-Happy New Year 2025!

The King of Fighters XV/Ralf Jones/Combos

From Dream Cancel Wiki
Jump to navigation Jump to search
The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 3A 76 Standard low light confirm command cancelling 2B for a full combo. You can get two lights into 3A but only point blank.
cl.B > 3A 91 Close B will always combo into 3A.
2B > 5A/2A 38 Light confirm, slightly less range-dependent than the above but misses out on larger combos.

Heavy Starters

Combo Damage Notes
cl.C/2C 70 Standard heavy starter. Both are command cancellable to 3A, but 3A is prone to whiffing from these.
cl.C/2C > 3A 131 Command normal cancel.
cl.D > 3A 141 cl.D into 3A will never whiff.
2A, cl.C 91 Light-heavy link/frame trap.

Other Starters

Combo Damage Notes
CD 75
f.C 90 Notable Quick Max starter, gives a juggle on anti-air counterhit.

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 155 0 Rush combo ending in a special move.
cl.A > A > A > C 234 1 Rush combo ending in a super. 282 Damage if OTG j.236P is added.
cl.A > A > A > D 373 2 Rush combo ending in a Max super. 421 Damage if OTG j.236P is added.
cl.A > A > A > A 450 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter Gain Location Notes
Light/Heavy Starter > 236C, 2D 246/250 285/190 33%/32% Anywhere Go-to basic meterless.
Light/Heavy Starter > PPPP 166/165 175/150 23%/22% Anywhere Uses the forbidden special for a meterless HKD.
2B > 2B > 2B > 236A 135 145 20.5% Anywhere Easier but less damaging confirm.
CD, run, f.C 138 170 16.5% Anywhere Easy CD confirm, works anywhere.
CD, run, 236C, 236A 223 320 40.5% Non-cornered Somewhat more difficult, but more rewarding.
CD, 236B, 236C, 236A 223 400 52.5% Corner Very strong corner route. Can swap 236A for the forbidden special for slightly less damage but HKD.

0.5 Bar

Combo Damage/Stun Stun Meter Cost Meter Gain Location Notes
Light/Heavy Starter > 236BD, 236C, 236A 325/336 315/290 0.5 41%/40% Anywhere Go-to confirm but will whiff on max range 2C. 236A can be swapped out for PPPPP but the oki is poor midscreen.
Light Starter > 63214BD, 236C, 236A 339 315 0.5 41% Anywhere Technically does more damage than using EX Ralf Impact AND can combo directly from lights but shorter range creates consistency issues(e.g. it is guaranteed to whiff after cl.C midscreen).
Light/Heavy Starter > 236BD, 236B, 236C, 236A 366/380 395/370 0.5 53%/52% Corner Very good corner damage for half a bar.
Light/Heavy Starter > 236BD, 236B, 236C, PPPPP 360/374 375/350 0.5 52%/51% Corner Hard knockdown ender.
CD, 236B, 63214BD, 236C, 236A 304 400 0.5 52.5% Corner
2B > 2B > 2B > 236AC 173 45 0.5 4.5% Anywhere Bad combo if you cannot confirm 3A in time.

1 Bar

Combo Damage/Stun Stun Meter cost Meter Gain Location Notes
Light/Heavy Starter > 236BD, 63214BD, 236C, 236A 371/400 315/290 1.0 41%/40% Anywhere
Light/Heavy Starter > 236C > 236236[P] 358/369 215/190 1.0 25%/24% Anywhere Idiot-proof confirm.
Light/Heavy Starter > 236BD, 236B, 63214BD, 236C, 236A 416/438 395/370 1.0 53%/52% Corner Requires a manual delay for 236A.
CD, 236C, 236A > 2141236K 331 320 1.0 40.5% Non-corner
CD, 236B, 236C, 236A > 2141236K 356 400 1.0 52.5% Corner
Light/Heavy Starter > 236BD, 236C, 236A > 2141236K 445/460 315/290 1.5 41%/40% Anywhere
Light Starter > 63214BD, 236C, 236A > 2141236K 468 315 1.5 41% Anywhere
Light/Heavy Starter > 236BD, 236B, 236C, 236A 474/500 395/370 1.5 53%/52% Corner Very good corner damage for half a bar.
CD, 236B, 63214BD, 236C, 236A > 2141236K 400 400 1.5 52.5% Corner

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Light/Heavy Starter > 236BD, 63214BD, 236C, 236A > 2141236K 467/486 315/290 1.0 41%/40% Anywhere
Light/Heavy Starter > 236BD, 236B, 63214BD, 236C, 236A 512/534 395/370 1.0 53%/52% Corner
CD, 236C, 236A > 2141236BD 418 320 1.0 40.5% Non-corner
CD, 236B, 236C, 236A > 2141236BD 440 400 1.0 52.5% Corner

3 Bars

Combo Damage/Stun Stun Meter cost Meter Gain Location Notes
(j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 63214BD > 236C > 2141236CD 683 420 3 Anywhere 1000 MAX Gauge 3 Bar Route. Does around 581 using a 2B starter.
(j.X), cl.D > 3A > BC (MAX), cl.D > 3A > 236A > 2141236K > 2141236CD 740 400 3 Anywhere 1250+ MAX Gauge 3 Bar Route. Does around 640 using a 2B starter.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
j.D > D > 3A > MAX > CD > 2B*2 > 3A > 236CD > D > 3A > 236KK > 236B > 236C > 63214KK > 236C > 236A [522/1000]
Stun follow-up:
MAX > j.D > D > 3A > 236KK > 236B > 236C > 63214KK > 2141236K > CLIMAX [1046]
Corner

External Links

Ralf Combos by Meno

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters