Unless stated otherwise, assume cl.D is hitting for both hits.
Rush Auto Combo
Meterless: Ends with 646K. (164 DMG) 1 Meter: Ends with 2363214P. (233 DMG) 2 Meter: Ends with 2363214AC. (335 DMG) 3 Meter: Ends with 2141236CD. (441 DMG)
Meterless
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
2B*3 > 214D
184
210
0
25%
Anywhere
Light confirm. You must cancel the 2B fast for the 214D to connect.
2B*3 > 214B
164
190
0
25%
Anywhere
Using 214B as your ender leaves them standing, which can make it easier to threaten with command grab after.
cl.D > 6B > 214D
224
220
0
30%
Anywhere
Heavy starter combo.
cl.D > 6A > j.214B, 623C
271
280
0
40%
Corner
Corner combo. If you try to confirm this and it's blocked, j.214B is safe barring some command grabs, so it's better to cancel. 6A by itself would leave you at universal throw range.
CD, run, 6B > 236C
178
190
0
20%
Anywhere
Uncancelled CD confirm.
CD > 236A
130
160
0
20%
Non-Corner
A useful cancel that also confirms. This will lead into supers with meter as well.
CD, 6B > 236A, 623C
261
290
0
40%
Corner
Corner CD confirm. CD is safe enough on it's own, so try to avoid cancelling into fireball near the corner so you can get this confirm. The range on 6B is large enough to where this can connect even if you're a bit of a distance from the corner. When cancelling 6B into 236, if you get 623 too often, input 236 as 2369 instead.
j.214B/D, 623A
126
140
0
25%
Corner
If the j.214B/D hits very low, you can even get a 623C after.
EX
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
(2B*3)/(cl.D > 6B) > 214BD, 6B > 646B/D
265/310
220/230
0.5
30%
Anywhere
Robert's light and heavy confirms are the same midscreen. The meter build and corner carry is quite nice. You can cancel into 623C at the end instead for just 2 less damage and virtually the same oki and meter build, but could save you on time, since the animation for 646B/D is so long.
cl.C > 6A > j.214BD, run, 623C
297
200
0.5
30%
Anywhere
6A > j.214BD only works midscreen after a close C normal or one hit of cl.D. This combo is not as strong as the 214BD confirm, but will lead to stronger combos with more meter to work with.
2B*3 > 214BD, 6B > 236A, 623C
293
280
0.5
45%
Corner
Light corner confirm. Close to refunding the bar used.
cl.D > 6A > j.214B/D, 214BD, 6B > 236A, 623C
384
370
0.5
55%
Corner
Meter positive corner combo.
CD, run, 6B > 214BD, run, 623C
261
230
0.5
30%
Anywhere
Midscreen CD confirm.
41236BD, 623A
138
60
0.5
20%
Anywhere
Some extra damage after an EX command grab.
j.214BD, 623C
206
100
0.5
25%
Anywhere
The amount of times you will be blowing meter on j.214BD are rare, but if you do land one, you can always get a 623C after. Sometimes you can get a 6B in there too, but it's height dependent.
2C anti air > 646BD
202
70
0.5
10%
Anywhere
If you're quick you can turn anti air normals into extra damage.
CD, 6B > 236A, 214BD, 646B/D
308
190
0.5
45%
Corner
1 Bar
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
2B*3 > 214BD, run, CD > 646BD
298
190
1
20%
Anywhere
You can use cl.C instead of CD for a slightly easier combo for 3 less damage. If you end up in the corner you can add on a 623A.
cl.D > 6B > 623A > 236214A/C
344
160
1
30%
Anywhere
Simple super confirm. Does more damage than the light confirm combo.
CD is inconsistent after a juggled 214BD, so cl.C will suffice.
CD, 6B > 236A, 214BD, 236A, cl.C > 646BD, 623A
411
380
1
50%
Corner
236CD, 6B > 646B/D
245
30
1
75%
Anywhere
Shatter Strike confirm. If the Shatter Strike hits airborne, use 623C instead for consistency.
236CD, 6B > 236A, 623C
297
190
1
80%
Corner
Your corner Shatter Strike combos will match your CD corner combos.
41236BD, 623AC
161
0
1
0%
Anywhere
41236BD, 2B > 646BD, 2A
203
60
1
5%
Corner
For some reason, you cannot juggle 623A after the 646BD here.
2B*3/cl.D > 6B > 214BD, 6B > 646B/D > 236214A/C
364/409
120/130
1.5
35%
Anywhere
Cancelling 646B/D into ranbu super has a strange window that's later than expected; manually time as best you can without instead of relying on the button hold buffer.
Max damage from a corner CD. The further back your opponent was from the corner when the CD hits, the higher you can do the j.214BD. You may need to do it higher for the extra horizontal range. These combos do not work after a Shatter Strike.