Meterless: Ends with 236A (128 DMG) 1 Bar: Ends with 236236K (220 DMG) 2 Bars: Ends with 236236BD (325 DMG) 3 Bars: Ends with 2141236CD (443 DMG)
Starters
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
j.X
?
?
0
?
Anywhere
jump in, can be added before starters 2, 3, and 4
2B*3
85
90
0
?
Anywhere
hit confirm from 2B. use less 2Bs if needed, can lead into 3D
c.C > 3D
108
110
0
?
Anywhere
most powerful starter, tends to leave enemy closer than other starters
2C(1)
30
30
0
?
Anywhere
ranged starter that can also be used to leave enemy closer than other starters
214D
80
40
0
?
Anywhere
similar to a jump in, can be added before starters 2, 3, and 4, do a microwalk for starter 3
spaced 236C
105
48
0
?
Anywhere
can be used in corner pressure, juggles opponent
CD
75
100
0
?
Anywhere
worst CD in the game, but still has it's uses as a niche starter due to the wall splat
c.D
80
80
0
?
Anywhere
hard knockdown, fast overhead, only leads into OTG moves
Enders
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
623A
Anywhere
c.D
Anywhere
Meterless
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
2B*3 > 6A
155
0
Anywhere
Simple and clean Krohnen combo.
2B*2 > 623C
166
0
Anywhere
More damage but more range-specific.
2B*3 > 3D > 214B
183
190
0
Anywhere
Krohnen's BNB. Subtract 2B's based on range. Not a good blockstring, as Krohnen can be punished by a throw if 214B is blocked up close.
2B*3 > 3D > 214B, 623A
239
270
0
Corner
You can link into 623A or 623AC after landing 214B in the corner.
j.X (crossup) > c.C > 623C
219
180
0
Anywhere
214D > c.C > 214B
218
0
Anywhere
It's possible to link into many of Krohnen's standing and crouching normals after 214D, except for f.C, c.D, and CD.
CD, 2C
100
0
Anywhere
EX
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
2B*3 > 236AC, 214D/623C
218/246
0.5
Anywhere
214D gives a hard knockdown at the expense of damage.
214BD > c.D
176
0.5
Anywhere
Results in a hard knockdown in front of Krohnen, allowing for okizeme. Alternatively you can go for a st.B for an air reset or dp+C for more damage but no hard knockdown.
1 Bar
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
2B*3 > 6A(4) > 236236A/C
227
1
Anywhere
Must cancel f+A on the fourth hit.
2B*3 > 236AC, 214BD, 623C
310
1
Anywhere
2B*2 > 623C > 236236A/C
327
1
Anywhere
(j.X/214D) > c.C > 236AC, 214BD, 623C
329
1
Anywhere
CD > 214D(whiff), 236236A/C
236
1
Midscreen
2B*3 > 236AC, 214BD, 623AC, 623A
358
1.5
Anywhere
2B*3 > 236AC, 623C > 236236A/C
369
1.5
Anywhere
(j.X/214D) > c.C > AC, 623C > 236236A/C
397
1.5
Anywhere
2 Bars
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
2B*3 > 6A(4) > 236236AC
311
2
Anywhere
2B*3 > 3D > (BC) > c.C > 236AC, 623C > 236236A/C
380
2
Anywhere
Point Krohnen Quickmax conversion.
2B*3 > 236AC, 214BD, 623C > 236236A/C
424
2
Anywhere
2B*2 > 623C > 236236AC
446
2
Anywhere
BC > c.C > 236AC, 214BD, 623AC, 623A > 236236A/C
528
2
Anywhere
Raw Maxmode point Krohnen DP punish.
CD > 214D(whiff), 236236AC
355
2
Midscreen
3 Bars
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
(j.X/214D) > c.C > 3D > BC > c.C > 236AC, dash c.D > 2141236CD
541
3
Anywhere
Point Krohnen Quickmax extension. If getting the run up cl.D is too hard for you, you can instead just do Climax after EX Blaze Thrower for slightly less damage.
(j.X/214D) > c.C > 3D > BC > c.C > 236AC, 214BD, c.D > 2141236CD