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The King of Fighters XV/Terry Bogard/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Starters and Enders

Starters

Number Combo Damage Stun Notes
1 j.X X X Jump-in. Can be used before starters 2, 3, and 4.
2 2B > cl.B > 3C 112 120 Basic light confirm.
3 cl.D > 6A 146 150 Most damaging combo starter.
4 cl.C > 6A 136 150 Faster than cl.D and works more often after jump-ins.
5 CD 75 100 Goes over most low projectiles in the game and has huge range, but relatively slow start-up.

Enders

Number Combo Damage Stun Meter Cost Meter Gain Location Notes
1 214B 78 80 0 ? Anywhere Advantageous on hit. Best used for continued pressure.
2 214A 90 60 0 ? Anywhere Provides less stun than the above and the opponent can recover on hit but does more damage.
3 41236B~623B 154 120 0 ? Anywhere Ending in Power Dunk does less damage, the oki is more rewarding on hit.
4 41236B~623C 172 140 0 ? Anywhere Most damaging meterless combo ender. Opponent can recover safely on hit unless if canceled into 2141236P.
5 41236BD > 623BD > 41236B~623C 328 140 1 33% Anywhere Got meter to burn? No problem!
6 2141236P 200 0 1 0 Anywhere Most damaging Level 1 Super ender. Can be canceled into after 623C to prevent the opponent from recovering safely (best to use the 632146P~236P method for this).
7 236236K 190 0 1 0 Anywhere Slightly less damaging, but has better range. Are you OK?
8 2141236AC 355 0 2 0 Anywhere Most damaging Level 2 Super if you have the time to spare.
9 236236BD 343 0 2 0 Anywhere If you'd rather not bother with the extra dexterity, this is for you. Buster Wolf!
10 2141236CD 450 0 3 0 Anywhere Buster... LAUNCHER!!!

Combos

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 146 90 0 Anywhere Rush combo ending in a special move
cl.A > A > A > C 231 30 1 Anywhere Rush combo ending in a super
cl.A > A > A > D 356 30 2 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 452 30 3 Anywhere Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 623C 149 130 Anywhere Far Range
2B > 2A > 3C > 41236B > 623B 238 Anywhere Oki
cl.C > 6A > 41236B > 623B 274 Anywhere Oki
2C > 214A 155 Anywhere
2B > 2A > 3C > 41236B > 623D 262 Corner
cl.C > 6A > 41236B > 623D 300 Corner

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 3C > 41236BD, 41236B > 623B 297 240 Anywhere
2B > 2A > 3C > 236CD, cl.D > 6A > 41236B > 623B 316 390 Anywhere Require 1 Bar
2B > 2A > 623AC 209 60 Anywhere Far Range
j.D > cl.C > 6A > 41236BD, 41236B > 623B 389 340 Anywhere
j.D > cl.C > 6A > 236CD, cl.D > 6A > 41236B > 623B 408 490 Anywhere Requires 1 Bar
2C > 214AC 222 Anywhere
2B > 2A > 3C > 41236BD, 41236D, 623C 319 Corner
2B > 2A > 3C > 236CD, cl.D > 6A > 41236B > 623D 328 Corner Requires 1 Bar
cl.C > 6A > 236CD, cl.D > 6A > 41236B > 623D 363 Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Terry Combos by Meno
Terry Bogard Combo Guide by Rooglemonger

Navigation

The King of Fighters XV
System

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Characters