B > 623B | 408 | 490 | Anywhere | Requires 1 Bar | ||
2C > 214AC | 222 | Anywhere | ||||
2B > 2A > 3C > 41236BD, 41236D, 623C | 319 | Corner | ||||
2B > 2A > 3C > 236CD, cl.D > 6A > 41236B > 623D | 328 | Corner | Requires 1 Bar | |||
cl.C > 6A > 236CD, cl.D > 6A > 41236B > 623D | 363 | Corner |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |