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The King of Fighters XV/Shermie/Combos
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Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > cl.A > f.B(1) | 51 | The most reliable light confirm. cl.A minimizes pushback and f.B(1) negates additional pushback. |
2B > 2A > f.A | 60 | 2A avoids proximity normals, but is stubby and has enormous pushback. f.A has higher damage than f.B(1) but does not negate pushback. |
2B > 5B(1) | 29 | Minimal damage but avoids any issues with pushback, stubby normals, or proximity attacks. |
Heavy Starters
Note: Shermie does not have any combos that are unique to Heavy Starters. In other words, Light Starter combos will always work for Heavy Starter combos.
Combo | Damage | Notes |
---|---|---|
cl.C > 6B(1) | 117 | Not the highest damage starter but the most practical due to its speed. |
cl.D > 6B(1) | 127 | Slightly more damage but more situational. |
cl.A/2A, cl.C > 6B(1) | 136 | Light to heavy link. Will not work after a jump-in but is very reliable after a cross-up. |
2A > cl.A, cl.C > 6B(1) | 153 | Double light to heavy link. Max damage but must be absolutely point blank. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 0 | Rush combo ending in a special move. | |
cl.A > A > A > C | 1 | Rush combo ending in a super. | |
cl.A > A > A > D | 2 | Rush combo ending in a Max super. | |
cl.A > A > A > A | 3 | Rush combo ending in a Climax super. |
0 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 41236B | 136 | 60 | 0 | .205 | Anywhere | 41236B has incredible oki, trivially setting up a left/right j.C meaty. Maintains sides. |
Light Starter > 41236P > 236K | 194 | 60 | 0 | .275 | Anywhere | Omit the 236K for incredible oki (at the cost of 24 damage and .03 meter). Swaps sides. |
Heavy Starter > 41236B | 207 | 90 | 0 | .270 | Anywhere | 41236B has incredible oki, trivially setting up a left/right j.C meaty. Maintains sides. |
Heavy Starter > 41236P > 236K | 268 | 90 | 0 | .340 | Anywhere | Omit the 236K for incredible oki (at the cost of 25 damage and .03 meter). Swaps sides. |
0.5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cr.B > st.A > 214BD > 623K > 236K | 275 | 60 | 0.5 | Anywhere | ||
41236AC > 236K > cr.D | 209 | 70 | 0.5 | Anywhere |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
j.(x) > cl.C > 6B (1) > 236CD > cl.D > 6B (1) > 41236K | 358 | 250 | 1 | Anywhere | ||
cr.B > st.A > 214BD > 623BD > 236K > cr.D | 339 | 130 | 1 | Anywhere | ||
214K > [SC] 236236K | 236 | 60 | 1 | Anywhere | ||
j.(x) > cl.D > 6B (1) > 214BD > 623BD > 236K > micro run 214A | 489 | 160 | 1 | Anywhere | Example can be found here. | |
j.(x) > cl.D > 6B (1) > 214BD > 623BD > 236K > 5CD | 455 | 260 | 1 | Corner | True 4f safe jump setup. Demonstration can be found here. |
1.5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cr.B > st.A > 214BD > 623K > [SC] 4123641236P | 402 | 60 | 1.5 | Anywhere | ||
cr.B > st.A > 214BD > 214A > [SC] 236236K | 388 | 60 | 1.5 | Anywhere | ||
cr.B > st.A > 214BD > 623BD > 236K > 214AC | 406 | 60 | 1.5 | Corner |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
2.5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
41236AC > 236K > [AC] 236236BD | 409 | 0 | 2.5 | Anywhere | ||
cr.B > st.A > 214BD > 214A > [AC] 236236BD | 493 | 60 | 2.5 | Anywhere | ||
cr.B > st.A > 214BD > 623K > [AC] 4123641236AC | 526 | 60 | 2.5 | Anywhere |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cr.B > st.A > Quick Max > cl.D > 6B (1) > [SC] 4123641236P > [CC] Climax | 573 | 150 | 3 | Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Raw Max > j.(x) > cl.D > 6B (1) > 214A > [SC] 236236K > [AC] 4123641236AC > [CC] Climax | 1047 | 140 | 4 | Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |