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The King of Fighters XV/Billy Kane/Strategy
General Gameplan
As stated on the Overview page; Billy is a read-based character that forces knowledge check situations and has to capitalize on them. Most of his important attacks are slow to start or have a lot of recovery and due to big hurtboxes they are prone to losing out or trading. The new cornerstone of his game is finding enough space to s.CD and play off of that. He is no longer king in the air and rather has to play grounded a lot. However he is quite good at batting air approaches either reacting with 214A, Shatter Strike, 2C or reading with jabs or a lucky 6B. Restrict them into situations such as 426C>236C (which is plus on block) or the tip of 6A on block for a guessing game. You need a lot of game knowledge and awareness on opponent tendencies to make the best use of your limited tools. Billy is very dependent on meter to make decisions count, but he's quite bad at building or sparing it. Arguments could be made for second or third slot.