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The King of Fighters XV/Sylvie Paula Paula/Strategy
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General Gameplan
Meter Usage
Neutral
Approaches
Anti-Airing
Keepout
Whiff Punishes and Roll Punishes
Pressure
Blockstrings
●2A > 6A > 214A/214C/236A
Frame trap with 2 frames gap between 2B > 6A. it beats 4f buttons, jumps and backdash - end it with 214A for a safe truestring - 214C its the greedy option weak to fast buttons but lets you +2 so you can reset the pressure with cl.C (4 frames startup, creating another frametrap) - 236A on the corner beats throw, gets you out of buttons range and let you in plus frames but it loses to jumps - all options leads to a combo if connects https://twitter.com/i/status/1658605862569517056 (credits to @BadoorSNK)
Mixups
Defense
Safejumps
Countering Sylvie
External Resources