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The King of Fighters XV/Ryo Sakazaki/Strategy
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General Gameplan
Neutral
Pressure
Mixups
Defense
Safejumps
D Throw
When cornered this throw doesn't just reverse positions, it gives you a simple safejump by doing:
- D throw -> microwalk -> full jump
646A
A great combo ender after launching with 214BD, doing more damage than just a 623C, plus setting up an easy 4-5f safejump from anywhere on screen.
- ...646A -> forward roll -> full jump D