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The King of Fighters XV/Chizuru Kagura/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Notation Guide

General Notes

  • Anywhere that uses 2B 2A can also use cl.C/2C/cl.D 6A for the starter.
  • Up close you can usually get two 2Bs before needing to go to 2A to cancel. If you are pushed out a bit or start with a jumpin, you may want to just use one 2B for consistency.

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 0 Anywhere Rush combo ending in a special move
cl.A > A > A > C 1 Anywhere Rush combo ending in a super
cl.A > A > A > D 2 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 3 Anywhere Rush combo ending in a Climax super

0 Meter

Combo Damage Stun Meter Gain Location Notes
2B > 2B > 5B > 236A 140 130 Anywhere
2B > 2B > 5B > 214D.K.214K 176 190 Anywhere
2B > 5B > 214C.P.214P 155 160 Anywhere Point Blank Only
2B > 5B > 623C 163 120 Anywhere Point Blank Only
5D > 6A > 214D.K.214K 173 160 Anywhere
CD > 214D.K.214D 166 200 Anywhere

0.5 Meters

Caption text
Combo Damage Stun Meter Gain Location Notes
2B > 2B > 5B > 214PP.P > 6B > 214D.K.214D 298 230 Anywhere
2B > 2B > 5B > 214PP.P > 6B > 214B.K 270 180 Anywhere Safe Jump Setup
CD > 214PP.P > 6B > 214D.K.214D 288 240 Anywhere

1 Meter

Combo Damage Stun Meter Gain Location Notes
2B > 2B > 5B > 236A > 2141236A 260 130 Anywhere
2B > 2B > 2A > 2141236A Anywhere
2B > 2B > 2A > 214PP.P > 6B 214KK.K.214K > 623C Anywhere
2B > 2B > 2A > 214KK.K.214K > 214PP.P.214P > 236A Anywhere
2B > 2B > 2A > 214KK.K.214K > 214PP.P.214P > 623C Corner
2B > 2B > 2A > 214KK.K.214K > 214PP.P.214P > 6B > 623C Anywhere
2B > 2B > 5B > 236A > 2141236P 260 130 Anywhere
2B > 2B > 5B > 214C.C > 2141236P (264/140) 260 140 Anywhere
2B > 2B > 5B > 214PP.P > 6B > 214KK.K.214K > 623C 396 140 Anywhere
5C > 6A > 236CD > cl.C > 6A > 214PP.P > 6B > 623C Anywhere
5C > 6A > 236236B > 2B > 66 > cl.D > 6B Midscreen
5C > 6A > 236236B > 2B > CD > 6B > 623C Corner
5D > 6A > 236CD > 5D > 6A > 214D.K.214D 314 320 Anywhere
5D > 6A > 214C.P > 2141236A 312 Anywhere Do 214C into 41236A to Super Cancel 214C
5D > 2141236A 222 70 Anywhere

1.5 Meters

Combo Damage Stun Meter cost Meter Gain Location notes
cl.C 6A 236CD cl.C 6A 214AC~P 6B 236A 2141236A Anywhere


2 Meters

Combo Damage Stun Meter cost Meter Gain Location notes
cl.C 6A 236236B 2B CD 6B 214C~P 2141236A Corner
(2B) 2B 2A 214AC~P 6B 214BD~K~214K 236A 2141236A Anywhere
cl.C 6A 236236BC 2C 3D cl.D 6A 214D~K~214K Midscreen
cl.C > 6A > Quick Max > cl.D > 6A > 214AC~P > 6B > 214BD~K~214K > 236 > 2141236A 507 300 2 0.15 Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
cl.D > 6A > 236236BD > 2C > 3D... cl.D > 6A > 214BD~K~214K > 214AC~P > 6B > 236A > 2141236P 716 410 4 0.55 Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
cl.D > 6A > 236236BD > 2C > 3D... cl.D > 6A > 236A > 2141236P 570 370 3 0.49 Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
cl.D > 6A > 236236BD > 2C > 3D... cl.D > 6A > 236CD > run up > cl.D > 6A > 236236CD > 2C > 3D... cl.D > 6A > 214BD~K~214K > 214AC~P > 6B > 623C 750 760 5 0.4 Anywhere Preferably back to corner

External Links

Chizuru Combos by Meno

Navigation

The King of Fighters XV
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