Meterless: Ends with 236A (128 DMG) 1 Bar: Ends with 236236K (220 DMG) 2 Bars: Ends with 236236BD (325 DMG) 3 Bars: Ends with 2141236CD (443 DMG)
Starters
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
j.X
?
?
0
?
Anywhere
jump in, can be added before starters 2, 3, and 4
2B*3 > 3D
85
90
0
?
Anywhere
hit confirm from 2B. use less 2Bs if needed, can lead into 3D
c.C > 3D
108
110
0
?
Anywhere
most powerful starter, tends to leave enemy closer than other starters
2C(1)
30
30
0
?
Anywhere
ranged starter that can also be used to leave enemy closer than other starters
214D
80
40
0
?
Anywhere
It's possible to link into many of Krohnen's standing and crouching normals after 214D, except for f.C, c.D, and CD, microwalk for c.C
spaced 236C
105
48
0
?
Anywhere
can be used in corner pressure, juggles opponent
CD
75
100
0
?
Anywhere
worst CD in the game, but still has it's uses as a niche starter due to the wall splat
c.D
80
80
0
?
Anywhere
hard knockdown, fast overhead, only leads into OTG moves
Enders
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
623A
?
?
0
?
Anywhere
fast move that deals good damage but doesn't give much oki and knocks them away
c.D
?
?
0
?
Anywhere
not as good on damage, but if used as an OTG, can give a free safejump by doing 2A(w) > hop > j.D
air reset (2B, 2C(1), 5B, etc)
?
?
0
?
Anywhere
use a button to air reset and cancel into 214D for a meaty overhead, lowest damage ender
236236P
?
?
0
?
Anywhere
highest damage level 1 super
236236K
?
?
0
?
Anywhere
good if the opponent is out of range for ender 4
236236AC
?
?
0
?
Anywhere
highest damage level 2 super if you don't have time to spare
236236BD (partial charge)
?
?
0
?
Anywhere
highest damage level 2 super if you have time to spare
2141236CD
?
?
0
?
Anywhere
OTGs, can be combo'd off of pretty much anything, can combo out of 2C, 2D, 6A, c.D OTG, j.CD, and other supers
Meterless
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
2B*3 > 6A
155
0
Anywhere
Simple and clean Krohnen combo.
(Starter 1,5) > Starter 2,3,4 > 214B
0
Anywhere
Krohnen's BNB. Not a good blockstring, as Krohnen can be punished by a throw if 214B is blocked up close.
(Starter 1,5) > Starter 2,3,4 > 214B > 623A
0
Corner
You can link into 623A after landing 214B in the corner.
CD > 214B(w) > 2C(1)
100
0
Anywhere
air reset ender, leads into 214D meaty
CD > 214B(w) > c.D
117
0
Anywhere
c.D ender, leads into safejump
EX
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
2B*3 > 236AC, 214D/623C
218/246
0.5
Anywhere
214D gives a hard knockdown at the expense of damage.
214BD > c.D
176
0.5
Anywhere
Results in a hard knockdown in front of Krohnen, allowing for okizeme. Alternatively you can go for a st.B for an air reset or dp+C for more damage but no hard knockdown.
1 Bar
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
2B*3 > 6A(4) > 236236A/C
227
1
Anywhere
Must cancel f+A on the fourth hit.
2B*3 > 236AC, 214BD, 623C
310
1
Anywhere
2B*2 > 623C > 236236A/C
327
1
Anywhere
(j.X/214D) > c.C > 236AC, 214BD, 623C
329
1
Anywhere
CD > 214D(whiff), 236236A/C
236
1
Midscreen
2B*3 > 236AC, 214BD, 623AC, 623A
358
1.5
Anywhere
2B*3 > 236AC, 623C > 236236A/C
369
1.5
Anywhere
(j.X/214D) > c.C > AC, 623C > 236236A/C
397
1.5
Anywhere
2 Bars
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
2B*3 > 6A(4) > 236236AC
311
2
Anywhere
2B*3 > 3D > (BC) > c.C > 236AC, 623C > 236236A/C
380
2
Anywhere
Point Krohnen Quickmax conversion.
2B*3 > 236AC, 214BD, 623C > 236236A/C
424
2
Anywhere
2B*2 > 623C > 236236AC
446
2
Anywhere
BC > c.C > 236AC, 214BD, 623AC, 623A > 236236A/C
528
2
Anywhere
Raw Maxmode point Krohnen DP punish.
CD > 214D(whiff), 236236AC
355
2
Midscreen
3 Bars
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
(j.X/214D) > c.C > 3D > BC > c.C > 236AC, dash c.D > 2141236CD
541
3
Anywhere
Point Krohnen Quickmax extension. If getting the run up cl.D is too hard for you, you can instead just do Climax after EX Blaze Thrower for slightly less damage.
(j.X/214D) > c.C > 3D > BC > c.C > 236AC, 214BD, c.D > 2141236CD