-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters XV/Ralf Jones/Combos

From Dream Cancel Wiki
Revision as of 21:19, 7 November 2022 by Salt Sudoku (talk | contribs) (→‎Meterless: Updated damage values to post 1.32 and removed corner route that no longer works after 214C recovery change)
Jump to navigation Jump to search

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
? Standard low light confirm.

Heavy Starters

Combo Damage Notes
j.X > ? Standard jump-in starter.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 138 0 Rush combo ending in a special move.
cl.A > A > A > C 234 1 Rush combo ending in a super. 282 Damage if OTG j.236P is added.
cl.A > A > A > D 373 2 Rush combo ending in a Max super. 421 Damage if OTG j.236P is added.
cl.A > A > A > A 450 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter Gain Location Notes
2B*3 > 236A 135 145 Anywhere Super basic, yet super reliable BNB. Substitute any of the 2Bs for 2As for increased damage and stun.
2B*2 > 3A > 236C, 2D 247 300 Anywhere Subtract 2B's based on range.
(j.X) cl.D > 3A > 236C, 2D 311 340 Anywhere Stronger version of the above.

0.5 Bar

Combo Damage/Stun Stun Meter Gain Location Notes
2B*3 > 236AC 232 90 Anywhere
2B*2 > 3A > 63214KK, 236C, 236A 370 360 Anywhere
(j.X) cl.D > 3A > 63214KK, 236C, 236A 413 370 Anywhere
(j.X) cl.D > 3A > 236KK, 236B, 236C, 236A 431 450 Corner Insane damage for just half a bar.

1 Bar

Combo Damage/Stun Stun Meter cost Meter Gain Location Notes
2B*2 > 3A > 236C > SC 236236P, (OTG j.236P) 381(423) 260 1 Anywhere j.236P ender only works in corner. Briefly charge the 236236P.
2B*2 > 3A > 236KK, 63214KK, 236C, 236A 388 360 1 Anywhere
(j.X) cl.D > 3A > 63214KK, 236C, 236A > SC 2141236K, (OTG j.236P) 533 (566) 370 1.5 Anywhere j.236P ender is easier to connect in the corner.
(j.X) cl.D > 3A > 236KK, 236B, 236C, 236A > SC 2141236K, (OTG j.236P) 539 (569) 450 1.5 Corner Requires the corner but does slightly more damage than the above in exchange.
(j.X) cl.D > 3A > 236KK, 236B, 236C, 63214KK, 236C, 236A > SC 2141236K 610 (622) 570 1.2 Corner *Technically* a 2 bar combo, but due to the meter build it's possible to get this combo for only 1.2 bars.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
(j.X) cl.D > 3A BC cl.D > 3A > 63214KK, 236C > 236236[P], (OTG j.236P) 512 (536) 420 2 Anywhere 1000 Max Mode Meter combo. Again, OTG j.236P only works in the corner.
(j.X) cl.D > 3A > 63214KK, 236C, 236A > SC 2141236BD, (OTG j.236P) 629 (662) 370 2.5 ~-2.0 Anywhere
j.D > D > 3A > 236KK > 236B > 236C > 63214KK > 236C > 236A > QCB.HCF.KK [723/640] >> j.236P [735] Corner *2.2 Bar

3 Bars

Combo Damage/Stun Stun Meter cost Meter Gain Location Notes
j.D > D > 3A > MAX > D > 3A > 63214KK > 236C > CLIMAX 726 490 Anywhere
j.D > D > 3A > 236C > 236236[P] > 2141236KK >> (OTG j.236P) 721 > (760) 340 Anywhere
j.D > D > 3A > MAX > D > 236A > 2141236K > CLIMAX 752 390 Anywhere *MAX gauge 1250, 2nd or 3rd character only.
j.D > D > 3A > MAX > CD > 2B*2 > 3A > 236CD > D > 3A > 236KK > 236B > 236C > 63214KK > 236C > 236A (STUN)
Follow-up:
j.D > D > 3A > 236KK > 236B > 236C > 236A > 2141236K >> (OTG j.236P)
522
741 > (753)
1000 Corner

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
j.D > D > 3A > MAX > CD > 2B*2 > 3A > 236CD > D > 3A > 236KK > 236B > 236C > 63214KK > 236C > 236A [522/1000]
Stun follow-up:
MAX > j.D > D > 3A > 236KK > 236B > 236C > 63214KK > 2141236K > CLIMAX [1046]
Corner

External Links

Ralf Combos by Meno

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters