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The King of Fighters XV/Movement

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Revision as of 11:49, 26 February 2024 by EMRaistlin (talk | contribs) (added DLC character jump/backdash missing + new column for Backdash recovery)
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Running

Press Forward twice to dash. Hold forward on the control stick or pad in order to continue running forward. The character will run towards the opponent. As long as the player keeps the directional button held down, they will run forward until the player puts the control stick or pad back in neutral. Warning: There is a slight delay upon stopping the run regularly. However, you can prevent the delay by pressing an attack button or by crouching under normal circumstances. There is also a 14-frame window at the start of a run where the player can interrupt the run with anything except blocking, jumping backward or up, or back dashing. Take advantage of the run in order to close the gap between yourself and the opponent or to implement an offensive approach. The run speed of each of the characters will vary.

An immediate run block is possible at 15 frames. Run normal throw is possible at 16 frames.

Run Speed

1.25 being the fastest while .69 being the slowest.

Run Speed Rank Characters
1.25 Chris
1.20 Heidern, Vanessa, Luong, Iori, Nakoruru, Sylvie
1.149 Shun'ei, Isla, Elisabeth, Krohnen, Benimaru, Gato, Orochi Chris, Goenitz, Najd, Duo Lon
1.125 Rock, Leona, Yuri
1.10 Kyo, Chizuru, Kukri, Billy, Ángel, Yashiro, K', Ramón, Terry, Joe, Andy, Robert, Blue Mary, B. Jenet, Shermie, Hoahmaru, Shingo, Kim, Hinako
1.04 Orochi Yashiro
1 Meitenkun, Whip, Yamazaki, Geese, Dolores, Ash, Kula, Antonov, Ralf, Clark, Ryo, King, Darli, Orochi Shermie, Omega Rugal
.89 Mai, Athena, Maxima
.69 King of Dinosaurs

Backdashing

Backdashing is done by pressing back on the control stick or twice. The character will move backward a certain distance to quickly move away from the opponent. The distance and the speed of the backdash will vary between the characters, along with their animations. In many cases, when you perform a backdash, you are in a midair state.

Jumps and Hops

Credits to KuriNyankoF for the image.

In KOF XV, there are 4 different types of jumps:

  • Hop - Lightly tap up. The character will hop upwards a very short distance. The amount of time your up input should last is 4F or less.
  • Normal Jump - Press up regularly or hold up. This is a traditional jump and it can take time to be able to differ the two.
  • Hyperhop - Press down but then tap up lightly within 14F. The character quickly jumps slightly off of the ground an a higher speed. This can be useful for approaching the opponent.
  • Hyperjump - Press down and then hold up within 14F. This is essentially a super jump.

All jumps have 4 prejump frames.

You can not block while you are in the air. Some moves may only be available while the character is the air.

You cannot block or act for one frame upon landing. This window can be longer if a special move is done in the air, but not normals.

If you hop/jump during a run, it will hyper hop/hyper jump instead

Character Hop Jump Backdash (total) Backdash recovery (included in total)
Andy 32 44 22 5
Angel 32 40 22 (*19) 4
Antonov 33 40 19 4
Ash 32 40 23 5
Athena 37 46 22 (*19) 5
B Jenet 32 40 23 5
Benimaru 32 40 22 5
Billy 33 42 22 5
Blue Mary 33 42 23 4
Chizuru 37 46 23 5
Chris 32 40 23 5
Clark 32 40 21 4
Darli 33 42 21 5
Dolores 32 40 23 5
DuoLon 32 40 23 5
Elisabeth 32 40 23 5
Gato 32 40 22 4
Geese 33 42 22 5
Goenitz 32 40 23 5
Haomaru 32 40 22 4
Heidern 32 40 21 4
Hinako 40 46 23 5
Iori 32 40 22 (*19) 5
Isla 32 40 23 5
Joe 33 41 21 4
K' 32 40 22 5
Kim 32 40 23 5
King 35 42 20 4
King of Dinosaurs 35 40 28 4
Krohnen 32 42 23 5
Kukri 32 42 21 4
Kula 32 43 21 4
Kyo 32 43 24 (*25~21) 5
Leona 33 43 22 5
Luong 35 45 22 5
Mai 33 43 22 5
Maxima 35 41 21 4
Meitenkun 34 44 23 5
Najd 32 40 23 5
Nakoruru 32 40 22 4
O.Chris 32 40 23 5
O.Shermie 32 40 23 5
O.Yashiro 32 40 23 5
Ralf 33 41 22 5
Ramon 33 41 22 5
Robert 33 41 26 5
Rock 33 40 21 4
Rugal 32 43 23 5
Ryo 32 39 22 5
Shermie 32 40 23 5
Shingo 32 43 24 5
Shun'ei 32 40 23 5
Sylvie 32 40 23 5
Terry 33 41 21 4
Vanessa 32 40 21 4
Whip 35 42 21 4
Yamazaki 32 40 26 4
Yashiro 32 40 23 5
Yuri 33 40 19 5
Coutresy of ChaseHD.

Other Movement Lists

Forward Walk Speed

.50 being the fastest while .30 being the slowest.

Forward Walk Speed Rank Characters
.5 Shunei, Chris, Orochi Chris, Duo Lon
.44 Isla, Angel, Leona, Terry, King, Mai, Yuri, Blue Mary, Vanessa, Geese, Billy, Najd
.40 Benimaru, Heidern, Dolores, Kyo, Iori, Ash, Elisabeth, Kukri, Krohnen, Yashiro, Oroshi Yashiro, Shermie, Maxima, Whip

Ramon, Ralf, Andy, Robert, Athena, Luong, Rock, B. Jenet, Gato, Yamazaki, Nakoruru, Shingo, Kim, Sylvie

.34 Kula, K', Joe, Ryo, Darli, Goenitz, Hinako
.30 Meitenkun, Chizuru, Antonov, King of Dinosaurs, Clark, Orochi Shermie, Haohmaru, Omega Rugal

Back Walk Speed

.40 being the fastest while .10 being the slowest.

Back Walk Speed Rank Characters
.40 Leona
.34 Terry
.33 Ramon
.30 Shunei, Benimaru, Isla, Heidern, Kyo, Iori, Kukri, Krohnen, Yashiro, Orochi Yashiro, Chris, Orochi Chris, Andy, Ryo, Robert

Yuri, Blue Mary, Vanessa, Luong, Rock, B. Jenet, Gato, Billy, Nakoruru, Shingo, Kim, Sylvie, Goenitz, Najd, Duo Lon, Hinako

.29 Kula
.28 Angel, Maxima, Ralf, Mai
.25 Dolores, Chizuru, Ash, Shermie, Orochi Shermie, Whip, Joe, King, Athena, Geese, Darli
.23 King of Dinosaurs, Haohmaru
.21 K', Antonov, Omega Rugal
.20 Elisabeth, Clark, Yamazaki
.10 Meitenkun

Navigation

The King of Fighters XV
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