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The King of Fighters XV/Robert Garcia/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
? Standard low light confirm.

Heavy Starters

Combo Damage Notes
j.X > ? Standard jump-in starter.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Unless stated otherwise, assume cl.D is hitting for both hits.

When doing midscreen confirms from heavies, Robert can generally get more stun with comparable damage by doing Shatter Strike cancels and using the combo route 0.5 meter below the amount of meter you intended to spend.

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 164 0 Rush combo ending in a special move.
cl.A > A > A > C 233 1 Rush combo ending in a super.
cl.A > A > A > D 335 2 Rush combo ending in a Max super.
cl.A > A > A > A 441 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B*3 > 214D 184 210 0 25% Anywhere Light confirm. You must cancel the 2B fast for the 214D to connect.
2B*3 > 214B 164 190 0 25% Anywhere Using 214B as your ender leaves them standing, which can make it easier to threaten with command grab after.
cl.D > 6B > 214D 224 220 0 30% Anywhere Heavy starter combo.
cl.D > 6A > j.214B, 623C 271 280 0 40% Corner Corner combo. If you try to confirm this and it's blocked, j.214B is safe barring some command grabs, so it's better to cancel. 6A by itself would leave you at universal throw range.
CD, run, 6B > 236C 178 190 0 20% Anywhere Uncancelled CD confirm.
CD > 236A 130 160 0 20% Non-Corner A useful cancel that also confirms. This will lead into supers with meter as well.
CD, 6B > 236A, 623C 261 290 0 40% Corner Corner CD confirm. CD is safe enough on it's own, so try to avoid cancelling into fireball near the corner so you can get this confirm. The range on 6B is large enough to where this can connect even if you're a bit of a distance from the corner. When cancelling 6B into 236, if you get 623 too often, input 236 as 2369 instead.
j.214B/D, 623A 126 140 0 25% Corner If the j.214B/D hits very low, you can even get a 623C after.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
(2B*3)/(cl.D > 6B) > 214BD, 6B > 646B/D 265/310 220/230 0.5 30% Anywhere Robert's light and heavy confirms are the same midscreen. The meter build and corner carry is quite nice. You can cancel into 623C at the end instead for just 2 less damage and virtually the same oki and meter build, but could save you on time, since the animation for 646B/D is so long.
cl.C > 6A > j.214BD, run, 623C 297 200 0.5 30% Anywhere 6A > j.214BD only works midscreen after a close C normal or one hit of cl.D. This combo is not as strong as the 214BD confirm, but will lead to stronger combos with more meter to work with.
2B*3 > 214BD, 6B > 236A, 623C 293 280 0.5 45% Corner Light corner confirm. Close to refunding the bar used.
cl.D > 6A > j.214B/D, 214BD, 6B > 236A, 623C 384 370 0.5 55% Corner Meter positive corner combo.
CD, run, 6B > 214BD, run, 623C 261 230 0.5 30% Anywhere Midscreen CD confirm.
41236BD, 623A 138 60 0.5 20% Anywhere Some extra damage after an EX command grab.
j.214BD, 623C 206 100 0.5 25% Anywhere The amount of times you will be blowing meter on j.214BD are rare, but if you do land one, you can always get a 623C after. Sometimes you can get a 6B in there too, but it's height dependent.
2C anti air > 646BD 202 70 0.5 10% Anywhere If you're quick you can turn anti air normals into extra damage.
CD, 6B > 236A, cl.C > 646BD > 623A 332 320 0.5 45% Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2B*3 > 214BD, run, CD > 646BD 298 190 1 20% Anywhere You can use cl.C instead of CD for a slightly easier combo for 3 less damage. If you end up in the corner you can add on a 623A.
cl.D > 6B > 623A > 236214A/C 344 160 1 30% Anywhere Simple super confirm. Does more damage than the light confirm combo.
cl.C > 6A > j.214BD, 6B > 214BD, 646B/D 380 130 1 35% Anywhere Optimal heavy confirm.
2B*3 > 214BD, 6B > 236A, cl.C > 646BD, 623A 373 310 1 45% Corner
cl.D > 6A > 214B, 214BD > 6B > 236A, cl.C > 646BD, 623A 464 400 1 55% Corner
CD > 236A, 641236C 274 160 1 20% Non-Corner CD confirm. Easy to hit confirm.
CD, run, 6B > 214BD, run, cl.C > 646BD 323 200 1 25% Anywhere CD is inconsistent after a juggled 214BD, so cl.C will suffice.
CD, 6B > 236A, 214BD, 236A, cl.C > 646BD, 623A 411 380 1 50% Corner In corner CD combos like this, against smaller characters, you'll have to omit the first 236A and cancel straight into the 214BD.
236CD, 6B > 646B/D 245 30 1 75% Anywhere Shatter Strike confirm. If the Shatter Strike hits airborne, use 623C instead for consistency. In general your Shatter Strike combos will match your uncancelled CD combos.
236CD, 6B > 236A, 623C 297 190 1 80% Corner Your corner Shatter Strike combos will match your CD corner combos.
41236BD, 623AC 161 0 1 0% Anywhere
41236BD, 2B > 646BD, 2A 203 60 1 5% Corner For some reason, you cannot juggle 623A after the 646BD here.
2B*3/cl.D > 6B > 214BD, 6B > 646B/D > 236214A/C 364/409 120/130 1.5 35% Anywhere Cancelling 646B/D into ranbu super has a strange window that's later than expected. Be sure to wait after the 15th hit.
cl.C > 6A > j.214BD, 6B > 236A > 236214A/C 447 190 1.5 20% Anywhere Max midscreen damage.
2B*3 > 214BD, 6B > 236AC, 236A, cl.C > 646BD, 623A 407 310 1.5 45% Corner Only a slight gain over the 1 meter combo.
cl.D > 6A > j.214BD, 236A, 214BD, 6A > 236A, cl.C > 646BD, 623A 539 380 1.5 55% Corner
CD, run, 6B > 214BD, 646B/D > 236214A/C 359 130 1.5 30% Anywhere
CD, j.214BD, 236A, 214BD, 6A > 236A, cl.C > 646BD, 623A 469 380 1.5 50% Corner Max damage from a corner CD. The further back your opponent was from the corner when the CD hits, the higher you can do the j.214BD. You may need to do it higher for the extra horizontal range. These combos do not work after a Shatter Strike.
CD, 6B > 236A, 214BD, 236AC, 236A, cl.C > 646BD, 623A 440 380 1.5 50% Corner Alternate CD route which works from Shatter Strike as well. Remember to omit 236A on smaller characters.
41236BD, 623A > 236214A/C 258 60 1.5 20% Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
(QM) 2B*3/(cl.D > 6B) > BC, cl.C > 6A > j.214BD, 6B > 236A > 236214A/C 403/457 280/290 2 10% Non-Corner 1000 Max Guage combo. Best use of meter midscreen.
(QM) 2B*3/(cl.D > 6B) > BC, cl.C > 6A > j.214BD, 214BD, 6B > 236A > 236214A/C 427/480 280/290 2 10% Anywhere 1500 Max Guage combo.
cl.C > 6A > j.214BD, 6B > 214BD, 646B/D > 236214A/C 479 130 2 35% Anywhere Max damage if you can't do the 1500 Guage combo.
2B*3 > 214BD, 6B > 236A, cl.C > 646BD, 623A > 236214A/C 472 310 2 45% Corner
cl.D > 6A > j.214BD, 236A, 214BD, 6B > 236AC, 236A, cl.C > 646BD, 623A 568 380 2 55% Corner
(QM) 2B*3 > BC, cl.D > 6A > j.214BD, 236A, 623C > 236214A/C 417 310 2 10% Corner 1000 and 1250 Max Guage corner combo. Less damaging than your non-Max confirms.
(QM) 2B*3 > BC, cl.D > 6A > j.214BD, 236AC, 236A, 623C > 236214A/C 454 310 2 10% Corner 1500 Max Guage corner combo.
CD > 236A, 641236AC 386 160 2 15% Non-Corner Weaker but safe CD confirm.
CD, 6B > 236A, 214BD, 236A, cl.C > 646BD, 623A > 236214A/C 510 380 2 50% Corner
2B*3 > 214BD, 6B > 646B/D > 236214AC 432/477 120 2.5 35% Anywhere This combo is only marginally stronger than your 2 Bar combo with Quick Max, but much harder as the cancel from 646B/D must be done as late as possible, around the apex of your opponent's launch, or else the super will whiff. Overall not worth it but could be useful to know the cancel.
cl.C > 6A > j.214BD, 6B > 236A > 236214AC 551 190 2.5 25% Non-Corner Robert's only efficient use of 2.5 meter midscreen. Otherwise use your 2 meter combos by themselves or after a Shatter Strike cancel.
2B*3 > 214BD, 6B > 236A, cl.C > 646BD, 623A > 236214A/C 472 310 2.5 45% Corner
cl.D > 6A > j.214BD, 236A, 214BD, 6B > 236A, cl.C > 646BD, 623A > 236214A/C 638 380 2.5 55% Corner Disproprotionally strong corner combo for the meter spent.
CD, run, 6B > 214BD, 236C > 641236AC 409 190 2.5 20% Anywhere In high scaling situations, 641236AC does more damage than 236214AC.
41236BD, 623A > 641236AC 330 60 2.5 20% Anywhere
CD, j.214BD, 236A, 214BD, 6B > 236A, cl.C > 646BD, 623A > 236214A/C 568 380 2.5 49% Corner
CD, 6B > 236A, 214BD, 236AC, 236A, cl.C > 646BD, 623A > 236214A/C 539 380 2.5 49% Corner

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
(QM) 2B*3/(cl.D > 6B) > BC, cl.C > 6A > j.214BD, 6B > 214236CD 504/564 220/230 3 10% Anywhere 1000 Max confirm. Microdash 623A/C is technically possible instead of 6B after j.214BD, but the timing to both connect the 623A/C low enough and properly cancel into the Climax is not worth it for the extra 6 damage.
(QM) 2B*3/(cl.D > 6B) > BC, cl.C > 6B > 623A > 236214A/C > 214236CD 565/624 250/260 3 10% Anywhere 1250 Max confirm. Using cl.C instead of cl.D after the Quick Max saves Max timer to fit the super and Climax. At 1500 Max Guage, use cl.D after the Quick Max instead.
(QM) 2B*3 > BC, cl.C > 6A > j.214BD, 236A, 623C > 214236CD 549 310 3 10% Corner 1000 corner Max confirm.
2B*3 > 214BD, 6B > 236A, cl.C > 646BD, 623A > 236214AC 540 310 3 45% Corner Only slightly weaker than the 1000 Max combo, but builds nearly half a bar.
(QM) 2B*3 > BC, cl.D > 6A > j.214B/D, 623A/C > 236214A/C > 214236CD 590 330 3 10% Corner 1500 Max confirm. At 1250, just use the midscreen confirm.
cl.D > 6A > j.214BD, 236A, 214BD, 6B > 236AC, 236A, cl.C > 646BD, 623A > 236214A/C 667 380 3 55% Corner Adds on a 236AC to the 2.5 bar corner combo.
CD, run, 6B > 236C > 236214A/C > 641236AC 542 190 3 20% Anywhere
CD, j.214BD, 236A, 214BD, 6B > 236AC, 236A, cl.C > 646BD, 623A > 236214A/C 592 380 3 49% Corner
CD, 6B > 236A, 214BD, 236A, cl.C > 646BD, 623A > 236214AC 578 380 3 49% Corner
cl.C > 6A > j.214BD, 6B > 236A/C > 236214A/C > 641236AC 669 190 3.5 20% Non-Corner
2B*3 > 214BD, 6B > BC, 236A, 623A/C > 236214A/C > 214236CD 590 240 3.5 20% Corner Stronger than your 3 bar 1250 Max guage confirm, but weaker than the 1500 confirm.
cl.D > 6A > j.214BD, 6B > BC, 236A, 623C > 236214A/C > 214236CD 708 250 3.5 15% Corner Delay the 236A slightly. You can whiff cancel a 2D to make the timing easier if that works for you.
CD, run, 6B > 214BD, 236C > 641236C > 236214AC 500 190 3.5 20% Anywhere
CD, j.214BD, 236A, 214BD, 6B > 236A, cl.C > 646BD, 623A > 236214AC 636 380 3.5 49% Corner
CD, 6B > 236A, 214BD, 236AC, 236A, cl.C > 646BD, 623A > 236214AC 607 380 3.5 49% Corner
41236BD, 623A > 236214A/C > 641236AC 433 60 3.5 15% Anywhere
41236BD, 2B > BC, 646BD, 623A > 214236CD 443 90 3.5 5% Corner Letting Robert run for a little after the Quick Max is what allows the 623A to connect here. Input 623A as early as possible and ohld the button to have more time to input the Climax.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
(QM) 2B*3/(cl.D > 6B) > BC, cl.C > 623A > 641236AC > 214236CD 639/723 220 4 10% Anywhere 1250 Max Guage combo. Leaving out the 6B after the Quick Max improves the scaling. Remember to use cl.D instead of cl.C at 1500 Guage.
cl.D > 6A > j.214BD, 236A, 214BD, 236AC, 6B > BC, 236A, 623A > 236214P > 214236CD 783 310 4.5 25% Corner

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
cl.D > 6A > j.214BD, 236A, 214BD, 6B > BC, 236A, 623A > 641236AC > 214236CD 815 310 5 25% Anywhere

External Links

Robert Garcia Combos by Meno
The King of Fighters XV - Robert Garcia Combo Guide by Rooflemonger


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