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The King of Fighters XV/Heidern/Combos

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Revision as of 04:40, 8 April 2022 by StagnatingNovelty (talk | contribs) (Added the Meterless Combos. Tested the Quick Notation Meterless Anywhere combo, and it doesn't seem to work.)
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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 144 30 0.0 0.2 Anywhere Rush combo ending in a special move. Not boosted by a whiffed Moon Slasher
cl.A > A > A > C 227 30 1.0 0.1 Anywhere Rush combo ending in a super
cl.A > A > A > D 358 30 2.0 0.1 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 434 30 3.0 0.1 Anywhere Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > [2]8C 134 140 0.0 0.2 Anywhere An Extra 2A can be added if the 2B hits close.
j. C > cl. C (1) > 63214P 189 (214) 105 0.0 0.25 Anywhere
j. C > cl. C > 6B (1) > 623A 240 240 0.0 0.3 Anywhere
j. C > cl. C > 6B (1) > [2]8C 248 260 0.0 0.3 Anywhere The 6B cancel into [2]8C is extremely tight.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Heidern Combos by Meno
Heidern Combos by Kakuge / Fighting Games

Navigation

The King of Fighters XV
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