The King of Fighters XV/Elisabeth Blanctorche/Combos
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Combos
General Notes
- Light Starter will denote a 2B >2B > 5B starter. Assume any combos with this starter will also work off of heavy starters. Other light starters include, but not limited to:
- 2B > 2B > 2B
- 2B > 2A
- Heavy Starter will denote a cl.D > 6A starter. Other heavy starters include, but not limited to:
- cl.C > 6A
- cl.A, cl.C > 6A
- f.C
- Any combo using aforementioned starters can be used after a jump in.
Rush Auto Combo
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cl.A > A > A > B | 0 | Anywhere | Rush combo ending in a special move | |||
cl.A > A > A > C | 1 | Anywhere | Rush combo ending in a super | |||
cl.A > A > A > D | 2 | Anywhere | Rush combo ending in a Max super | |||
cl.A > A > A > A | 3 | Anywhere | Rush combo ending in a Climax super |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623A, Far D/214A | 191 | 200 | 0 | 25% | Anywhere | Optimal light confirm. 214A and f.D do equal damage. Choose between a soft knockdown or an air reset. |
Light Starter > 214A | 153 | 150 | 0 | 20% | Anywhere | Easy light confirm. |
Heavy Starter > 623C, Far D/214A | 253 | 240 | 0 | 35% | Anywhere | Heavy confirm. |
Light Starter > 623A, 214B/D | 199 | 210 | 0 | 30% | Corner | |
Heavy Starter > 623C, 623A, 214B/D | 299 | 290 | 0 | 45% | Corner | |
CD, run, Far D | 143 | 170 | 0 | 20% | Anywhere | CD confirm from anywhere. |
CD, 6A > 623C, 623A, 214B/D | 269 | 320 | 0 | 45% | Corner |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623AC, 6A > 623C, Far D/214A | 288 | 260 | 0.5 | 30% | Anywhere | Optimal light confirm. There's minimal buffer for command normals, so timing the 6A might be difficult. |
Light Starter > 623A, 623AC, 214B/cl.D | 250 | 210 | 0.5 | 30% | Anywhere | Easier light confirm. Choose your ender for an air reset or soft knockdown. |
Heavy Starter > 623C, 623A, 623AC, 6A > 214B/214C | 379 | 330 | 0.5 | 55% | Anywhere | Heavy BnB. Meter positive and great stun buildup. 214C grants a hard knockdown for slightly less damage. |
Light Starter > 623A, 214BD, 6A > 623C, 214B/214C | 339 | 310 | 0.5 | 45% | Corner | |
Light Starter > 623AC, 6A > 623C, 623A, 214B/D | 325 | 310 | 0.5 | 45% | Corner | Slightly weaker light confirm, but transitions easier from optimal midscreen confirm. |
Heavy Starter > 623C, 214BD, 6A > 623A, 214B/D, cl.C | 442 | 400 | 0.5 | 60% | Corner | Delay the juggled 6A or the 214BD slightly to get the combo to work. |
Heavy Starter > 623C, 623A, 214BD, 6A > 214B/D, cl.C | 440 | 400 | 0.5 | 60% | Corner | Similar to above combo with no delays necessary, but requires no gap between 214BD and 6A. Notice how Elisabeth's combos can be shuffled around and still do similar damage. Adjust your combos based on comfort. |
CD, run, 623AC, 6A > 623C, Far D/214A | 278 | 270 | 0.5 | 30% | Anywhere | CD can convert into 623AC from anywhere. The combo will be the same as your light confirm. |
CD, 6A > 623C, 623A, 214BD, 214B, cl.D | 375 | 390 | 0.5 | 55% | Corner |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 214A > 236236A/C | 313 | 150 | 1 | 25% | Anywhere | Simple super cancel combo. |
Light Starter > 623A, 623AC, 214BD, 623C, Far D | 351 | 260 | 1 | 40% | Anywhere | Optimal light confirm. |
Heavy Starter > 623C, 623A, 623AC, 6A > 214BD, run, Far D | 431 | 320 | 1 | 45% | Anywhere | Optimal heavy confirm. |
Light Starter > 623AC, 6A > 623C, 623A, 214BD, 214B/D, cl.D | 423 | 380 | 1 | 55% | Corner | Optimal light confirm. |
Heavy Starter > 623C, 623AC, 6A > 623A, 214BD, 214B/D, cl.D | 486 | 400 | 1 | 60% | Corner | Optimal heavy corner confirm. |
j.CD, 236214A/C | 202 | 80 | 1 | 10% | Anywhere | Remember that any stray hit can convert into 236214A/C. |
CD, 6A > 623C, 623AC, 623A, 214BD, 214B/D, cl.D | 412 | 390 | 1 | 55% | Corner | Technically going straight into 623C and doing the heavy corner combo is stronger, but learning this combo develops muscle memory for your Shatter Strike combos. |
236CD, 6A > 623C, Far D/214A | 258 | 170 | 1 | 70% | Anywhere | 6A causing juggle makes Shatter Strike confirms fairly straight forward. This is doable from anti-air Shatter Strike as well, but you'll have to manually time the 6A low enough to the ground for the combo to work. |
236CD, 6A > 623C, 623A, 214B/D | 307 | 220 | 1 | 85% | Corner | Your corner Shatter Strike combos will match your CD combos. |
Light Starter > 623AC, 6A > 623C, 214A > 236236A/C | 418 | 250 | 1.5 | 40% | Anywhere | |
Heavy Starter > 623C, 623A, 623AC, 6A > 214B > 236236A/C | 509 | 330 | 1.5 | 55% | Anywhere | |
Light Starter > 623A, 214BD, 6A > 623C, 214B/D > 236236A/C | 459 | 310 | 1.5 | 45% | Corner | Delay the 214B/D to make sure the super lands all of the hits. |
Heavy Starter > 623C, 214BD, 6A > 623A, 214B/D, cl.C > 236214A/C | 528 | 400 | 1.5 | 60% | Corner | |
CD, 6A > 623C, 623A, 214BD, 214D, cl.D > 236214A/C | 459 | 390 | 1.5 | 60% | Corner |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623A, 623AC, 214BD, 623C, 214A > 236236A/C | 471 | 250 | 2 | 45% | Anywhere | Optimal confirm from heavies midscreen as well, dealing 536 damage. |
Heavy Starter > 623C, 214A > 236236AC | 522 | 230 | 2 | 35% | Anywhere | If you accidentally go into your regular Heavy Starter route, this is your best cash out for 2 bars, with just a small difference of damage to the optimal combo. |
Light Starter > 623AC, 6A > 623C, 623A, 214BD, 214B/D, cl.D > 236214A/C | 506 | 380 | 2 | 60% | Corner | |
Heavy Starter > 623C, 623AC, 6A > 623A, 214BD, 214B/D, cl.D > 236214A/C | 570 | 400 | 2 | 60% | Corner |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |