-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters XV/Rock Howard/Strategy

From Dream Cancel Wiki
Jump to navigation Jump to search
The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Okizeme

Meaty 236A

Timing a 236A to hit the opponent as they're getting up is a good way to get back in and pressure the opponent. Using 236A after 214C, a midscreen C Throw, and a midscreen D throw all give you an easy meaty 236A, which can be chased behind to gain significant screen space. A spaced, midscreen 2D (both when hit raw and in combos) can give you a meaty 236A, making it a solid if potentially punishable autopilot option.

Safejumps

Definition and example of a safejump.

Reversals range from 4f startup at the fastest upward of 10f. If a safejump beats 4f reversals, it will also work against slower reversals.

After C Throw: 214C (whiff), Hyper Hop, j.D (6f)

After corner C Throw: 214A (whiff), Hop, j.D (4f)

After D Throw: Forward Jump, j.D (5f)

214C Ender safejumps are dependent on the height 214C connects at.

Countering Rock

External Resources

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters