Template:ComboLegend-KOFXV
Combo Notation Guide
Notation |
Meaning
|
X Starter |
Use the corresponding starter(s) from the 'Starters' section of this page.
|
> |
Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
|
, |
Link the previous move into the following move.
|
(X) |
A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled.
|
~ |
Cancel the previous special into the following special.
|
cl. |
Close to opponent.
|
f. |
Far from opponent.
|
j. |
Jumping move.
|
AA |
Anti-air. Hit the opponent while they're mid-air.
|
[X] |
Hold input briefly.
|
P & K |
P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
|
X/Y |
Do either X move or Y move in a combo (Both final damage & stun values will be shown).
|
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}".
|
Starters and Enders
Starters
Number |
Combo |
Damage |
Stun |
Notes
|
1 |
j.X |
X |
X |
Jump-in. Can be used before starters 2, 3, and 4.
|
2 |
2B > 2B > 3C |
112 |
120 |
Basic light confirm.
|
3 |
cl.D > 6A |
146 |
150 |
Most damaging combo starter.
|
4 |
cl.C > 6A |
136 |
150 |
Faster than cl.D and works more often after jump-ins.
|
5 |
CD |
75 |
100 |
Goes over most low projectiles in the game and has huge range, but relatively slow start-up.
|
Enders
Number |
Combo |
Damage |
Stun |
Meter Cost |
Meter Gain |
Location |
Notes
|
1 |
214B |
78 |
80 |
0 |
? |
Anywhere |
Advantageous on hit. Best used for continued pressure.
|
2 |
214A |
90 |
60 |
0 |
? |
Anywhere |
Provides less stun than the above and the opponent can recover on hit but does more damage.
|
3 |
41236B~623B |
154 |
120 |
0 |
? |
Anywhere |
Ending in Power Dunk does less damage, the oki is more rewarding on hit.
|
4 |
41236B~623C |
172 |
140 |
0 |
? |
Anywhere |
Most damaging meterless midscreen combo ender. Opponent can recover safely on hit unless if canceled into 2141236P.
|
5 |
41236B~623D |
183 |
140 |
0 |
? |
Anywhere |
Most damaging meterless combo ender, but only works in the corner.
|
6 |
41236BD > 623BD > 41236B~623C |
328 |
140 |
1 |
33% |
Anywhere |
Got meter to burn? No problem!
|
7 |
2141236P |
200 |
0 |
1 |
0 |
Anywhere |
Most damaging Level 1 Super ender. Can be canceled into after 623C to prevent the opponent from recovering safely (best to use the 632146P~236P method for this).
|
8 |
236236K |
190 |
0 |
1 |
0 |
Anywhere |
Slightly less damaging, but has better range. Are you OK?
|
9 |
2141236AC |
355 |
0 |
2 |
0 |
Anywhere |
Most damaging Level 2 Super if you have the time to spare.
|
10 |
236236BD |
343 |
0 |
2 |
0 |
Anywhere |
If you'd rather not bother with the extra dexterity, this is for you. Buster Wolf!
|
11 |
2141236CD |
450 |
0 |
3 |
0 |
Anywhere |
Buster... LAUNCHER!!!
|
Combos
Rush Auto Combo
Combo |
Damage |
Meter cost |
notes
|
cl.A > A > A > B |
146 |
0 |
Rush combo ending in a special move.
|
cl.A > A > A > C |
231 |
1 |
Rush combo ending in a super.
|
cl.A > A > A > D |
356 |
2 |
Rush combo ending in a Max super.
|
cl.A > A > A > A |
452 |
3 |
Rush combo ending in a Climax super.
|
Meterless
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2B > 2A > 623C |
149 |
130 |
|
|
Anywhere |
Far Range
|
2B > 2A > 3C > 41236B > 623B |
238 |
|
|
|
Anywhere |
|
cl.C > 6A > 41236B > 623B |
274 |
|
|
|
Anywhere |
|
2C > 214A |
155 |
|
|
|
Anywhere |
|
2B > 2A > 3C > 41236B > 623D |
262 |
|
|
|
Corner |
|
cl.C > 6A > 41236B > 623D |
300 |
|
|
|
Corner |
|
EX
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2B > 2A > 3C > 41236BD, 41236B > 623B |
297 |
240 |
|
|
Anywhere |
|
2B > 2A > 3C > 236CD, cl.D > 6A > 41236B > 623B |
316 |
390 |
|
|
Anywhere |
Require 1 Bar
|
2B > 2A > 623AC |
209 |
60 |
|
|
Anywhere |
Far Range
|
j.D > cl.C > 6A > 41236BD, 41236B > 623B |
389 |
340 |
|
|
Anywhere |
|
j.D > cl.C > 6A > 236CD, cl.D > 6A > 41236B > 623B |
408 |
490 |
|
|
Anywhere |
Requires 1 Bar
|
2C > 214AC |
222 |
70 |
|
|
Anywhere |
Hit-confirmable
|
2B > 2A > 3C > 41236BD, 41236B > 623D |
320 |
|
|
|
Corner |
|
2B > 2A > 3C > 236CD, cl.D > 6A > 41236B > 623D |
328 |
|
|
|
Corner |
Requires 1 Bar
|
cl.C > 6A > 236CD, cl.D > 6A > 41236B > 623D |
363 |
|
|
|
Corner |
|
1 Bar
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
2 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
3 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
4 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
5 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
External Links
Terry Bogard Combo Guide by Rooglemonger
Navigation