Template:ComboLegend-KOFXV
Combos
Rush Auto Combo
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
cl.A > A > A > B |
|
|
0 |
|
Anywhere |
Rush combo ending in a special move
|
cl.A > A > A > C |
|
|
1 |
|
Anywhere |
Rush combo ending in a super
|
cl.A > A > A > D |
|
|
2 |
|
Anywhere |
Rush combo ending in a Max super
|
cl.A > A > A > A |
|
|
3 |
|
Anywhere |
Rush combo ending in a Climax super
|
Meterless
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2B > 2B > f.B > 623A, f.D/214A |
191 |
200 |
0 |
25% |
Anywhere |
Optimal light confirm. 214A and f.D do equal damage. Choose between a soft knockdown or an air reset.
|
2B > 2B > f.B > 214A |
153 |
150 |
0 |
20% |
Anywhere |
Easy light confirm.
|
cl.D > 6A > 623C, f.D/214A |
253 |
240 |
0 |
35% |
Anywhere |
Heavy confirm.
|
2B > 2B > f.B > 623A, 214B/D |
199 |
210 |
0 |
30% |
Corner |
|
cl.D > 6A > 623C, 623A, 214B/D |
299 |
290 |
0 |
45% |
Corner |
|
CD, 6A > 623C, 623A, 214B/D |
269 |
320 |
0 |
45% |
Corner |
|
EX
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2B > 2B > f.B > 623AC, 6A > 623C, f.D/214A |
288 |
260 |
0.5 |
30% |
Anywhere |
Optimal light confirm. There's minimal buffer for command normals, so timing the 6A might be difficult.
|
2B > 2B > f.B > 623A, 623AC, 214B/cl.D |
250 |
210 |
0.5 |
30% |
Anywhere |
Easier light confirm. Choose your ender for an air reset or soft knockdown.
|
cl.D > 6A > 623C, 623A, 623AC, 6A > 214B/214C |
379 |
330 |
0.5 |
55% |
Anywhere |
Heavy BnB. Meter positive and great stun buildup. 214C grants a hard knockdown for slightly less damage.
|
2B > 2B > f.B > 623A, 214BD, 6A > 623C, 214B/214C |
339 |
310 |
0.5 |
45% |
Corner |
|
2B > 2B > f.B > 623AC, 6A > 623C, 623A, 214B/D |
325 |
310 |
0.5 |
45% |
Corner |
Slightly weaker light confirm, but transitions easier from optimal midscreen confirm.
|
cl.D > 6A > 623C, 623A, 214BD, 6A > 214B, cl.C |
440 |
400 |
0.5 |
60% |
Corner |
Getting the cl.C ender needs near perfect timing for the juggled 6A. Thankfully the combo still does considerable damage if you drop the cl.C. You can also omit the 6A for an easier window.
|
CD, 6A > 623C, 623A, 214BD, 214B, cl.D |
375 |
390 |
0.5 |
55% |
Corner |
|
1 Bar
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2B > 2B > f.B > 214A > 236236A/C |
313 |
150 |
1 |
25% |
Anywhere |
Simple super cancel combo.
|
2B > 2B > f.B > 623A, 623AC, 214BD, 623C, f.D |
351 |
260 |
1 |
40% |
Anywhere |
Optimal light confirm.
|
cl.D > 6A > 623C, 623A, 623AC, 6A > 214BD, run, f.D |
431 |
320 |
1 |
45% |
Anywhere |
Optimal heavy confirm.
|
2B > 2B > f.B > 623AC, 214BD, 6A > 623C, 623A, 214B/D, cl.C |
422 |
380 |
1 |
55% |
Corner |
Optimal light confirm.
|
2B > 2B > f.B > 623A, 623AC, 214BD, 6A > 623C, 214B/D, cl.C |
418 |
380 |
1 |
55% |
Corner |
Works even if a little far from the corner. Notice how it's near identical to the previous combo, but with the 623A moved around. A lot of Elisabeth's combos are flexible like this.
|
cl.D > 6A > 623C, 623A, 623AC, 6A > 214BD, 214B/D, cl.D |
485 |
400 |
1 |
60% |
Corner |
Optimal heavy corner confirm. Landing the cl.D is difficult; cl.C is easier for 6 less damage.
|
2 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
3 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
4 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
5 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
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