Use the corresponding starter(s) from the 'Starters' section of this page.
>
Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
,
Link the previous move into the following move.
(X)
A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled.
~
Cancel the previous special into the following special.
cl.
Close to opponent.
f.
Far from opponent.
j.
Jumping move.
AA
Anti-air. Hit the opponent while they're mid-air.
[X]
Hold input.
X/Y
Do either X move or Y move in a combo (Both final damage/stun values will be shown).
X * N {X} * N
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}".
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo
Damage
Notes
2B, 2A
38
Standard low confirm.
farB
30
poke mini.
clA, clC > 6A
145
Light into Heavy.
Rush Combo
70/146
A bit of a meme starter, but the fact it cancels into 214A or 236236K means he can do big things with Auto Combos.
Heavy Starters
Combo
Damage
Notes
clC > 6A
127
Standard Starter.
clD > 5D
175
Launcher Starter, for punishes and jump ins..
2C > 6A
127
Poke Major. Some combos don't work off of it depending on distance.
2D
68
Overhead, can only combo into OTGs.
Other Starters
Combo
Damage
Notes
CD
75
Big but he can't do much after.
236CD
75
Shatter Strike, also big.
Counter jCD
112
Antonov can easily kill off of this.
623AC
145
EX DP.
Combos
Rush Auto Combo
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
cl.A > A > A > B
146
90
0
23%
Anywhere
Rush combo ending in Whale Stream (214A)
cl.A > A > A > C
172
30
1
7%
Anywhere
Rush combo ending in Kamtchka Collapse (236236K), so you can combo after.
cl.A > A > A > D
325
30
2
7%
Anywhere
Rush combo ending in MAX Kamtchka Collapse (236236BD), you can combo after.
cl.A > A > A > A
459
30
3
7%
Anywhere
Rush combo ending in a Climax.
Meterless
Combo
Damage
Stun
Meter Gain
Location
notes
Light Starter > 623C
168
165
.27%
Anywhere
Only works at point blank range.
Heavy Starter > 214A
208
190
.25%
Anywhere
Ol' reliable.
Launcher Starter > 623C
305
260
.45%
Anywhere
Big damage but slow and no oki.
Rush Combo
146
105
.20%
Anywhere
Yes its an option.
EX
Combo
Damage
Stun
Meter Gain
Location
notes
Light Starter > 214AC
173
45
.03%
Anywhere
The main light confirm you'll use.
Heavy Starter > 624BD, 623C
349
250
.40%
Anywhere
624K/BD routes don't work from far range 2Cs.
Heavy Starter > 623AC, 623C
356
250
.40%
Corner
Loses the corner and is far less reliable, more damage though. Still better to use the 624BD route.