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The King of Fighters XV/Andy Bogard/Strategy
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General Gameplan
Neutral
Pressure
Mixups
Post 214236K Reset
- If Andy lands in the corner after hitting an aerial opponent with 214236K, he can juggle the opponent with one hit of cl.5C and cancel into a whiffed 4/6A to tack on some extra damage and leave himself slightly plus and out of throw range as the opponent air resets. Andy can alternatively get a safejump off of his most common combos into 214236K which can be read in the Safejumps section.
Defense
Safejumps
- (after combo into 236AC 236C 214236K) 2B 236A hyperhop jD sameside or 2B 236A superjump jD crossup - Hyperhop is a 4F safejump and superjump causes most reversals to whiff.
- (after combo into 236AC 236C 214236BD) jump, jump - 4F safe.
- (after combo into 236AC 41236D(3) j2D 623C(1) 214236K) cl.5D 2B hop jD - 4F safe.
Countering Andy
External Resources