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The King of Fighters XV/Andy Bogard/Combos
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Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input. |
X/Y | Do either X move or Y move in a combo (Both final damage/stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A > 6A | 87 | Standard light starter. |
cl.5B > cl.5A > 2A > 6A | 121 | Extended light starter |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
cl.5C > 6A | 122 | Standard heavy starter, 2nd hit of cl.5C can be canceled if needed (usually range). |
cl.5D | 80 | Not as useful but it has less damage scaling. |
j.D > cl.5C > 6A | 185 | Really strong jump in, can cross up too. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 | Standard Blow Back, can use 236P to get closer for combos outside of the corner. |
236CD | 75 | Standard Shatter Strike, ruins 236AC if done raw. |
2B > 2B > f.5B > 5D | 124 | Less optimal starter, the Target Combo creates different combos thanks to launching the opponent |
Combos
Rush Auto Combo
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cl.A > A > A > B | 121 | 110 | 0 | .15 | Anywhere | Rush combo ending in a special move (236A), can combo into supers. |
cl.A > A > A > C | 233 | 30 | 1 | .1 | Anywhere | Rush combo ending in a super (2141236K). |
cl.A > A > A > D | 356 | 30 | 2 | .1 | Anywhere | Rush combo ending in a Max super (2141236BD). |
cl.A > A > A > A | 452 | 30 | 3 | .1 | Anywhere | Rush combo ending in a Climax super |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 41236K , BD > 623C | 215 | 235 | 0 | .4 | Anywhere | His best light combo. |
Light Starter > 236C | 172 | 185 | 0 | .2 | Anywhere | More damage but won't work off lights without 6A. |
2B > 2B > f.5B > 236A | 107 | 140 | 0 | .2 | Anywhere | Version for raw lights. |
Light Starter > 41236K (3) , j.2D > 623C | 265 | 295 | 0 | .49 | Corner | Corner only, cancel 41236K after 3 hits. |
Heavy Starter > 41236K , BD > 623C | 258 | 250 | 0 | .23 | Anywhere | Basic heavy starter. |
Heavy Starter > 236C | 212 | 210 | 0 | .23 | Anywhere | Basic heavy starter. |
Heavy Starter > 41236K (3) , j.2D > 623C | 312 | 320 | 0 | .5 | Corner | Same as light variant. |
.5 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 236AC > 236C | 286 | 185 | .5 | .2 | Anywhere | Simple combo but raw lights won't connect. |
Light Starter > 41236BD > 236A | 262 | 185 | .5 | .2 | Anywhere | Alternate start that works off any light. |
Light Starter > 236AC > 41236K (3) , j.2D > 623C | 374 | 185 | .5 | .2 | Corner | Simple combo but raw lights won't connect. |
Heavy Starter > 236AC > 236C | 333 | 210 | .5 | .24 | Anywhere | Heavy version. |
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C | 426 | 210 | .5 | .5 | Corner | Simple combo but raw lights won't connect. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 236AC > 236AC | 318 | 105 | 1 | .1 | Anywhere | Deals more than a super confirm. |
2B > 2B > f.5B > 236A > 2141236K | 263 | 140 | 1 | .15 | Anywhere | Less damage but more plus after. |
Light Starter > 236AC > 41236BD > 623C | 407 | 205 | 1 | .3 | Corner | Corner route. |
Heavy Starter > 236AC > 236AC | 367 | 130 | 1 | .1 | Anywhere | Same as light. |
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C | 463 | 230 | 1 | .35 | Corner | Simple combo but raw lights won't connect. |
Light Starter > 236AC > 236C > 2141236K | 428 | 185 | 1.5 | .2 | Anywhere | Basic extension, can be reset with cl.5C from midscreen. |
Light Starter > 236AC > 41236K (3) , 2D > 623C > 2141236K | 461 | 255 | 1.5 | .41 | Corner | Basic extension, can be reset with cl.5C from midscreen. |
Heavy Starter > 236AC > 236C > 2141236K | 489 | 210 | 1.5 | .23 | Anywhere | Same as light. |
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C > 2141236K | 521 | 230 | 1.5 | .45 | Corner | Same as light. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 236C > 2141236BD | 444 | 185 | 2 | .2 | Anywhere | 2 bar super confirm. |
Heavy Starter > 236C > 2141236BD | 498 | 210 | 2 | .23 | Anywhere | Same as light. |
Light Starter > 236AC > 236C > 2141236BD | 534 | 185 | 2.5 | .2 | Anywhere | Beefier version of the other super. |
Light Starter > 236AC > 41236K (3) , j.2D > 623C (1) > 2141236BD | 555 | 255 | 2.5 | .41 | Corner | Faiz damage, otherwise nothing new. |
Heavy Starter > 236AC > 236C > 2141236BD | 605 | 210 | 2.5 | .23 | Anywhere | Same as light. |
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C (1) > 2141236BD | 620 | 270 | 2.5 | .45 | Corner | Same as light. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > BC > cl.5D > 236AC > 236AC > CLIMAX | 606 | 175 | 3 | .1 | Anywhere | Works with 1250 and 1500 Max Gauge (Mid and Anchor). |
Heavy Starter > BC > cl.5D > 236AC > 236AC > CLIMAX | 681 | 200 | 3 | .15 | Anywhere | Same as light. |
Light Starter > 236AC > 41236K (3) , j.2D > 623C > CLIMAX | 624 | 295 | 3.5 | .47 | Corner | You can do the Climax after. |
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C > CLIMAX | 696 | 330 | 2.5 | .5 | Corner | Same as light. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
c.C > 4/6A > 236C > 2141236B/D > 2141236CD | 682 | 4 | 20% | Anywhere | Since his climax can be done midair, you can get almost the full super for 2141236 before cancelling | |
Max Mode, c.C > 4/6A > 236C > 2363214A/C > 2141236BD > 2141236CD | 972 | 4 | 0 | Anywhere | Max Mode combo, and about the highest damage you can do. You won't always land this but when you do, it'll probably kill |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
c.C(1) > 4/6A > 236C > 2141236BC > 2141236CD | 805 | 5 | 0 | Anywhere | Max super into climax, nice high damage to dump 5 bars on |