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The King of Fighters XV/Gato/Combos
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Combos
Meterless
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
2B (> c.A/2A) > c.B > 623D | 191~204 | 150~180 | 0.30~0.33 | Anywhere | Hard knockdown from a low starter. c.A/2A can be added if point blank |
2B > 2A > 236A~6P | 141 | 160 | 0.20 | Anywhere | Use at a distance where 623D would whiff |
5C > 236C~6P | 182 | 190 | 0.24 | Anywhere | 5C poke conversion |
CD > 214A/C(whiff)~A, j.CD | 143 | 180 | 0.16 | Anywhere | CD conversion |
(j.X/c.A), c.D(1-2) > 6A > 623D | 215~310 | 165~270 | 0.33~0.43 | Anywhere | Close heavy combo. Cancel the first hit of c.D after a c.A link, late jump-in, or if you land c.D too far away midscreen. Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(2) |
2B > c.B > 623D~AB, 236C~6P | 212 | 195 | 0.38 | Corner | Low starter corner combo. Sacrifices hard knockdown for damage, stun, and meter build |
CD, 214D~B, 623D | 260 | 270 | 0.44 | Corner | Corner CD conversion |
CD, 214D~B, 623D~AB, 236C~6P | 276 | 315 | 0.53 | Corner | More damage, no hard knockdown corner CD conversion |
(j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D | 280~371 | 245~350 | 0.45~0.57 | Corner | Corner close heavy combo. Cancel the first hit of c.D after a c.A link, late jump-in, or if you land c.D too far away. Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(2) |
(j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D~AB, 236C~6P | 296~387 | 290~395 | 0.54~0.64 | Corner | More damage, no hard knockdown. Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(2) |
0.5 Bar
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
2B (> c.A/c.B/2A) > 2A > 5A > 236AC, 623D | 263~276 | 180~210 | 0.32~0.35 | Anywhere | Low starter hard knockdown. Can add c.A/c.B/2A if point blank |
2B (> c.A/c.B/2A) > 2A > 5A > 236AC, 623D~AB, 236C~6P | 279~292 | 225~255 | 0.40~0.43 | Anywhere | More damage, no hard knockdown. Can add c.A/c.B/2A if point blank |
(j.X/c.A), c.D(2) > 6A > 236AC, 623D | 318~374 | 200~270 | 0.37~0.44 | Anywhere | Close heavy combo. Lowest damage done with c.D(2), highest done with j.C/D c.D(2) |
(j.X/c.A), c.D(2) > 6A > 236AC, 623D~AB, 236C~6P | 339~390 | 245~315 | 0.45~0.51 | Anywhere | More damage, no hard knockdown. Lowest damage done with c.D(2), highest done with j.C/D c.D(2) |
2B (> c.A/c.B/2A) > 2A > 5A > 236AC, 214D~B, 623D | 310~324 | 230~290 | 0.43~0.48 | Near Corner | Use if not close enough to the corner to do 214BD~A juggles. Opponent must reach corner after 214D~B. Can add c.A/c.B/2A if point blank |
2B (> c.A/c.B/2A) > 2A > 5A > 236AC, 623D~AB, 236C~6P | 330~339 | 305~335 | 0.53~0.56 | Near Corner | More damage, no hard knockdown. Can add c.A/c.B/2A if point blank |
(j.X/c.A), c.D(2) > 6A > 236AC, 214D~B, 623D | 379~426 | 280~350 | 0.49~0.56 | Near Corner | Close heavy version of the corner carry combo. Lowest damage done with c.D(2), highest done with j.C/D c.D(2) |
(j.X/c.A), c.D(2) > 6A > 236AC, 623D~AB, 236C~6P | 395~441 | 325~395 | 0.57~0.64 | Near Corner | More damage, no hard knockdown. Lowest damage done with c.D(2), highest done with j.C/D c.D(2) |
2B > c.B > 214BD~A, 66 214D~B, 623D | 334 | 230 | 0.43 | Corner | Low corner combo |
2B > c.B > 214BD~A, 66 214D~B, 623D~AB, 236C~6P | 349 | 275 | 0.51 | Corner | More damage, no hard knockdown |
(j.X/c.A), c.D(1-2) > 6A > 214D~B, 214BD~A, (delay)236C, 623D | 402~488 | 325~430 | 0.55~0.66 | Corner | Close heavy corner combo. Cancel the first hit of c.D if after a link, late jump-in, or too far c.D. 236C must be delayed by exactly 8 frames after landing from a buffered 214D~B, 214BD~A juggle. Lowest damage done with c.D(1), highest done with j.C/D c.D(2) |
(j.X/c.A), c.D(1-2) > 6A > 214D~B, 214BD~A, 214B/D(whiff)~B, 623D | 381~468 | 285~390 | 0.54~0.65 | Corner | Easier version of the above combo. Lowest damage done with c.D(1), highest done with j.C/D c.D(2) |
(j.X/c.A), c.D(1-2) > 6A > 214D~B, 214BD~A, 214B/D(whiff)~B, 623D~AB, 236C~6P | 396~478 | 330~435 | 0.62~0.74 | Corner | More damage, no hard knockdown. Lowest damage done with c.D(1), highest done with j.C/D c.D(2) |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
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2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
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3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
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4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
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5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
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